The Glass Cannon Podcast

Gatewalkers

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Gatewalkers is Campaign 2 of the flagship podcast and is a Pathfinder 2e actual-play podcast of Paizo's Gatewalkers adventure path. Gatewalkers consists of three books. Troy Lavallee is the game master and the players consist of the Joe, Skid, Matthew, Kate, Sydney.

Where to Watch Gatewalkers

96 Episodes

  • Where's the Tavern?
    E1
    Where's the Tavern?Five heroes come together to investigate a global paranormal event. The Glass Cannon Podcast Campaign Two makes it long-awaited return with a playthrough of the Pathfinder 2nd Edition Gatewalkers Adventure Path!
  • Ladies' Night
    E2
    Ladies' NightBrother Ramius, Zephyr, Lucky, Talitha and Buggles enter the city of Sevenarches to begin their investigation.
  • Ooh Baby Baby, It's the Wilewood
    E3
    Ooh Baby Baby, It's the WilewoodHaving tested the gateways in Sevenarches, the heroes return to the caravanserai.
  • Shadows and Dogs
    E4
    Shadows and DogsAs the party reaches a clearing with archways in the distance, creatures emerge from the shadows to attack in the high grass.
  • Children of the Horn
    E5
    Children of the HornA planar shift stands between the party and strange happenings beneath a grand archway.
  • Treehouse Abhorrer
    E6
    Treehouse AbhorrerA ritual interrupted, a sacrificial unicorn and a rebel druid make for a dangerous night in the Wilewood.
  • The Tree Stooges
    E7
    The Tree StoogesThe heroes attempt to infiltrate Bolan's stronghold among the trees.
  • Dying Too
    E8
    Dying TooAfter battling malicious fey, there's no time to rest as more enemies rush at the heroes!
  • Bachman-Turner Overshirt
    E9
    Bachman-Turner OvershirtBack to back battles leave the heroes reeling, but there are more areas to explore in the occupied treetop gnome fortress.
  • Dancers in the Dark
    E10
    Dancers in the DarkWith more vanquished fey at their feet, the heroes continue looking for Bolan in the gnome stronghold.
  • Shoots and Ladder
    E11
    Shoots and LadderTwo doors remain on the first level of the treetop fortress.
  • So Help Me Gourd
    E12
    So Help Me GourdThe heroes encounter more strange denizens of the gnome stronghold.
  • Gnome for the Holidays
    E13
    Gnome for the HolidaysA gruesome discovery reveals a harsh new reality.
  • Chekhov's Zipline
    E14
    Chekhov's ZiplineThe battle with Bolan Nogasso rages on throughout the trees.
  • The After Math
    E15
    The After MathHigh above the forest floor, the battlefield among the trees quiets as the rebel Oaksteward surrenders.
  • Mr. Jones and Tree
    E16
    Mr. Jones and TreeThe heroes have little time to mourn as the return of the obnubilate curse looms.
  • Mule Intentions
    E17
    Mule IntentionsThe heroes take their investigation outside of town.
  • The Dogs of War
    E18
    The Dogs of WarA trio of gorgas attacks the party as they make camp.
  • Thinlands Farms Remembers
    E19
    Thinlands Farms RemembersThe investigation brings the heroes to Thinlands Farms.
  • Close Encounters of the Bird Kind
    E20
    Close Encounters of the Bird KindA strange omen leads to a break in the case.
  • David Koresh's Playhouse
    E21
    David Koresh's PlayhouseThe heroes leave the Material Plane behind to enter the First World in search of answers
  • An Inconvenient Tooth Fairy Swarm
    E22
    An Inconvenient Tooth Fairy SwarmUpon entering the enormous First World tree stump, the heroes are pestered by a horrifying swarm
  • Trauma Centaur
    E23
    Trauma CentaurOne of Kaneepo's lieutenants tests the mettle of the party
  • The Artful Lodger
    E24
    The Artful LodgerGatewalkers is Campaign 2 of the flagship podcast and is a Pathfinder 2e actual-play podcast of Paizo's Gatewalkers adventure path. Gatewalkers consists of three books. Troy Lavallee is the game master and the players consist of the Joe, Skid, Matthew, Kate, Sydney.
  • Fleshy Interlopers
    E25
    Fleshy InterlopersThe cryptic horrors of Kaneepo's lair continue to be revealed
  • Groundhog Shae
    E26
    Groundhog ShaeThe heroes are stifled by a clever combatant.
  • Elf Harm
    E27
    Elf HarmThe heroes gather themselves after a frustrating battle with a malevolent shae.
  • The Fight to Remain Silent
    E28
    The Fight to Remain SilentRested and recovered, the heroes push forward.
  • Nut Job
    E29
    Nut JobThe heroes race to defeat a temporarily silenced enemy.
  • Hooked on Eugenics
    E30
    Hooked on EugenicsTwo mysterious pods entice the heroes into dangerous territory.
  • The Slim Reaper
    E31
    The Slim ReaperThe heroes battle Kaneepo the Slim and their pet temagyr gorga.
  • No Place Like Home
    E32
    No Place Like HomeAfter a harrowing battle, the heroes realize the gravity of their situation.
  • Hungry Dart
    E33
    Hungry DartThe heroes pass through a Thinlands gateway resembling the gate at Sevenarches and find themselves transported to a bizarre jungle.
  • You've Got Snail
    E34
    You've Got SnailA jungle river crossing is interrupted by a giant snail-like creature.
  • Come Snail Away
    E35
    Come Snail AwayA desparate battle continues to spiral out of control.
  • Missing Moments
    E36
    Missing MomentsMourning yet another loss, the heroes rest.
  • Hot For Teacher
    E37
    Hot For TeacherAnother Gatewalker joins the party.
  • The NeverEnding Quarry
    E38
    The NeverEnding QuarryThe party learns more about their new companion while trying to save his life.
  • Gondola Baby Gondola
    E39
    Gondola Baby GondolaFlying dinosaur-like creatures attack the party hundreds of feet above the forest floor!
  • Star Check: Cursed Contact
    E40
    Star Check: Cursed ContactThe heroes make contact with a curious society of elves.
  • Highway to Well
    E41
    Highway to WellDeep beneath the Oatian settlement, the preserved memories of long dead elven heroes may be the party's only chance of returning home.
  • The Most Dangerous Shame
    E42
    The Most Dangerous ShameForced to relive their greatest moments of shame threatens to bring the party to their knees.
  • Shroom Goes the Dynamite
    E43
    Shroom Goes the DynamiteThe exploration of the sacred caves beneath the Oatian settlement continues.
  • License to Quill
    E44
    License to QuillThe heroes struggle against a bizarre bureaucracy.
  • Forget-Me-Naughts
    E45
    Forget-Me-NaughtsThe heroes enter the Memory Grove seeking an audience with an elf who died over a century ago.
  • Paralaralinglong! Or My Mom Will Shoot
    E46
    Paralaralinglong! Or My Mom Will ShootAfter returning to the Oatian settlement, the heroes embark on a new quest.
  • Courage Under Spire
    E47
    Courage Under SpireSecuring the tower proves to be more difficult than expected.
  • The Horn Ultimatum
    E48
    The Horn UltimatumA vicious aerial battle stands in the way of the heroes' ascent to the Sporehorn.
  • Kappa Valley Chic
    E49
    Kappa Valley ChicHigh atop the demigod known as She Who Walks Through Seasons, the heroes battle the defenders of her headwaters.
  • Homesick
    E50
    HomesickThe heroes' attempt to collect the headwaters of She Who Walks Through Seasons is disrupted by a boiling water hazard.
  • Son of Valtor
    E51
    Son of ValtorWith the possibility of returning to Golarion now at hand, the heroes must say goodbye to the Oatian settlement and its inhabitants.
  • Gouging Claw, Hitting Dragon
    E52
    Gouging Claw, Hitting Dragon The party returns to the grisly scene of a difficult recent memory.
  • Drakin' It to the Streets
    E53
    Drakin' It to the StreetsA territorial jungle drake tests the limits of the party.
  • Tickled Pink
    E54
    Tickled PinkAs Alleli attempts to redirect the aiudara back to Golarion so that the heroes can return to their home planet, the gate and all hell breaks loose!
  • Single White Karen
    E55
    Single White KarenWith Brother Ramius at death's door, the party is transported to yet another planet as the aidura continues to go wild!
  • Blunder the Dome
    E56
    Blunder the DomeThe heroes are shunted through space and time to an observatory currently under threat!
  • Barnes and Mobile
    E57
    Barnes and MobileThe party must make a quick decision on whether to pursue the hobgoblin raider or regroup after a brutal series of battles.
  • Raiders in the Lost Dark
    E58
    Raiders in the Lost DarkBarnes' decision to give chase leads the party into a desperate battle.
  • Backlash of the Titans
    E59
    Backlash of the TitansWith their backs up against both metaphorical and real walls, the heroes desperately try to find a way to survive.
  • Where the Streets Have No Aim
    E60
    Where the Streets Have No AimAfter a grueling gauntlet of battles, the heroes finally get to rest and learn about their surroundings.
  • Mazed by Wolves
    E61
    Mazed by WolvesThe heroes, along with their new companions, are escorted into a grizzly mercenary camp.
  • Meow Mix
    E62
    Meow MixFollowing leads from the Smiling Wolves about the whereabouts of Sakuachi's companions, the heroes attempt to navigate the strange Skywatch streets in search of them.
  • Meow Mix 2: Pounce Upon a Time
    E63
    Meow Mix 2: Pounce Upon a TimeA fey feline preys upon the party as they get lost in the streets of Skywatch.
  • Sad Songs (Fey So Much)
    E64
    Sad Songs (Fey So Much)Another casualty leaves the party in shambles as they return to the Smiling Wolves' camp.
  • A Bard Day's Night
    E65
    A Bard Day's NightIn Skywatch's Mystic Market, the heroes find another of Sakuachi's companions.
  • Bards! Bards!
    E66
    Bards! Bards!The heroes try to stave off a restless band of raiders.
  • Children vs. a Dresser God
    E67
    Children vs. a Dresser GodHaving rescued Sakuachi's sick companion, the heroes seek an antidote for her illness.
  • The Kate Escape
    E68
    The Kate EscapeThe heroes must contend with a vicious outburst and a sick companion.
  • Stay
    E69
    StayThe party attempts to navigate Skywatch once more in search of another of Sakuachi's missing companions.
  • Two Heads Are Better Than None
    E70
    Two Heads Are Better Than NoneOutside the gates of Skywatch, the heroes make a gruesome discovery.
  • The Hanky of Sweet Wind
    E71
    The Hanky of Sweet WindThe journey beyond Skywatch is fraught with strange visions and new dangers.
  • Hassle in the Sky
    E72
    Hassle in the SkyThe heroes fight for their lives against another shared memory made manifest.
  • Destined to Whale
    E73
    Destined to WhaleA beast in the sky and a pair of lunar nagas threaten to end the Gatewalkers journey.
  • Room 309
    E74
    Room 309The fractured party attempts to dock at a nearby city.
  • The Pig and Pony Club
    E75
    The Pig and Pony ClubA brief sojourn in Chesed provides the party with more news than they could have ever expected.
  • Split the Party
    E76
    Split the PartyThe stop in Chesed is hardly restful as the heroes are confronted with a possible change of plans and startling news.
  • The Boy and the Knife
    E77
    The Boy and the KnifeThe heroes return to Ritalson Manor and meet other Gatewalkers
  • Dinner Monologues
    E78
    Dinner MonologuesNine Gatewalkers try to get to the bottom of things.
  • Sleep Study
    E79
    Sleep StudyThe heroes discover blueprints for an underground addition to Ritalson Manor.
  • Daemon Error
    E80
    Daemon ErrorSleeping gas and demons make for a brutal battle beneath Ritalson Manor.
  • Very Special Old Whale
    E81
    Very Special Old WhaleThe party encounters an enigmatic entity whom they apparently met before.
  • Fast Sleep & Out of Control
    E82
    Fast Sleep & Out of ControlA series of secret passageways lead to the discovery of more disturbing details.
  • Doctor's Orders
    E83
    Doctor's OrdersMore clues leads to a gruesome discovery.
  • Doctor, My Guise
    E84
    Doctor, My GuiseThe party digs into Dr. Ritalson's notebooks and research.
  • Loosey Balls
    E85
    Loosey BallsThe investigation into Dr. Ritalson's work continues to reveal more disturbing details.
  • Oy The Vault!
    E86
    Oy The Vault!The heroes enter Dr. Ritalson's vault and are introduced to the Guest.
  • Inveigle with Lox
    E87
    Inveigle with LoxWith the basement cleared out, the heroes leave Ritalson Manor.
  • Doctor Roust Us
    E88
    Doctor Roust UsAfter 87 episodes, the heroes come face to face with Dr. Ritalson once more.
  • The Great Eggscape
    E89
    The Great EggscapeWith Dr. Ritalson vanquished, the heroes come to grips with the return of their lost memories.
  • We Did Extinction
    E90
    We Did ExtinctionOn the second floor of the Temple of Findeladlara, the heroes meet a creature near the end stages of blackfrost affliction.
  • Yurty Rotten Scoundrels
    E91
    Yurty Rotten ScoundrelsAs memories from the Missing Moment continue to resurface, the heroes stumble upon the work of an old friend.
  • Once Bitten, Ice Shy
    E92
    Once Bitten, Ice ShyThe heroes begin their journey across the arctic wasteland known as the High Ice.
  • Owl's Moving Castle
    E93
    Owl's Moving CastleAs their journey nears the Crown of the World, strange phenomena seem to dog at the heels of the party's every move.
  • Scrapegoats
    E94
    ScrapegoatsReality crumbles around the heroes as they try to survive a new nightmare.
  • In the Line of Spire
    E95
    In the Line of SpireThe heroes level up for the final time and continue their journey to the Nameless Spires.
  • A Song of Ice and Spire
    E96
    A Song of Ice and SpireHaving reached the Nameless Spires at the Crown of the World, the heroes have to deal with a disturbing new development.

 

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