The Glass Cannon Podcast

Giantslayer

TV-MA
Giantslayer is the original podcast campaign of The Glass Cannon Network and is game mastered by Troy Lavallee. The Glass Cannon Podcast - Giantslayer is a Pathfinder 1e actual play podcast of Paizo's Giantslayer adventure path. The adventure path consists of six books. The podcast was launched on June 16th, 2015. The players consist of the GCN founders: Joe O'Brien, Grant Berger, Skid Maher, and Matthew Capodicasa.

Where to Watch Giantslayer

300 Episodes

  • Introducing Tom Exposition
    E1
    Introducing Tom ExpositionA group of unlikely heroes meet at a coming of age suicide festival and decide to share a hotel room as most strangers who meet for the first time often do.
  • O Captain! My (Dead) Captain!
    E2
    O Captain! My (Dead) Captain!The reluctant heroes are tasked with investigating the suspicious death of a popular patrol captain and ass play unexpectedly enters the picture.
  • The Wall of Wolfs Street
    E3
    The Wall of Wolfs StreetNew suspicions are raised, drunk racists are questioned and the compatriots get their first taste of combat as they throw down in the street against a pack of gross nasty ass wolves!
  • The Neutral Evil Milk Hotel
    E4
    The Neutral Evil Milk HotelThe Ramblehouse loses a whole star from their Yelp review as the party's night turns deadly and the investigation shifts to a sexy blacksmith and a former fiancee!
  • Sixth Sense Motive
    E5
    Sixth Sense MotiveThe crew don't see dead people, but they do use their keen powers of insight to track down a spirit-haunted seer who may be the key to the whole investigation!
  • Pee-wee's Plague House
    E6
    Pee-wee's Plague HouseFor the first time, the party ventures forth from the relative safety of the walls of Trunau and plunges headlong into the haunted ruin that is the Plague House!
  • Humans, Centipede
    E7
    Humans, CentipedeOur heroes disturb some unexpected residents of the Plague House and face off against their creepiest enemies yet!
  • The Rat Stuff
    E8
    The Rat StuffDefying roleplaying game convention, our low-level party combats a stairway full of giant rats! And as they descend into the darkened basement of the Plague House, Barron matches wits with a bear trap and the crew comes face to face with a truly savage foe!
  • Gleaming the Cube
    E9
    Gleaming the CubeWith the identity of a foe revealed, the group descends deeper into the cellar of the Plague House - where they stumble upon a deadly invisible enemy!
  • Shut Up, Kid!
    E10
    Shut Up, Kid!Tensions run high as the evil below the Plague House is revealed, the players nearly mutiny when they believe Troy is intentionally trying to kill all of the characters and the heroes deeply regret allowing themselves to be goaded into foolhardiness by some stupid kid!
  • Four Warnings and a Funeral
    E11
    Four Warnings and a FuneralVictory! Finally defeated, the shadowy Daktani reveals a sinister plan that may threaten all of Trunau! The party returns to deliver these dire tidings to the town leaders, even as preparations are made to lay Patrol Captain Rodrik Grath to rest.
  • The Killing Choke
    E12
    The Killing ChokeAs Skreed's trap is sprung, a bigoted priest takes advantage of the chaos by staging a lynching, and the heroes brave smoke and flame in a collapsing building to rescue an old friend.
  • Drunkards & Flagons
    E13
    Drunkards & FlagonsAs the battle rages, the companions face off against inebriated bandits pillaging a local tavern! Will they triumph in time to save a little girl from a fate worse than death? WARNING: This particular episode deals with dark and mature themes. As we were discovering the voice of the show early on, our improvisation led us down paths exploring the horrific nature of orc society. Please be assured that we course corrected to stray away from these themes as the podcast continued.
  • Weekend at Carl's
    E14
    Weekend at Carl'sOne horrible crime averted, the group turns their attention to thwarting another. But will Lorc survive a brutal self-inflicted wound and help save an innocent family? WARNING: This particular episode deals with dark and mature themes.
  • The Belkzen Hostility Orc-hestra
    E15
    The Belkzen Hostility Orc-hestraThe beat goes on as the companions assault a tower filled with orcs, rockin and rollin' to the magical drums of an enemy skald!
  • The Killing Choke Part II - Choker's Wild
    E16
    The Killing Choke Part II - Choker's WildLorc and company race to find his adopted son and a long sought after piece of the puzzle comes to light. But first, they must survive a bout with a lung-searing cloud of alchemical smoke and the savage beastmistress within!
  • J'son Rise, J'son Set
    E17
    J'son Rise, J'son SetAs the heroes mourn a devastating loss, revenge opens the door to a bloodbath. Meanwhile, a chance encounter with a cryptic stranger brings disturbing news from the front, and an old friend returns just in the nick of time!
  • Frum Here, Too Infirm Is He
    E18
    Frum Here, Too Infirm Is HeThe companions find their spirits bolstered by the return of perpetually pickled Patrol Sergeant Omast Frum. But they'll need all the help they can get against wave after wave of bloodthirsty orcs storming the city gates of Trunau!
  • Fortune Favors the Boulder
    E19
    Fortune Favors the BoulderA deadly trap is sprung as our heroes unleash hell on their orcish foes. The brutal battle for the city gates rages on!
  • We're Off to Feed the Lizard
    E20
    We're Off to Feed the LizardTroy makes a shocking admission and a giant monitor lizard tries to make a meal out of Barron, as the battle at the gates of Trunau comes to an explosive conclusion!
  • Lorc Out Below
    E21
    Lorc Out BelowWith the final beacon lit, the party turns their attentions outside the walls to an unseen siege engine lobbing fiery death upon Trunau!
  • Blame It On the Chain
    E22
    Blame It On the ChainIt's a showdown on the banks of the Hopespring, as a gigantic foe slogs relentlessly through the water towards our desperate and exhausted heroes in our longest episode yet!
  • Cavern on the Green
    E23
    Cavern on the GreenAfter a long delayed rest, our heroes track their unknown quarry into the mouth of an ancient cave. What terrors will they encounter beneath Bloodmarch Hill??
  • No Egrets
    E24
    No EgretsDelving deeper into the caverns beneath Bloodmarch Hill, the party encounters a very different kind of danger. Will the pursuit of their quarry continue, or will they succumb to a fate worse than death?
  • Assassin Skreed
    E25
    Assassin SkreedThe heroes have tracked the merciless Skreed down to a mysterious cavern deep below Bloodmarch Hill. But the villain has allies at his side in the dark.
  • Assassin Skreed 2
    E26
    Assassin Skreed 2The battle concludes as the party draws upon all their might in an attempt to cast down their adversary. But will they even stand a chance against this seemingly invincible foe?
  • Skreed Between the Lines
    E27
    Skreed Between the LinesWith the mastermind behind the Trunau attacks finally subdued, the party gets their chance to pry what clues they can of the larger plot. But a threat still lurks in the darkness that could make this ancient underground tomb our heroes' final resting place as well!
  • Cave of Mutilation
    E28
    Cave of MutilationWith a battered and bound Skreed in tow, the adventurers seek a way out of the caverns beneath Bloodmarch Hill. But will curiosity get the better of them as they stumble into even greater danger?
  • Ivory Hall & Oates
    E29
    Ivory Hall & OatesThe Glass Cannon boys take a moment to reflect on the events of Book One of the Giantslayer campaign (and drop a little knowledge on the world of Golarion) before launching into the exciting events of Book Two!
  • Nobody Expects the Thomas Exposition!
    E30
    Nobody Expects the Thomas Exposition!An old friend returns to help the heroes confront ghosts from the past, even as Trunau's Council of Defenders tasks them with their greatest quest yet!
  • A River Puns Through It
    E31
    A River Puns Through ItAvast ye mateys! The party sets sail aboard the Chelish Devil. Their destination? Adventure! Will these landlubbers take to boating like a duck to water or will they go overboard when they smell something...fishy?
  • Stop, Croc and Roll
    E32
    Stop, Croc and RollA suspicious accident sends Lorc plunging from the deck into the icy waters below as deadly denizens of the river race to tear him limb from limb. Meanwhile his companions call on allies old and new to try and save their friend from a watery grave!
  • A Dick in the Boat
    E33
    A Dick in the BoatAfter narrowly surviving what appears to be a deliberate attempt on his life, Lorc and the rest of the party put on their detective hats as they attempt to uncover the identity of the saboteur aboard the Chelish Devil!
  • Hate the Drake!
    E34
    Hate the Drake!When a trio of river monsters descends on the crew, pandemonium ensues as a battle breaks out on the upper deck! But it's a race against time when the largest of these winged river denizens absconds with some precious cargo.
  • Drake-ing Bad
    E35
    Drake-ing BadHaving tracked the Alpha Drake to its filthy riverside lair, the party embarks on a desperate attempt to rescue Gormlaith's new best friend, Reggie the war horse. But perhaps an even greater danger awaits them back on board.
  • Gorilla Warfare
    E36
    Gorilla WarfareA living nightmare unfolds below deck as the heroes face off against the simian Bakkara, the horror from the Mwangi Expanse!
  • The No Pants Flute Dance
    E37
    The No Pants Flute DanceGormlaith plays a desperate gambit in order to protect Lorc in his investigation of the ship's secret hatch!
  • Taug of War
    E38
    Taug of WarWith a suspect in custody, the party gets permission to interrogate Taug, the half-orc boatman. Will the truth continue to elude them or will they finally uncover the traitor on board the Chelish Devil?
  • The Immolation Game
    E39
    The Immolation GameWith barely a moment to recover from their fight with the dire wolves, the heroes rush into the waystation to investigate the imperiled screams of an unknown woman.
  • Down the Hatch
    E40
    Down the HatchThe "Trunau Four" receive some vital new information from the recently rescued Knight of Ozem and upon their return to the keelboat, they finally seize upon a long awaited opportunity to investigate the mysterious secret hatch!
  • Bilge of Spies
    E41
    Bilge of SpiesThe battle beneath the decks of the Chelish Devil reaches a bloody conclusion and the identity of the stowaway is finally revealed. But was she acting alone? And does an even greater threat await our heroes topside?
  • For He's a Jolly Good Merrow
    E42
    For He's a Jolly Good MerrowThe confrontation with Gashnakh over his apparent treachery is rudely interrupted by an aquatic ogre attack!
  • Frankly My Dear, I Just Blew a Dam
    E43
    Frankly My Dear, I Just Blew a DamThe heroes turn their attention to the obstacle blocking their path, secure in the knowledge that the traitor has been silenced. But has the danger on board truly passed?
  • Rumble Singeskin
    E44
    Rumble SingeskinJust as the marker stone fades into view on the misty banks of the River Esk, the Chelish Devil is ambushed by a boarding party of bloodthirsty orcs!
  • The Marshin' Chronicles
    E45
    The Marshin' ChroniclesThe heroes take their first tentative steps into Ghostlight Marsh as they begin their search for the Vault of Thorns. Their slog through the swamp quickly turns perilous as they face a scourge the likes of which they've never seen!
  • Marsh Madness
    E46
    Marsh MadnessFlush with confidence after their battle with the hydra, the companions stumble upon one of the madder denizens of Ghostlight Marsh.
  • Circle Jerks
    E47
    Circle JerksGuided by the Ghostlight Lantern, the adventurers finally discover the stone circle that marks the gateway to the Vault of Thorns. But upon arriving at this ancient place, they soon discover that they're not alone.
  • Honk If You're Thorny
    E48
    Honk If You're ThornyOur heroes step through the stone portal into the mysteriously lush and beautiful Vault of Thorns, but they soon find its vines and sweet smelling blossoms conceal an insidious evil!
  • Gentlemen Prefer Blinds
    E49
    Gentlemen Prefer BlindsOn the heels of the blindingly magnificent battle on the bridge, the heroes encounter a mysterious and ancient denizen of the Vault.
  • Flies, You Fools!
    E50
    Flies, You Fools!As we celebrate our 50th episode, Barron's fate is up in the air. The heroes battle an oversized dragonfly a hundred feet above a maggoty midden heap!
  • The Bear and the Maiden Fair
    E51
    The Bear and the Maiden FairWith scant time to come to terms with recent events, the group encounters a new furry friend and a strange creature lodged in an ancient tree.
  • Tendril Mercies
    E52
    Tendril MerciesCompanions old and new engage in a desperate struggle with a ridiculous tentacled foe in an effort to reclaim Barron's lost fishing pole/dignity!
  • Doom and Bloom
    E53
    Doom and BloomOur heroes work their way ever deeper into the Vault of Thorns. As their search for a cache of druidic items continues, they find that the long lost masters of this place have a few surprises left in store.
  • Mulch Ado About Nothing
    E54
    Mulch Ado About NothingThe battle weary heroes spy what must be their final goal, a swollen wooden chest from across a compost-strewn chamber. As an aura of blight begins to permeate the room, the source of all this decay and rot makes its thorny presence known.
  • Ewigga, Please!
    E55
    Ewigga, Please!Battered and spent from their ruthless battle with the Brambleblight, the heroes try to muster what little strength they have left to fight tooth and nail against an elusive and disturbingly powerful traitor in their very midst!
  • Elementally, Mud Dear Watson
    E56
    Elementally, Mud Dear WatsonWith the Vault of Thorns behind them, the adventurers begin their trek back to the Chelish Devil. Little do they know, however, that Ghostlight Marsh has one last surprise in store for them.
  • Pyre When Ready
    E57
    Pyre When ReadyThe Party returns to the keelboat to share sad tidings with the waiting crew and deliver a fitting tribute to fallen comrades. Then it's back up the Esk River before finally setting out on foot towards Redlake Fort.
  • How Della Got Her Groove Back
    E58
    How Della Got Her Groove BackWith Lorc nowhere to be seen, a hill giant and his band of murderous orcs spring a deadly trap on our unsuspecting heroes!
  • Grate Expectations
    E59
    Grate ExpectationsAfter some reconnaissance, the party attempts to infiltrate Redlake Fort by way of its sewer. Surely nothing bad could happen in a centuries old sewer, right?!
  • Silence of the BLAMs
    E60
    Silence of the BLAMsOur heroes ascend a watchtower within the fort to confront the malformed sentries atop it. Will they be able to defeat their foes though without Barron's magic hand-banger alerting the whole compound?
  • Mist Connections
    E61
    Mist ConnectionsA visit to the tent of a mysterious oracle unveils long-held secrets of the past, present and future.
  • General Admission
    E62
    General AdmissionOn the advice of the half-orc oracle Droja, the heroes lay down their weapons and attempt to negotiate a deal with her orc tormenter General Kargukk!
  • Bullets Ogre Broadway
    E63
    Bullets Ogre BroadwayThe adventurers ambush a gang of their vilest, most despicable enemies yet, but will they be able to vanquish these giant foes without raising the suspicions of the rest of the fort?!
  • Blix is For Kids
    E64
    Blix is For KidsIn a chapel sacred to Gelabrous' goddess Desna, the crew confront a long-dead spirit before having to make a vital decision on which way to continue deeper into the fort.
  • Isn't It Romanticore
    E65
    Isn't It RomanticoreThe crew encounter a pair of magical beasts imprisoned and begging for help, but with more secrets of Redlake Fort seemingly just out of reach, can these abused creatures be trusted?
  • The Wedding Slashers
    E66
    The Wedding SlashersDrawn by the sounds of muffled sobs, the adventurers finally confront the alleged mastermind behind the attack on Trunau Grenseldek!
  • The Wedding Slashers 2: Married to the Sob
    E67
    The Wedding Slashers 2: Married to the SobTroy reveals the results on the index card as the battle with Grenseldek reaches its thrilling conclusion!
  • Summon-Where Ogre the Pain-Bow
    E68
    Summon-Where Ogre the Pain-BowWith the threat of Grenseldek out of the way, our heroes turn their attention to an incestuous band of ogres in the midst of a horrifying necromantic ritual!
  • Duel Intentions
    E69
    Duel IntentionsWith Grenseldek and Pappy Gutterunch vanquished, the fate of Redlake Fort is up in the air as Lorc confronts General Kargukk in a battle to the death!
  • Gar and Away
    E70
    Gar and AwayWith the party split and all lives hanging in the balance, the final battle for Redlake Fort reaches its dramatic conclusion!
  • That Was Then, This is Trunau
    E71
    That Was Then, This is TrunauBattle-worn and shrouded in despair, the heroes return to Trunau. A meeting with the Council of Defenders awaits as the party tries to decide how to move forward.
  • Half-Orc Will Travel
    E72
    Half-Orc Will TravelReeling from the loss of one companion, the party must contend with the disappearance of another.
  • Trees Company
    E73
    Trees CompanyAs summer turns to fall our heroes set forth on the next stage of their quest in search of the tomb of famed giant-killer Nargrym Steelhand.
  • Working the Shaft
    E74
    Working the ShaftThe party enters a mysterious structure and descends web-choked stairs deep into the waiting darkness.
  • A Tomb with a View
    E75
    A Tomb with a ViewWith the help of the dwarves, the heroes have breached the final resting place of Nargrym Steelhand. While in awe of the majesty of sepulcher, they soon discover that not all is what it should be in the tomb of the famed Giantslayer.
  • Spored to Death
    E76
    Spored to DeathIt's a race against time as the companions battle a poisonous cloud of spores and Nargrym's betrayer!
  • Spear and Loathing in Lost Places
    E77
    Spear and Loathing in Lost PlacesThe final showdown with Lokmorr the Betrayer reaches its deadly conclusion!
  • Night at the Mausoleum
    E78
    Night at the MausoleumAfter enduring a devastating loss at the hands of Lokmorr the Betrayer, the heroes attempt to recover their strength in the depths of the tomb.
  • Ewigga, Please! Part 2 Witches Be Crazy
    E79
    Ewigga, Please! Part 2 Witches Be CrazyAn old nemesis returns to terrorize the party once again!
  • Mighty Orphan Power Rangers
    E80
    Mighty Orphan Power RangersDrawn by the cries of a frightened infant, the adventurers come across the shattered remains of a farmhouse but they are not alone!
  • The Hills Have Eye
    E81
    The Hills Have EyeRescued babe in tow, the crew arrive at the prospecting town of Shinnerman's Fortune only to find an all too familiar scene.
  • Ogre My Dead Body
    E82
    Ogre My Dead BodyThe heroes get the jump on a band of bloodthirsty ogres and attempt to free their terrified captives!
  • Look Who's Stalking
    E83
    Look Who's StalkingUmlo leads the party toward the sounds of his deceased sister's voice as the journey deeper into Minderhal's Valley continues.
  • Heads 'Em Off at the Pass
    E84
    Heads 'Em Off at the PassThe party attempts a parlay with the quarrelling voices they hear up ahead on the winding path through Minderhal's Valley.
  • Let Them Eat Drake
    E85
    Let Them Eat DrakeThe party comes to a crossroads as the battle with the rift drake concludes.
  • Interview with the Campfire
    E86
    Interview with the CampfireFollowing an interrogation of their soused captive Ved, the party must make an important decision on which way to go next.
  • How Do You Like This Chapel?
    E87
    How Do You Like This Chapel?After a triumphant victory against Gristlecrack and her band of trolls, the party forges ahead flush with new powers.
  • Altared States
    E88
    Altared StatesAs they attempt to discover the significance of an ancient chapel dedicated to a fire giant god deep within Minderhal's Valley, an explosion rocks the party.
  • Bottle of Red, Bottle of Wight
    E89
    Bottle of Red, Bottle of WightIt's the Day of the Inheritor! As Sir Will celebrates all things Iomedae, he has some things to get off his chest to Della. Meanwhile, a foreboding sign at another crossroads may force the party to change course.
  • Big Willy Style
    E90
    Big Willy StyleAs the party recovers after a draining battle with Marsh Giant Wights, another decision on which way to go next leads to a foreboding dead end.
  • The Horn Identity
    E91
    The Horn IdentityWhile conducting a thorough examination of the spire drake's treasure hoard, the party also gleans some intriguing information with regards to the cave's original occupant. Then, after a series of dead ends, they come upon a curious network of tunnels seemingly abandoned for centuries.
  • Dead Ender's Game
    E92
    Dead Ender's GameAs Barron comes face to face with potential connections to his unknown past, the party encounters a much more powerful version of an old foe times three!
  • Service with a Smilodon
    E93
    Service with a SmilodonWith a massive cathedral and countless giant encampments looming in the distance, the party must tangle with a pair of savage prehistoric beasts and their oversized handlers.
  • Sneaky Blinders
    E94
    Sneaky BlindersHaving vanquished the guardians at the gate, the party faces crucial decisions on how they can possibly proceed with hundreds upon hundreds of giants between them and the cathedral.
  • Tent of a Woman
    E95
    Tent of a WomanDeep behind enemy lines, the party encounters a strange creature in her tent outside the cathedral.
  • Tent of a Woman 2: Payback's a Witch
    E96
    Tent of a Woman 2: Payback's a WitchAfter a ferocious near-deadly battle, the mysterious, self-proclaimed Oculus rises and all hell breaks loose mere steps away from the Cathedral!
  • Dream Reavers
    E97
    Dream ReaversAs infighting threatens to destroy the party from within, they face the even greater challenge of infiltrating the cathedral.
  • Ettin Down to Business
    E98
    Ettin Down to BusinessAfter successfully sneaking into the cathedral, the party faces a terrible threat as more mysteries begin to unfold.
  • Good Night, and Good Rukh
    E99
    Good Night, and Good RukhThe party begins climbing the central tower of the cathedral, uncovering relentless danger, mysterious intel and unspeakable horror along the way.
  • Giantslayer Episode 100 Part 1 Ranger Things
    E100
    Giantslayer Episode 100 Part 1 Ranger ThingsThe #marchto100 concludes with the return of an old friend.
  • Giantslayer Episode 100 Part 2 Ranger Things
    E101
    Giantslayer Episode 100 Part 2 Ranger ThingsThe #marchto100 concludes with the return of an old friend.
  • Giantslayer Episode 100 Part 3 Ranger Things
    E102
    Giantslayer Episode 100 Part 3 Ranger ThingsThe #marchto100 concludes with the return of an old friend.
  • Spire Walk with Me
    E103
    Spire Walk with MeHigh above the cathedral, within the middle spire, old companions reunite.
  • Spike Drop
    E104
    Spike DropWith Della's fate lying precariously in the hands of Sir Will, the party is forced to make some major decisions on how to move forward.
  • Groghall Putsch
    E105
    Groghall PutschIt's an old fashioned barroom brawl as the heroes take on a raging party of giants!
  • Rock Me on the Dais
    E106
    Rock Me on the DaisAn unexpected encounter with a strange new species of giant will put the heroes on a dangerous path into the very heart of the Cathedral!
  • Slag Film
    E107
    Slag FilmIn the Forgeheart, deep below the Cathedral of Minderhal, the heroes encounter mysteries and visions of the past from the Keeper of the Forge a centuries-old slag giant oracle!
  • Choir You Hitting Yourself?
    E108
    Choir You Hitting Yourself?The party must return to Minderhal's Valley to track down the missing items needed to relight the Sacred Forge, but getting out of the cathedral safely proves to be difficult.
  • Broom Service
    E109
    Broom ServiceAs the ominous Dark Passage awaits, the party must first decide what to do with their friends high up above the Cathedral.
  • You All Meet in a Cavern
    E110
    You All Meet in a CavernUpon entering the mysterious Dark Passage, the party is promptly greeted by a rock to Barron's face just as all hell breaks loose!
  • I Bleed I Can Fly
    E111
    I Bleed I Can FlyDeep within the Dark Passage, a painted cave comes to life and devastates the party on all fronts!
  • Don't Worry, Be Mappy
    E112
    Don't Worry, Be MappyBrutalized and clinging to life, the party attempts to unravel the mystery behind the cave paintings.
  • Buggane Out
    E113
    Buggane OutAs a voice echoes down the passageway behind them, the party faces yet another mysterious open cavern.
  • A Bridge Too Fungfar
    E114
    A Bridge Too FungfarThe party splits up to chase the voice echoing down the passage behind them as the mysteries of the Dark Passage continue to unravel.
  • Shadow Lancing
    E115
    Shadow LancingAfter successfully navigating the Dark Passage, the party is welcomed back to the other side of the valley by a bloodthirsty group of flying predators.
  • Bearly Legal
    E116
    Bearly LegalAmongst the ruins of an ancient slag giant village, an old friend returns!
  • There's Something About Beary
    E117
    There's Something About BearyA heartbreaking loss resonates throughout the party as the quest to relight Minderhal's Forge continues.
  • Waterhouse-Five
    E118
    Waterhouse-FiveThe heroes must travel underwater in hopes of finding the remnants of an ancient submerged temple!
  • The Strife Aquatic
    E119
    The Strife AquaticWhile searching for a lost artifact in an underwater sunken temple, the heroes face a quartet of familiar foes!
  • Lake Flaccid
    E120
    Lake FlaccidWith the prayer of Rosag in hand, the party is overwhelmed by a vicious crustacean abomination.
  • Booty and the Beast
    E121
    Booty and the BeastThe party emerges from the sunken temple in the lake with the third item needed to relight Minderhal's Forge, a ton of treasure to go through and some major decisions to make on where to go next.
  • A Matter of Life and Breath
    E122
    A Matter of Life and BreathNestor, Barron and Della continue to face the wrath of the Black-Headed Beast as Sir Will and Umlo are left to deal with the wrong end of a spiked chain wielded by a giant from the fighting pits.
  • Bridge Over Troubled Slaughter
    E123
    Bridge Over Troubled SlaughterThe party celebrates Ascension Day by battling a pair of Stone Giants on a bridge! Meanwhile, another Stone Giant senses something amiss while on guard duty.
  • Swamp and Circumstance
    E124
    Swamp and CircumstanceFlush with new powers, the party trudges their way through swampland in search of the final lost relic to relight Mindherhal's Forge.
  • Worm Welcome
    E125
    Worm WelcomeThe party approaches an ancient shrine hoping to find the last item needed to relight Minderhal's Forge, but what lies beyond the cracked mud walls will challenge every last inch of the thin fabric holding the group together.
  • Going Going Back Back to Valley Valley
    E126
    Going Going Back Back to Valley ValleyWith all four elements needed to relight Minderhal's Forge finally in hand, the party must find their way back behind the palisade surrounding Minderhal's Cathedral to rejoin their allies.
  • Raz to the Occasion
    E127
    Raz to the OccasionWith the whole party reunited in the shadow of the cathedral, the group must find a way to get back into the Forgeheart.
  • Sunday in the Park with Forge
    E128
    Sunday in the Park with ForgeThey've explored Minderhal's Valley top to bottom, the ancient relics have been gathered and the time has come to light the forge. Will the party go through with it and what obstacles still stand in the way regardless of their decision?!!?
  • Stop Dragon My Heart Around
    E129
    Stop Dragon My Heart AroundWith Jogrothir's Drakesbane Horn in hand, the party must call forth a dragon to light the fire geodes beneath Minderhal's Forge.
  • Slag! You're it!
    E130
    Slag! You're it!With the ritual to relight Minderhal's Forge complete, Etena turns her attention to the heroes, demanding that they hand over Agrimmosh, the Hammer of Unmaking. Claiming to no longer have it, the party must face the wrath of Etena as well as the ancient guardians of the forge.
  • Statue of Limitations
    E131
    Statue of LimitationsUrathash has entered the building! Will the heroes lay down their weapons and accept a clean death in the name of Minderhal or will they stand resolute and attempt to take down the ruthless inquisitor they've been tracking for weeks!?
  • +21 Jump Street
    E132
    +21 Jump StreetReeling from yet another devastating loss, the heroes must find the resolve to steel themselves against the full power of Urathash!
  • Give and Let Die
    E133
    Give and Let DieAfter a grueling gauntlet of battles, surrounded by the bodies of both foes and friends, Brandyr returns to confront the party in the thrilling Book Three season finale!
  • Leaving Lost Magus
    E134
    Leaving Lost MagusThe time has come to move on from Minderhal's Valley, but the new party has loose ends to tie up and decisions to make before they depart.
  • Fantastic Priests and Where to Find Them
    E135
    Fantastic Priests and Where to Find ThemThe heroes arrive at the dwarven Sky Citadel of Janderhoff, each with their own personal business to attend to.
  • It's My Party and I'll Scry If I Want To
    E136
    It's My Party and I'll Scry If I Want ToEveryone's favorite ranger is back on his feet and ready to fight, but the party must tie up loose ends before leaving Janderhoff en route to Bloodsworn Vale.
  • Ranger Things 2
    E137
    Ranger Things 2In the final episode of 2017, Lorc hopes to commune with the spirits of Bloodsworn Vale as the party gains admittance to the tent of a Skoan-Quah shaman.
  • Knife Guys Finish Last
    E138
    Knife Guys Finish LastA half-orc lies dead deep within Bloodsworn Vale. A curse has been lifted, but at what cost?
  • Helter Skelt-er
    E139
    Helter Skelt-erThe heroes arrive in the city of Skelt to make final preparations for the journey to Skirgaard.
  • Take Your Daughter to Lorc Day
    E140
    Take Your Daughter to Lorc DayAfter coming face to face with someone from his past, Lorc discovers he has a trueborn child in grave danger. Meanwhile, the time has come for the party to finish their business in Skelt and make their way to Skirgaard.
  • Hit Me With Your Head Shot
    E141
    Hit Me With Your Head ShotA strange creature in the wilderness makes a demand the party cannot possibly agree to!
  • Toad to Perdition
    E142
    Toad to PerditionThe party arrives at the base of the mountain where Skirgaard appears on their map, but the ascent to the plateau is more treacherous than it appears.
  • Climbs and Misdemeanors
    E143
    Climbs and MisdemeanorsHaving narrowly avoided an unnatural disaster, the party must now find their way to to the hidden mountain plateau where Skirgaard allegedly lies.
  • Reconnaissance Man
    E144
    Reconnaissance ManHaving located the secret giant training camp at Skirgaard, the heroes must quickly devise a plan of action on how best to proceed.
  • Knowledge is Tower
    E145
    Knowledge is TowerBarron, Fairaza, Lorc and Pembroke uncover more intel about Skirgaard as they continue their clandestine infiltration of the giant camp.
  • All Along the Botchtower
    E146
    All Along the BotchtowerA duet of failed stealth checks leaves a split party in the most dangerous predicament they've faced since entering Skirgaard!
  • Sex, Bugs and Stalking Trolls
    E147
    Sex, Bugs and Stalking TrollsThe gang enacts a plan to cause discord among the camps, while Fairaza tries an unconventional method of gathering more intel.
  • The Battle of Silo
    E148
    The Battle of SiloA hasty decision forces the party to improvise on the fly!
  • Spy Another Day
    E149
    Spy Another DayThe party watches as the entire army of Skirgaard gathers around to watch a presence exiting from a door built directly into the mountain!
  • Brewer Discretion Advised
    E150
    Brewer Discretion AdvisedSkirgaard's premiere craft brewery may be closed, but that won't stop the PCs from trying to take a self-guided tour!
  • Ready, Willing and Stable
    E151
    Ready, Willing and StableHaving dealt another blow to the infrastructure of the camp, the party must take a step back to determine where they are at and how best to proceed.
  • Shrine On You Crazy Diamond
    E152
    Shrine On You Crazy DiamondThe party hatches a plan to strike at the morale of the camp. Will they continue to move throughout the frost giant village unseen or will their streak of victories come to a dangerous end?!
  • Heavy is the Head That Wears the Crayon
    E153
    Heavy is the Head That Wears the CrayonA rash decision leaves the party surrounded on two fronts with nowhere to hide!
  • Resize Doesn't Matter
    E154
    Resize Doesn't MatterWhile one party member stays behind to keep a watchful eye on the aftermath of their recent sabotage, the others travel far away to return to a very familiar place.
  • Mine Games
    E155
    Mine GamesA solo scouting mission puts Fairaza in an impossible situation.
  • Cloudy with a Chance of Mess Hall
    E156
    Cloudy with a Chance of Mess HallAs a mammoth stampede causes turmoil throughout the camp, the heroes use the distraction to attempt to strike another critical blow.
  • Break Out Sesh
    E157
    Break Out SeshThe party enacts a plan to deal with a situation that's haunted them since they arrived in Skirgaard.
  • Enter the Wagon
    E158
    Enter the WagonHaving freed the slaves from captivity in Skirgaard, the heroes' journey down the mountainside is interrupted by a strange expedition heading back up the mountain with more slaves in tow.
  • Enter the Wagon 2: I'll Hag What She's Hagging
    E159
    Enter the Wagon 2: I'll Hag What She's HaggingWhile hailstones mercilessly rain down upon the escaped slaves, the heroes struggle to survive as the cliffside battle comes to its thrilling conclusion.
  • Bring in 'da Noise, Bring in 'da Monk
    E160
    Bring in 'da Noise, Bring in 'da MonkWith the battle won, the heroes turn their attention to a missing half-orc, countless innocent casualties and a potential new ally.
  • Blood From a Stone Shape
    E161
    Blood From a Stone ShapeWith the freed slaves safely on their way to Skelt, the heroes turn their attention to an as of yet unexplored area of the camp.
  • Welcome Back, Slaughter
    E162
    Welcome Back, SlaughterAfter stone-shaping into the strange temple deep within Skirgaard, the party comes face to face with a terrifying creature and an old friend.
  • Of Scythe and Men
    E163
    Of Scythe and MenThe thrilling battle with the eerie giant and undead Orfas comes to its nail-biting conclusion!
  • Half-Orc Will Travel 2: When Nature Kalls
    E164
    Half-Orc Will Travel 2: When Nature KallsWith the fate of the world at stake, the heroes look to volatile magics, impossible decisions and old friends.
  • Bear With Us
    E165
    Bear With UsWith the threat of Skirgaard still looming, the party must recover from their losses and find a way to move forward.
  • The Temple of Detrimental Evil
    E166
    The Temple of Detrimental EvilThe party uncovers a new kind of evil as they venture deeper into the strange temple.
  • Mummy Issues
    E167
    Mummy IssuesThe party continues their battle against the depraved daughter of Urgathoa and her temple servitors.
  • Chapel of My Eye
    E168
    Chapel of My EyeWith the priestess and her retinue vanquished, the heroes go about searching the rest of the temple, seeking clues as to how Urgathoa worship has seeped into the frost giant training camp.
  • Church and Destroy
    E169
    Church and DestroyA mysterious letter leaves the team with more questions than answers as they regroup and ready another assault on the camp.
  • A Tale of Frost and Flame
    E170
    A Tale of Frost and FlameThe heroes attempt to infiltrate the mysterious makeshift forge of Skirgaard, but their plans to ambush the giants inside take an unexpected turn.
  • Worm Warfare
    E171
    Worm WarfareThe battle with the blacksmith giants on the frozen pond awakens the secret source of the forge's heat below.
  • The Birds and the Bears
    E172
    The Birds and the BearsThe heroes must make a daring escape from a burning building before deciding where to turn their attention to next!
  • Days of Sunder
    E173
    Days of SunderThe party finally decides to infiltrate the mysterious longhouse on the north side of the camp.
  • Magic-User Unfriendly
    E174
    Magic-User UnfriendlyClouded memories of the past linger as the heroes face one of their most formidable opponents yet!
  • Hersir and Present Danger
    E175
    Hersir and Present DangerThe party tries desperately to overcome the awesome might of Skirkatla's chieftain Hersir Gregganor!
  • Acts of the Colossals
    E176
    Acts of the ColossalsAs the Hersir flees and the camp is yet again on high alert, the heroes must make a campaign-altering decision whether to press on and pursue or fall back and prepare for a critical strike!
  • Something Wicker This Way Comes
    E177
    Something Wicker This Way ComesA daring chase across the camp leaves the heroes face to face with a burning colossus! As their leader burns alive inside the creature, will all their efforts to sabotage the giants come crashing down around them?!
  • And the Disband Played On
    E178
    And the Disband Played OnAs the giant camp at Skirgaard begins to fall apart at the seams, the heroes must look to the future while haunted by the past.
  • The Ploy That Cried Wolf
    E179
    The Ploy That Cried WolfWith the camp disbanded, the heroes must rest up and rearm themselves before entering the ominous door built directly into the mountain.
  • The Ice is Right
    E180
    The Ice is RightBarron, Fairaza, Four Bears and Pembroke enter the door leading into the mountain and quickly discover all is not as it seems.
  • Y Tu Mammoth También
    E181
    Y Tu Mammoth TambiénAs the heroes continue their delve into the strange tomb within the mountain, they are greeted by more of its strange inhabitants.
  • Trilling Them Softly
    E182
    Trilling Them SoftlyWith another room cleared, the party stumbles upon a collapsed wall opening to a series of tunnels within the tomb.
  • Trilling Them Softly Part 2 - A View to Trill
    E183
    Trilling Them Softly Part 2 - A View to TrillOn the brink of total annihilation, the party licks its wounds and regroups for a second chance at two deadly foes.
  • Trilling Them Softly Part 3 - License to Trill
    E184
    Trilling Them Softly Part 3 - License to TrillThe party falls victim to the death throes of the first slain frost worm, while another worm and even greater horrors await them nearby.
  • Romancing the Bones
    E185
    Romancing the BonesAs Four Bears is pulled into the darkness by an unknown monstrosity, the party must act quickly without knowing what they're up against!
  • Lance Lance Retribution
    E186
    Lance Lance RetributionThe larger picture begins to come into focus as the party plunges headlong into the waiting darkness.
  • Dead Head Redemption
    E187
    Dead Head RedemptionA headless rider threatens to end the party's journey through the depths of the frozen tomb!
  • Curse Your Enthusiasm
    E188
    Curse Your EnthusiasmAttempting to follow the urgings of an animated dwarven skull, the party's progress through the mountain tomb is suddenly cut short.
  • Quest Side Story
    E189
    Quest Side StoryPhysically and mentally impaired, the party returns to the mountain tomb seeking vengeance against the corpse of a false giant hero.
  • Vorpal Rain
    E190
    Vorpal RainWith Hhurrun Springbane defeated, the heroes must conquer his undead allies before returning to Akargrim and completing their quest.
  • Lance Lance Retribution 2: Lance Like Nobody's Watching
    E191
    Lance Lance Retribution 2: Lance Like Nobody's WatchingThe rejuvenated dullahan interrupts the party's attempt to fulfill their geas.
  • Dead Head Redemption 2: Geas Who's Coming to Dinner
    E192
    Dead Head Redemption 2: Geas Who's Coming to DinnerGrieving over the loss of yet another ally and devastated by a debilitating curse, the surviving heroes take an enormous risk to try and turn the tides.
  • Climb Gonna Git You Sucka
    E193
    Climb Gonna Git You SuckaWith a new companion in tow, the heroes continue their exploration of the tomb by crossing a gaping chasm.
  • The Eyes Have It
    E194
    The Eyes Have ItThe horrors of the mountain tomb begin to come into focus as the heroes parlay with a visionary cyclops and her necromantic cohort in a chapel dedicated to Urgathoa.
  • Dust Issues
    E195
    Dust IssuesA giantess reaches into the incorporeal dust that is Fairaza's soul as the battle in the Chapel of Urgathoa continues.
  • A Wail of Two Pretties
    E196
    A Wail of Two PrettiesAfter clearing out the Chapel of Urgathoa, the heroes must make a crucial decision on where to head next.
  • Take My Knife, Please!
    E197
    Take My Knife, Please!With a snowstorm clouding their vision and deflecting their projectiles, the party continues to contend with the wailing incorporeal women.
  • Just Druid
    E198
    Just DruidWith the yuki-onnas defeated, the party regroups before delving deeper into the mysterious tunnel.
  • Grate Expectations 2: Tar Pool Karaoke
    E199
    Grate Expectations 2: Tar Pool KaraokeWhile Fly-raza does reconnaissance on what appears to be a macabre laboratory, the rest of the team plots an ambush from below.
  • Better Off Undead
    E200
    Better Off UndeadWith Nephandros defeated, the heroes must contend with the diseased aberration he left behind.
  • Dungeons and Dragons
    E201
    Dungeons and DragonsWhile Dalgreath triggers a devastating treasure-filled trap, Fairaza gains invaluable intel on how next the party should proceed.
  • Giantslayer Episode 200 Part 1 - Viva Lost Magus
    E202
    Giantslayer Episode 200 Part 1 - Viva Lost MagusThe past and the present collide as the #Marchto200 reaches its conclusion.
  • Giantslayer Episode 200 Part 2 - Viva Lost Magus
    E203
    Giantslayer Episode 200 Part 2 - Viva Lost MagusThe past and the present collide as the #Marchto200 reaches its conclusion.
  • Giantslayer Episode 200 Part 3 - Viva Lost Magus
    E204
    Giantslayer Episode 200 Part 3 - Viva Lost MagusThe past and the present collide as the #Marchto200 reaches its conclusion.
  • Plot Armor
    E205
    Plot ArmorBrandyr returns with grave tidings and a peculiar request.
  • Throne for a Loop
    E206
    Throne for a LoopAt long last, the heroes enter the throne room to face the frost giant queen Skirkatla!
  • Throne for a Loop 2: The Flaming of the Crew
    E207
    Throne for a Loop 2: The Flaming of the CrewThe party faces their greatest test against the frost giant queen and her minions!
  • Throne for a Loop 3: Passed from the Blast
    E208
    Throne for a Loop 3: Passed from the BlastWith one already fallen, the remaining heroes look for a means of survival while knowing that any move they make could seal the fate of their comrades.
  • Throne for a Loop 4: Some New Hope
    E209
    Throne for a Loop 4: Some New HopeWith two of their party vanquished, the remaining combatants try to stay alive against impossible odds.
  • Don't Tell Mom Her Baby's More Than Dead
    E210
    Don't Tell Mom Her Baby's More Than DeadWhile Barron and Dalgreath recover from the physical and emotional wounds of the throne room battle, two strangers arrive at Skirgaard looking for the Sheriff of Trunau.
  • You've Got Chainmail
    E211
    You've Got ChainmailThe new party comes to terms with the location of the elite giant training academy and what to do with Skirkatla's armor.
  • Trial 'Em for Murder
    E212
    Trial 'Em for MurderOn their way to the dwarven Sky Citadel of Kraggodan, the heroes awake from a night's rest to find that something is not quite right.
  • Character Cremation
    E213
    Character CremationAfter being found not guilty by the dwarven tribunal, the heroes are free to explore Kraggodan before setting off in search of Ashpeak.
  • Pit Could Happen to You
    E214
    Pit Could Happen to YouThe new party arrives at the dormant volcano of Ashpeak as the next chapter of their epic quest to save the world begins.
  • Fast Climbs at Ashpeak High
    E215
    Fast Climbs at Ashpeak HighThe battle with the fire giant guards rages on!
  • Strictly Mushrooms
    E216
    Strictly MushroomsThe heroes plunge further into the dark tunnels of Ashpeak.
  • Crowd Control From Della's Mom
    E217
    Crowd Control From Della's MomA risky illusion leads the heroes to an all out brawl with four fire giants!
  • Treacherous H
    E218
    Treacherous HIn the depths of Ashpeak, the heroes receive an intriguing offer.
  • The Dung and the Restless
    E219
    The Dung and the RestlessThe heroes continue pushing forward through the tunnels with their odd new traveling companion in tow.
  • The War on Nugs
    E220
    The War on NugsAs fire giants close in on the party, Jimmer's sword Terminus Est is hurled into a pile of shit surrounded by hungry otyughs.
  • Her Dark Materials
    E221
    Her Dark MaterialsWith Thoon's guidance, the heroes reach the cavern with the crack in the ceiling, but the path forward is not as clear as it appears.
  • An Orc in the Road
    E222
    An Orc in the RoadThe heroes have reached the passageway leading deeper into the mountain, but there are promises left to keep...
  • Patrol Alt Delete
    E223
    Patrol Alt DeleteA hasty decision leaves the party with their backs up against the wall.
  • Collapse in Judgment
    E224
    Collapse in JudgmentWith the crack in the ceiling between levels staring them in the face, the party must decide the best way to proceed now that they've been discovered.
  • The Burning Ambush
    E225
    The Burning AmbushThe party pushes forward into the second level of the volcano, walking straight into an enemy trap!
  • High Planes Drifter
    E226
    High Planes DrifterA character's shadowy past is unveiled as the party's exploration of the volcano continues.
  • Breaking a Mortarer
    E227
    Breaking a MortarerThe party gets the jump on giants in the midst of target practice, but all may not be as it appears.
  • Statue of Limitations 2: Mural Plasticity
    E228
    Statue of Limitations 2: Mural PlasticityThe party comes upon a strange room full of familiar looking statues.
  • Total Critshow
    E229
    Total CritshowThe battle with the frost and fire giants rages on!
  • How Thoon We Forget
    E230
    How Thoon We ForgetThe heroes must make an impossible decision as an ally's life hangs in the balance!
  • Spear Pressure
    E231
    Spear PressureAfter barely surviving a tense battle, the party forges deeper into the mountain.
  • Mazed and Confused
    E232
    Mazed and ConfusedThe party's journey through Ashpeak leads to a strange and unsettling new cavern.
  • Chase in the Hole
    E233
    Chase in the HoleAn ambush drives the party to make a bold decision.
  • The Bad News Stairs
    E234
    The Bad News StairsThe party is split as their staggered pursuit of a fire giant leads into an ambush!
  • Captains Crunch
    E235
    Captains CrunchThe heroes face a battle on two fronts as reinforcements join the already overmatched fight!
  • And Boom Goes the Rhino's Might
    E236
    And Boom Goes the Rhino's MightA fire giant captain astride an iron rhinoceros stampedes towards the heroes as the battle rages on!
  • Pit Happens
    E237
    Pit HappensThe battle for The Great Stair comes to an unexpected conclusion!
  • 50 Ways to Leave Your Lava
    E238
    50 Ways to Leave Your LavaDeep beneath Ashpeak, Barron confronts a past he never knew.
  • Lava's a Battlefield
    E239
    Lava's a BattlefieldThe heroes head back to Deep Ashpeak hoping to uncover secrets of Barron's past.
  • The Tell-Tale Heat
    E240
    The Tell-Tale HeatThe heroes ascend to the next level of Ashpeak.
  • Breath Wish
    E241
    Breath WishThe heroes' continued search of the new level of Ashpeak leads to an unexpected discovery.
  • Nest Side Story
    E242
    Nest Side StoryThe heroes face impossible odds as they find themselves caught in a nest full of dragons!
  • Surely You Nest
    E243
    Surely You NestAfter surviving a thunder of dragons, the heroes continue cautiously exploring the oversized nests.
  • Til Breath Do Us Part
    E244
    Til Breath Do Us PartThe heroes stumble upon an enormous magma pool guarded by unseen foes.
  • Til Breath Do Us Part Part 2 - Domination Committee
    E245
    Til Breath Do Us Part Part 2 - Domination CommitteeWith Metra under the dragon's dominance, the heroes fight for their lives.
  • The Gun Also Rises
    E246
    The Gun Also RisesBarron Ashpeak, Sheriff of Trunau, hovers on the brink of death against a fearsome invisible magma dragon.
  • The Return of the Queen
    E247
    The Return of the QueenWith the captured heroes sentenced to death amidst the giant encampment, an old rival returns to carry out the sentence.
  • Fog Day Afternoon
    E248
    Fog Day AfternoonAs the Storm Tyrant, atop a gargantuan red dragon, rains fire down upon the dwarves of Kraggodan, the heroes struggle to survive amidst the turmoil of the battlefield.
  • House of Guards
    E249
    House of GuardsAfter uncovering some high level intel, the heroes continue their search for Jimmer and Thoon.
  • Vital Strike About You
    E250
    Vital Strike About YouThe heroes find themselves surrounded by fire giant guards and giant flaming skeletons!
  • Critty Critty Bang Bang
    E251
    Critty Critty Bang BangLives hang in the balance as the enemies continue their vicious onslaught.
  • Pew Detective
    E252
    Pew DetectiveInvigorated by a implausible victory, the heroes stumble upon an unusual chapel.
  • Priests of Burden
    E253
    Priests of BurdenA tactical miscalculation leaves Dalgreath open to a vicious attack!
  • Giantslayer Episode 250 Part 1 - Trunau As It Ever Was
    E254
    Giantslayer Episode 250 Part 1 - Trunau As It Ever WasThe heroes return to Trunau to warn them of the coming threat as the #MarchtotheEnd begins!
  • Giantslayer Episode 250 Part 2 - Trunau As It Ever Was
    E255
    Giantslayer Episode 250 Part 2 - Trunau As It Ever WasThe heroes return to Trunau to warn them of the coming threat as the #MarchtotheEnd begins!
  • No Retreat, No Defender
    E256
    No Retreat, No DefenderTrunau is left without its leader and the heroes are left reeling after a surprise attack.
  • Sharp Guns Make No Silence
    E257
    Sharp Guns Make No SilenceNewly appointed Chief Defender, Barron Ashpeak, has no time to waste on his first day in office.
  • The Queen's Speech
    E258
    The Queen's SpeechAs the Queen clings to life, the heroes are presented with an unexpected consequence.
  • Brawl the King's Men
    E259
    Brawl the King's MenAfter a parlay with the Queen, the heroes arrive at the doorstep of King Tytarian's throne room.
  • Brawl the King's Men 2 - Churls Just Wanna Have Gun
    E260
    Brawl the King's Men 2 - Churls Just Wanna Have GunTwo gunslingers duel amidst sorcery and fire-forged steel as the battle with King Tytarian and his royal guard rages on!
  • Brawl the King's Men 3 - Hotline King
    E261
    Brawl the King's Men 3 - Hotline KingIn front of a crowd of giant emissaries, the battle with King Tytarian and his Royal Guard reaches its epic conclusion!
  • Tunnel Vision
    E262
    Tunnel VisionIn the aftermath of the throne room battle, the heroes gather the spoils before seeking out the oracle of the mountain.
  • Secret Flyover of a Caldera Girl
    E263
    Secret Flyover of a Caldera GirlThe heroes make final preparations to push forward as the caldera of the volcano awaits.
  • Take Two of These and Caldera Me in the Morning
    E264
    Take Two of These and Caldera Me in the MorningMetra's invisible flyover above the caldera is interrupted!
  • Parapet Sematary
    E265
    Parapet SemataryWith the cloud castle floating above, the heroes enter the caldera with several options before them.
  • Fireball! Run!
    E266
    Fireball! Run!The heroes caught the giants atop the defense tower unawares, but their crafty foes quickly regroup and prepare to fight fire with fire.
  • Sir Darlene Is Limited
    E267
    Sir Darlene Is LimitedWith the top of the tower secured, the heroes venture inside.
  • Malice in Chains
    E268
    Malice in ChainsThe heroes must make a series of quick decisions now that there is only one remaining chain holding the cloud castle in place!
  • Stinging on the Chain
    E269
    Stinging on the ChainThe heroes must outrun a colossal black scorpion and her babies as they rush towards the last remaining chain!
  • The Flying Game
    E270
    The Flying GameAt the anchor point connecting the chain to the rocky base of the cloud castle, the heroes are accosted by flying foes!
  • How to Lose a Yaoguai in 10 Ways
    E271
    How to Lose a Yaoguai in 10 WaysThe aerial assault against the yaoguai and the cloud giants continues!
  • Level Up Before You Go-Go
    E272
    Level Up Before You Go-GoThe heroes stand outside an entrance to Ironcloud Keep, imbued with new and amazing powers.
  • Pisco Inferno
    E273
    Pisco InfernoDalgreath is surrounded as the heroes try to navigate strange new enemies and a sadistic trap!
  • Die, Robot
    E274
    Die, RobotThe battle with the piscodaemons and their chained dagger wielding summoner continues!
  • Ghost Mortem
    E275
    Ghost MortemAnother trap surprises the heroes as they continue their exploration of the first level of Ironcloud Keep.
  • Dark Side of the Moon Door
    E276
    Dark Side of the Moon DoorThe heroes leave the torture chamber and head deeper into Ironcloud Keep.
  • Another Day in Paralyze
    E277
    Another Day in ParalyzeWith one of the team taken out of the fight, the heroes must dig deep against the paralyzing onslaught of cloud giant mohrgs.
  • A Resting Development
    E278
    A Resting DevelopmentThe heroes take a much needed rest before seeking out the center of Ironcloud Keep's Engine Level.
  • Trapper's Delight
    E279
    Trapper's DelightA sprung trap depletes the heroes' resources as they continue their search for the Engine Room.
  • The Little Engine That Should
    E280
    The Little Engine That ShouldThe stone guardians continue to harry the crew as the door leading to the center of the level beckons.
  • The Mighty Ducts
    E281
    The Mighty DuctsA ladder leading below the engine level reveals a maze of ducts.
  • The Mighty Ducts 2: Once Upon a Climb
    E282
    The Mighty Ducts 2: Once Upon a ClimbAn ambush in the propulsion ducts leaves the heroes scrambling and outmatched!
  • The Mighty Ducts 3: The Ethereal March
    E283
    The Mighty Ducts 3: The Ethereal MarchWith one ally down, the party must come together like never before to survive an impossible assault!
  • Mourning Glory
    E284
    Mourning GloryA hard fought battle was won, but at what cost?
  • Keep Bomb and Aerie On
    E285
    Keep Bomb and Aerie OnAfter grieving for the loss of a party member, the heroes turn their attention to a bomb housed within the exoskeleton of a giant spider.
  • Where There's a Will, There's a Way
    E286
    Where There's a Will, There's a WayNaximarra returns with grave tidings and a perilous proposition.
  • Highbury Knight Lives
    E287
    Highbury Knight LivesOld friends reunite, but there's little time for pleasantries as the upstairs of Ironcloud Keep awaits!
  • Chainspotting
    E288
    ChainspottingAs the heroes enter another floor of Ironcloud Keep, a series of traps may end this new party before it even begins.
  • Quake Me Home Tonight
    E289
    Quake Me Home TonightA ferocious Taiga giant springs yet another trap on the heroes, but just when it seems they have her cornered, new foes enter the fray.
  • Any Awesome Blow, I'll Follow You Down
    E290
    Any Awesome Blow, I'll Follow You DownAs Sir Will flies towards the open shaft leading straight out of the castle and Nestor stumbles about permanently blinded, Barron and Metra may have to decide between saving their friends or saving themselves!
  • Loot and Rally
    E291
    Loot and RallyWith the enemies in the warehouse defeated by Barron and Nestor, Metra and Sir Will's flight back to the elevator shaft is interrupted.
  • Strand By Me
    E292
    Strand By MeWith the Cloud Giant sentries kept at bay, the heroes come upon a strange rune filled room with ominous twin treasure chests.
  • Ethereal Girl
    E293
    Ethereal GirlA stairway leading up leads to a reconnaissance jaunt on the ethereal plane.
  • Ladder Control Issues
    E294
    Ladder Control IssuesThe heroes discover a secret passage that offers dangerous alternatives to their current course of action.
  • The Spider House Rules
    E295
    The Spider House RulesAfter discovering a secret passage, the heroes climb a ladder up through several floors of the castle.
  • The Handmaid's Tail
    E296
    The Handmaid's TailThe heroes climb back down the ladder to continue clearing out the unexplored rooms on the castle's first floor.
  • 9 Heads and a Scuffle Scrag
    E297
    9 Heads and a Scuffle ScragAfter a surprise attack from a false ally, the newly powered heroes try to clear out another wing of the first floor.
  • Three Guys, a Girl and a Practice Mace
    E298
    Three Guys, a Girl and a Practice MaceAn old cloud giant practice room rouses restless spirits.
  • Say No to Gugs
    E299
    Say No to GugsAn old wine cellar becomes a fighting pit against a host of inhuman nightmare creatures.
  • Gangs of New Orcs
    E300
    Gangs of New OrcsFor the first time in a long time, the heroes battle orcs from the Hold of Belkzen.

 

  •   
  •   
  •   
  •   
  •   
  •   
  •   

Take Plex everywhere

Watch free anytime, anywhere, on almost any device.
See the full list of supported devices