The Adventure Zone

Season 3

TV-PG
Justin, Travis, and Griffin McElroy from My Brother, My Brother and Me have recruited their dad Clint for a campaign of high adventure. Join the McElroys as they find their fortune and slay an unconscionable number of… you know, kobolds or whatever in… The Adventure Zone.

Where to Watch Season 3

38 Episodes

  • The Adventure Zone: Graduation
    E1
    The Adventure Zone: Graduation
  • It’s (a) Familiar
    E2
    It’s (a) FamiliarClass is in session. The gang enjoys a nice breakfast. Argo takes the blame while the Firbolg struggles to keep it together. A friendly game goes off the rails. Fitzroy makes a new friend, literally.
  • Pursued By Bear
    E3
    Pursued By BearA pleasant sleep is interrupted by an unsettling messenger, but leads to a delicious meal. Then, the fellas get some fake real world experience.
  • Four Sidekicks Walk Into A Bar
    E4
    Four Sidekicks Walk Into A BarThe fellas are out in the world and things get real. Real litigious that is! Also, everyone goes shopping and gets stronger! Plus, Fitzroy scams a free drink!
  • What’s Yours is Mined
    E5
    What’s Yours is MinedThe dorm-mates are dispatched on their first mission, squaring off against magma monsters, interplanar behemoths and a child’s word puzzle. You’ll never guess which one of those gives them the hardest time!
  • Long Overdue
    E6
    Long OverdueThe buddies return to get their evaluations as well as some big news for Fitzroy. The Firbolg checks on a friend, gets some troubling information, and returns a library book. Argo has a decision to make and some quiet thinking to do.
  • Secrets, Secrets
    E7
    Secrets, SecretsIt’s the end of the semester! Time for academic advisement, birthday parties and clandestine meetings.
  • Mission: Imp Hospital
    E8
    Mission: Imp HospitalIt’s the semester break and the Thundermen are getting paid to do a little exterminating. Birds and rats and imps, OH MY!
  • Mission: Imp Hospital 2 - Unfinished Business
    E9
    Mission: Imp Hospital 2 - Unfinished BusinessThe Thundermen are moving up in the world! Specifically, to the second floor of the imp-filled hospital. A new friend is made and a major(?) enemy is defeated.
  • Dark Arts and Crafts
    E10
    Dark Arts and CraftsA new semester has begun and with it comes a new guests, new questions, and new mysteries.The Thundermen have moved into their new dorm. The Firbolg confides in a friend, Argo ignores hidden dangers and Fitzroy takes on a project. Can friends be trusted? Who is this person asking question? And where did that new crepe station come from?!
  • You Can Call me Al(thea)
    E11
    You Can Call me Al(thea)Investigator Althea Song has some questions for the Thundermen. Meanwhile, each of the fellas has their own missions. A friendship is forged in favors, allegiances are questioned and a letter is sent. Also, the Thundermen go toe to toe with an Arena Champion.
  • Pop Quiz
    E12
    Pop QuizOn the eve of another real world mission, the Thundermen finally get the whole story. Major questions are answered, everything is on the line and dinner is ruined.
  • Apple for Teacher
    E13
    Apple for TeacherThe Thundermen have headed out for another real world assignment. They also have an assignment from Higglemas that they are working on. Before they reach the centaur camp, they need to level up and deal with some new friends. Plus, a shopping trip!
  • Spirit Day
    E14
    Spirit DayThe Thundermen work with the Centaurs to find a solution to the apple issue. They encounter a spirit and make a bad first impression. Also, they eat some road snacks. A question gets resolved. The Firbolg makes a sacrifice. Nobody trusts the wizard. It’s a pretty solid day of adventuring! That is, right up until the end…
  • Out of Order
    E15
    Out of OrderFitzroy is not doing well. The curse is consuming him from the inside out. Argo does his best to comfort him. The Firbolg is on the hunt. Chaos rears its head and all hell is about to break loose.
  • Give Me A Hand
    E16
    Give Me A HandThe Thundermen’s time with the centaurs has come to a close. While Fitzroy recovers from his recent cursing, a new and present danger threatens the team. While Fitzroy buys some time, Argo takes a swing and the Firbolg changes. Maybe it could be said that everyone changes, but only time will tell. We’re donating the ad revenue from TAZ this week to the Nina Pop & Tony McDade Mental Health Funds, organized by The Okra Project, and would encourage you to consider donating as well if you can. https://www.theokraproject.com/
  • Fire Drill
    E17
    Fire DrillHaving more or less successfully completed their mission with the Centaurs, the Thundermen are headed back to school. But first, a night out on the town and a few drinks with friends. What could go wrong? After stopping for the night at the tavern Springs Eternal, the fellas have an important talk with Althea Song. It is also a night of discovery with several alter ego coming to light. Plus, a Fuzzy Navel!
  • Field Trip
    E18
    Field TripThe Thundermen have escaped the demons and have flown to safety on the backs of their equine friends. Time for a rest and a briefing from a new ally. Seems that a rescue is in order. Stealth mode engaged! The Unknown Forest is no longer safe. The fellas have been lied to. War is on the horizon.
  • Creative Writing
    E19
    Creative WritingIt’s a very special episode for week one of MaxFunDrive 2020. The Thundermen are shown what could be. We learn about crimes, both past and future. We find out more about the boys and they find out more about themselves. Much is revealed and makes things even less clear.
  • Group Assignment
    E20
    Group AssignmentA new day is dawning and it’s time for Thunderman, LLC. to get down to business. The boys set out to interview some potential candidates for associate positions, but not before seeking to acquire some new assets. Fitzroy makes a spectacle(s). The Firbolg hits the books. Argo is surprised by a familiar face.
  • Loose Lips, Sunk Ships
    E21
    Loose Lips, Sunk ShipsThunderman, LLC continue their war efforts. After a tense run-in with the Commodore, Argo spills the beans. Then, he spills the beans about spilling the beans. The Unbroken Chain higher ups are not pleased. The boys also make contact with Rainer in hopes of winning her dad, The Undying Lord, to their cause. To top it all off, it seems the boys have some explaining to do.
  • Open and Shut
    E22
    Open and ShutThe Thundermen have been brought before an Unbroken Chain tribunal. They need to prove that they are worthy of membership or they will lose the chance to win the group’s help in the upcoming war. Winning them over might be tricky, especially since the head of the tribunal is Argo’s nemesis! You know what they say: If at first you don’t succeed, try tribunal again!
  • Between a Rock and a Hell Place
    E23
    Between a Rock and a Hell PlaceIt’s hard to maintain order in the court when a Demon Prince disrupts proceedings. Everyone knows that. The Thundermen have to deal with the uninvited guest and then things just get worse. Like, WAY WORSE. A perilous journey is executed. A new plan is hatched. A cat eats more jerky.
  • With Frenemies Like This
    E24
    With Frenemies Like This
  • Burden of Things
    E25
    Burden of Things
  • Little Gray Cells
    E26
    Little Gray Cells
  • Long Way Down
    E27
    Long Way Down
  • Business Plan
    E28
    Business Plan
  • Princi-Pal
    E29
    Princi-Pal
  • Take Your Firbolg to Work Day
    E30
    Take Your Firbolg to Work Day
  • High on the HOG
    E31
    High on the HOG
  • By a Hair(cut)
    E32
    By a Hair(cut)
  • Open up a Can of Firbolg
    E33
    Open up a Can of Firbolg
  • The Ins and Outs of Contract Management
    E34
    The Ins and Outs of Contract Management
  • Multiple Choice
    E35
    Multiple Choice
  • Reunions
    E36
    ReunionsWith all the hustle and bustle of life, it's so easy to lose touch. That's why it's nice when there's an important life event (two gods trying to open a rift to hell) to bring us all together! So, let's get connected! Send a g-mail! Visit someone's house! Tear down these walls!
  • Investment Opportunities
    E37
    Investment OpportunitiesThe Thundermen race to stop the machinations of the gods. But first, they have to make it past an army of demons and settle some unfinished business. Luckily, they have help. A lot of help. A paradox is solved. A wrong is righted. A resignation is accepted. It is the beginning of the end.
  • Finals
    E38
    FinalsWhere have all the good folks gone? Where is all of HOG? We need a streetwise thunderman to stop these scheming gods. Isn't there a Firbolg upon a flying steed? Reality is ripping, someone get me Argo Keene! We need some heroes.

 

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