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Nightwatch
Season 1
TV-14
Three youngsters possess each individually a unique and special talent, in which they can transform in fantasy creatures. Keelin, the elf; Vladimir, the vampire; Wilco, the werewolf. Together they form the Nightwatch, a secret group that protects the people of Schemermeer from mystical and dangerous creatures.
Where to Watch Season 1
13 Episodes
- Het PanterwezenE1
Het PanterwezenIn a wood village, local rascal Wilko finds hunters' devoured corpses and some stray kittens. He's arrested and shortly jailed by grumpy sheriff Cooper. His friends gather in a secret room in the inn to consult a magical book's talking story teller. They are supernaturals themselves -Wilko a werewolf, Louis a vampire, Ella an elf- and conclude it may be the work of a werewolf-like panther-monster which needs to kill nine people, to create as many kittens. They suspect one of the female guests, who keeps kittens in a basket on her room, but find her innocent. The real monster lurks in the wood where Wilko is alone. - De WensdjinnE2
De WensdjinnSeveral villagers first experience suspicious luck, then succumb to super-rapid aging. Once the birthday link is made, Vega helps the team work out it's the doing of a wish genie, who challenges people to make a wish on their birthdays. They must guess the next victims in time, including the inn keeper, and trick the genie. - De MummieE3
De MummieSchemermeer suffers an epidemic of people falling into a catatonic state. After the trio finds dressings in the hospital, where none is cured, Vega concludes it's the work of a shape-shifting mummy, who must chose victims according to age-related rules and can only be beaten at his own riddle-game. Suspicion first falls on the doctor, who has ideal access, but a terrible undercover mission proves it's not him and the real mummy strikes again. - De MinotaurusE4
De MinotaurusA boy scout troop leader plays conjuring with a grandfather's book on minotaurs, ignoring it's a real spell. By the team Vega has identified the sign of the invulnerable bull-like creature it has already built a hay bales maze, which draw people into his fatal trap. Cooper foolishly ventures in, Wilko and Keelin follow on reckless rescue attempts. - De CycloopE6
De CycloopSchemermeer suffers an epidemic of a mysterious comatose disease. Vega's library finally yields the answer: it must be the work of a cyclops, whose single eye sucks a person's sole, leaving him as an empty, sleeping shell. The cyclops however walks around morphed into a human. There are two suspect newcomers, new neighbor boy Tim and the slick sunglasses salesman. Sheriff Cooper arrests Wilko for snooping in a crone victim's bedroom. Vlad ends up the last too fast to be caught in the cyclops's lethal gaze. - De GoblinE9
De GoblinSchemermeer suffers a waves of copper thefts, and the elf spots a suspicious small creature, which Vega fears may be a goblin, who needs the metal to forge magical bracelets so he can compel supernatural creatures for sale at a slave market. The market seems ideal to set a trap, but the elf's copper stand isn't just robbed, the goblin manages to slip a bracelet on turning her into his slavish cahoot. Cop Cooper can only 'catch' Wilco as sausage thief, so it's up to Vlad to find the goblin and undo his magic, before the trio can hopefully send him to the underworld. - De SpelduivelE11
De SpelduivelVillagers are brought under a spell to wait on a giant open air chess board. Vega soon works out it's the work of a game devil, who challenges people to play games and collects losers to vanish to the underworld. The watch trio suspects a traveling cups artist, but by the time Vlad concludes he's innocent, the real devil has trapped even Wilko. Vlad must play live chess for their lives, coached by Vega. - De Ruiter van de ApocalypsE13
De Ruiter van de ApocalypsSchemermeer suffers a serious of seemingly unrelated, arbitrary natural incidents, from the elf's crippling migraine over startled animals to a tremor. From Wilco's reports Vega concludes this must be the work of the Rider of Apocalypse, who uses terribly extensive powers to start a solar eclipsed leading to eternal darkness. First he must get hold of the unicorn, his positive counterpart, whose magical horn isn't visible to mortals. Frantically seeking the rider, arrived as a motor rider and abusing compulsion powers on Cooper, the trio ignores the only local who accidentally met the unicorn.