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45 dílů

  • Problémy s nulou
    D1
    Problémy s nulouThings keep vanishing. Numberjacks 3 and 4 discover that 0 has disappeared too and is causing things to vanish. He is evading all attempts to get him back. When 3 helps out on the Brain Gain machine, everything is tripled but order is finally restored.
  • Going Wrong, Going Long
    D2
    Going Wrong, Going LongThe episode opens with 3 trying to convince 4 that she is taller than him. The alarm goes and an agent says there is a boy having trouble with his pencil. 4 takes the mission to see what is wrong. Can he help?
  • Sphere Today, Gone Tomorrow
    D3
    Sphere Today, Gone TomorrowThe Shape Japer is turning spheres into cubes - 6 has a scare on the marble run.
  • In, Out, Shake It All About
    D4
    In, Out, Shake It All AboutThings that should be inside end up outside - 5 takes 3 out there to help sort the Puzzler out.
  • One More Time
    D5
    One More TimeWhen 1 goes out alone there's one more of everything - 4 rides the railway to the rescue.
  • Forward Thinking
    D6
    Forward ThinkingThe Problem Blob is causing trouble - and things can't stop going forwards. 6 hitches a lift in a remote control car to help set things right.
  • Seven Wonders
    D7
    Seven Wonders4 finds things add up to 7 when the Puzzler's about, and 7 is caught by the Puzzler. Agents: 53, 42, 70, 16 Numberjacks: 1, 3, 4, 5, 6, 7
  • Getting Heavy
    D8
    Getting HeavySpooky Spoon wants to be higher than everyone else, so she is swapping light things and heavy things to put people down on the ground - 5 and 3 fly out. Agents: 53, 16, 68, 85 Numberjacks: 3, 4, 5, 6, 9
  • Belongings
    D9
    BelongingsThings don't belong when Spooky Spoon mixes things up - another problem for 5.
  • 4 He's A Jolly Good Fellow
    D10
    4 He's A Jolly Good FellowThe Numbertaker is taking all the fours he can find - will 4 be able to escape his clutches?
  • Boxing Day
    D11
    Boxing DayBoxes go wrong when the Shape Japer plays tricks - but 6 can do the trick too!
  • Out Of Order
    D12
    Out Of OrderSpooky Spoon makes sure things are well out of order - until 5 sorts her out.
  • Nine Lives
    D13
    Nine LivesThe Puzzler has 9 trapped in a puzzle bubble - 6 and 3 come to the rescue. In this episode, 6 turns into two 3's. Agents: 25, 34, 88, 100 Numberjacks: 3, 4, 5, 6 (two 3s), 9
  • Takeaway
    D14
    TakeawayNot just a few problems, lots of them - 4 makes the Numbertaker take more than he wants to. Agents: 28, 101 (Although mixed up with 42), 85, 70 Numberjacks: 3, 4, 5, 6
  • The Cuck-Cuck-Cuck-Oo-Oo-Oo Bird
    D15
    The Cuck-Cuck-Cuck-Oo-Oo-Oo BirdThere's a pattern to the problems the Puzzler causes - and 5 has to break that pattern. Agents: 14, 47, 73, 96 Numberjacks: 3, 4, 5, 6
  • Stát a jít
    D16
    Stát a jítVěci se nehýbou tak jak mají. Šestka se vydává na souboj s Krutolžičkou.
  • Bez barvy
    D17
    Bez barvyKrutolžička chce být ta nejbarevnější věc, čtyřka ji musí zastavit.
  • A Game Of Two Halves
    D18
    A Game Of Two HalvesThe Shape Japer makes half a load of trouble, and 4 has to make things whole again. Agents: 14, 47, 73, 96 Numberjacks: 2, 3, 4, 5, 6
  • Out For The Count
    D19
    Out For The Count2 is out and about and making everyone count incorrectly - 6 goes after him. Agents: 96, 61, 100, 25 Numberjacks: 2, 3, 4, 5, 6
  • The Container Drainer
    D20
    The Container DrainerEverything is empty thanks to the Puzzler - 3 helps 5 to fill things up again but not without 3 getting caught by the Puzzler. Agents: 25, 61, 96, 100 Numberjacks, 2, 3, 4, 5, 6
  • Tens Moments
    D21
    Tens Moments1 and 0 get out and about and make ten of everything - creating more work for 5. Agents: 25, 52, 61, 88 Numberjacks: 0, 1, 3, 4, 5, 6
  • 3 Things Good
    D22
    3 Things Good3 is out on her own trying to do battle with the Shape Japer, who does not like things in threes. Agents: 25, 34, 88, 100 Numberjacks: 1, 2, 3, 4, 5, 6
  • Say What You Mean
    D23
    Say What You MeanBe clear what you mean or the Problem Blob will make trouble for you, as 4 finds out. In this episode, the Problem Blob sticks on two walls and a cube-shaped bush. Agents: 34, 47, 100, 14 Numberjacks: 3, 4, 5, 6
  • One Won
    D24
    One WonThere's only one of everything, thanks to the Numbertaker - 6 sorts things with help from 1. Agents: 55, 68, 70, 94 Numberjacks: 1, 3, 4, 5, 6
  • Tricky Sixes
    D25
    Tricky SixesThe Numbertaker likes two lots of three today - 6 is the Numberjack to sort him out. This is the first appearance of the Numbermaker. Agents: 42, 85, 55, 68 Numberjacks: 3, 4, 5, 6
  • May The Fours Be With You
    D26
    May The Fours Be With YouThe Shape Japer is after things that come in eights - 4 goes on the mission. In this episode, the Shape Japer stays as a cube, and become good eight at the end. Agents: 16, 42, 68, 101, Numberjacks: 2, 3, 4, 5, 6, 8
  • Best Estimate
    D27
    Best EstimateThe Problem Blob makes things go wrong when people can't estimate - 5 to the rescue. Problem Blob's first word is "What?". Agents: 28, 55, 70, 101 Numberjacks: 3, 4, 5, 6
  • On And Off
    D28
    On And OffSpooky Spoon is mixing things up again, so instead of being on things are off - 4 is on the case. Agents: 16, 33, 68, 85 Numberjacks, 3, 4, 5, 6
  • Zero The Hero
    D29
    Zero The Hero0 to the rescue when just for once, the Numberjacks are the problem, not the answer! Agents: 33, 55, 85 Numberjacks: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
  • Bad Circles
    D30
    Bad CirclesNumbers 3, 4 and 5 are in the gym standing among a mixture of colourful circles, playing the circle game. The Agents call in reporting problems at the beach - 6 takes on the mission. Objects are behaving strangely - they've taken on a life of their own. It's the Shape Japer causing mayhem.
  • Famous Fives
    D31
    Famous FivesThe Puzzler sets the problem - and 5 is the right Numberjack to sort it out. Agents: 16, 42, 68, 94 Numberjacks: 1, 2, 3, 4, 5, 6,
  • Fair Shares
    D32
    Fair SharesThings aren't being shared fairly, thanks to the Problem Blob - 6 makes everything all right. Agents: 28, 101, 85, 33 Numberjacks: 1, 2, 3, 4, 5, 6, 7, 8,
  • Being 3
    D33
    Being 3The Numbertaker is taking threes today - but he can't take Numberjack 3: In this episode, 3 turns into a 4. Agents: 28, 55, 70, 101 Numberjacks: 1, 3, 4, 5, 6
  • Into The Teens
    D34
    Into The TeensThe Numbertaker has added ten more than 1 - 4 has to sort him out. 4 turns into a 14, and the Numbertaker turns into eleven. Agents: 33, 55, 70, 85 Numberjacks: 1, 3, 4, 5, 6, 7, 8, 9
  • Slide And Turn
    D35
    Slide And TurnThe Shape Japer is moving things and causing problems - 5 goes out there. Agents: 17, 41, 60, 106 Numberjacks: 1, 2, 3, 4, 5, 6,
  • Six Of One
    D36
    Six Of OneThe Problem Blob is making trouble with sixes - Numberjack 6 to the rescue. Agents: 22, 41, 60, 106 Numberjacks: 0, 1, 2, 3, 4, 5, 6,
  • Time Trouble
    D37
    Time TroubleTime passes very strangely - thanks to Spooky Spoon. 5 investigates. This is the first appearance of the Beeper. Agents: 38, 54, 79, 95 Numberjacks: 3, 4, 5, 6
  • 1, 2, 3, Go
    D38
    1, 2, 3, GoIt's 1, 2, 3 - pattern time! 3 battles with the Puzzler. This is the only episode where the Brain Gain machine hasn't been used. Agents: 17, 54, 60, 106 Numberjacks: 1, 2, 3, 4, 5, 6, 9
  • More 4
    D39
    More 4The Shape Japer makes trouble with symmetry - 4 goes out to sort things out. In this episode 4 gets an extra bit of body. Agents: 17, 22, 41, 38 Numberjacks: 3, 4, 5, 6, 7, 8,
  • Almost Human
    D40
    Almost HumanThe Problem Blob causes trouble - and 4 tries out being a human being. There is a special Numberjack known as the Numberjack Man (played by Steven Lim), known as 4's temporary replacement. Agents: 79, 83, 95, 106 Numberjacks: 3, 4, 5, 6
  • Two, Four, Six, Eight
    D41
    Two, Four, Six, EightThe Numbertaker takes all the even numbers - 6 and 8 fly out to put things right. Agents: 79, 54, 57, 17 Numberjacks: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
  • Round And Round
    D42
    Round And RoundThe Problem Blob has gotten people going around in circles - can 5 restore things to normal? Agents: 41, 60, 83, 106 Numberjacks: 1, 2, 3, 4, 5, 6,
  • Square Dancing
    D43
    Square DancingThe Shape Japer's about - and 1, 4, and 9 sort out problems with squares. Agents: 22, 41, 79, 95 Numberjacks: 1, 3, 4, 5, 6, 9
  • Data Day
    D44
    Data DaySpooky Spoon is mixing things up again and makes things at a cafe behave like party things and vice versa - 3 gets ready to take her on. Agent: 17, 54, 60, 106 Numberjacks: 3, 4, 5, 6
  • How? What? Check!
    D45
    How? What? Check!5 sorts out the Puzzler's problems - and checks to make sure. Agents: 22, 38, 83, 95 Numberjacks: 3, 4, 5, 6
  • Alice BakerThree
  • Jonathan BeechFour
  • Laura MaaslandFive
  • Oliver KeoghSix
  • Helen SheppardRežisér
  • Chris EllisScénárista

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