Extra Credits

Season 2011

A weekly show discussing various topics on the video game industry and the consumers.

Where to Watch Season 2011

51 Episodes

  • Mailbag #2
    E1
    Mailbag #2This week, we answer some more of the popular questions from our inbox.
  • Non-Combat Gaming
    E2
    Non-Combat GamingThis week, we consider the neglected potential for game experiences that aren't combat based.
  • Piracy
    E3
    PiracyThis week, we dive headfirst into the controversies of video game piracy.
  • Amnesia and Story Structure
    E4
    Amnesia and Story StructureThis week, we talk a bit about Three Act Structure, In Medias Res and amnesia as a plot device.
  • Playing Like a Designer Part 1
    E5
    Playing Like a Designer Part 1This week, we talk about how to play games like a game designer. At least, we start to.
  • Playing Like a Designer Part 2
    E6
    Playing Like a Designer Part 2This week, we finish talking about how to play games like a game designer, from which games to play to what you should watch for.
  • Achievements
    E7
    AchievementsThis week, by special request, we finally get around to talking about achievements.
  • An Open Letter to EA Marketing
    E8
    An Open Letter to EA MarketingThis week, we turn a critical eye to some of EA's worst recent marketing campaigns.
  • Ludus Florentis
    E9
    Ludus FlorentisThis week, we try our best to describe a big upcoming change in the world of video games, as well as what's causing it.
  • True Female Characters
    E10
    True Female CharactersThis week, we look at what it takes to write a great female game character.
  • Tutorials 101
    E11
    Tutorials 101This week, as promised, we take a closer look at how to build a good tutorial.
  • Tangential Learning
    E12
    Tangential LearningThis week, we talk about one of the ways games can teach us new things (without being boring about it).
  • Gamification
    E13
    GamificationThis week, we talk about the ways game systems are starting to be applied to real life, and what this means for the future. Also, we are joined by our first guest artist!
  • Metrics
    E14
    MetricsThis week, we talk about the increasing focus on Metrics in the game industry, and the possible results this trend might have (both good and bad).
  • Consoles are the New Coin-Op
    E15
    Consoles are the New Coin-OpThis week, we speculate that game consoles might soon be going the way of the arcade (and why that doesn't have to be a scary thing).
  • Games You Might Not Have Tried (...or Heard Of)
    E16
    Games You Might Not Have Tried (...or Heard Of)This week, we list a bunch of our favorite "under-the-radar" games.
  • Learning From Other M
    E17
    Learning From Other MThis week, we discuss some of Metroid: Other M's failings, and how similar games might avoid them in the future.
  • Gamifying Education
    E18
    Gamifying EducationThis week, we offer some general examples for ways to improve education using game design techniques.
  • Graphics vs Aesthetics
    E19
    Graphics vs AestheticsThis week, we define the difference between a games "graphics" and a game's "aesthetic", and why that distinction matters.
  • The Myth of the Gun
    E20
    The Myth of the GunThis week, we try to figure out why the U.S. has always produced more First Person Shooters than Japan.
  • NOT a Security Episode
    E21
    NOT a Security EpisodeNow that the whole PSN mess is (mostly) wrapped up, we discuss the changing relationship between corporation and consumer, and the trust that relationship is going to require.
  • Anonymous
    E22
    AnonymousThis week, we take a quick break from all the games talk to discuss Anonymous, and whether or not they were actually behind the PSN outage.
  • Our Oscars
    E23
    Our OscarsThis week, we talk about the need for video games to have their own "Oscars", and what that show might look like.
  • The Role of the Player
    E24
    The Role of the PlayerThis week, we get into a little bit of video game theory, discussing the creative contribution of the player to a game.
  • Game Reviews
    E25
    Game ReviewsThis week, we talk about reviewing games, how to pursue a game reviewing career, and how game reviewing might be improved overall.
  • Race in Games
    E26
    Race in GamesThis week, we finally get around to talking about race in games, thanks mostly to the release of L.A. Noire.
  • Sharing Our Medium
    E27
    Sharing Our MediumVideo games can actually be pretty intimidating to newcomers. This week, we offer some tips for how to introduce others to our medium.
  • Microtransactions
    E28
    MicrotransactionsThis week, we talk about microtransactions, and how they COULD be a pretty great thing if we'd just start doing them right.
  • S.978 and Operation Rainfall
    E29
    S.978 and Operation RainfallThis week, we share some of our thoughts on two current(ish) events: the dreaded S.978 bill and Operation Rainfall.
  • The Pre-Production Problem
    E30
    The Pre-Production ProblemThis week, we kick off the Guest Art Marathon with a discussion on why games really need to start making time for pre-production.
  • "Art" Is Not the Opposite of "Fun"
    E31
    "Art" Is Not the Opposite of "Fun"This week, we address the common claim that advancing games as an art means making them less fun.
  • The MMORTS
    E32
    The MMORTSThis week, we address the potential for the MMORTS genre, as well as the reasons why making one seems to be such a difficult challenge.
  • Game Addiction part 1
    E33
    Game Addiction part 1This week, we begin a two-part series on the much-debated topic of "Game Addiction."
  • Game Addiction part 2
    E34
    Game Addiction part 2This week, we conclude our two-part series on the much-debated topic of "Game Addiction" (in a very, VERY unusual way).
  • Let's Talk About Publishing
    E35
    Let's Talk About PublishingThis week, we get everyone up to speed on the Rockethub details. After that, we share our plans for the EC Indie Fund! Link to the EC Indie Fund rockethub page!
  • Pacing
    E36
    PacingThis week, we discuss proper pacing and it's influence on game design.
  • Cutscenes
    E37
    CutscenesThis week, we discuss the role (and frequent misuse) of cutscenes in video games.
  • Pro Gaming
    E38
    Pro GamingThis week, we consider the reasons why professional gaming hasn't really caught on in the West (yet).
  • Games You Might Not Have Tried #2
    E39
    Games You Might Not Have Tried #2This week, we list off some more interesting games you might never have heard of (or gotten around to trying).
  • So You Want To Be a Producer
    E40
    So You Want To Be a ProducerThis week, we take a close look at one of the game industry's less-appreciated roles: the Producer. This week's guest art by LeeLee Scaldaferri! Check out her weekly webcomic, Name Game!
  • Propaganda Games
    E41
    Propaganda GamesThis week, we consider the unfortunate potential games have as tools for propaganda.
  • Call of Juarez: The Cartel
    E42
    Call of Juarez: The CartelThis week, we further examine the "lazy design" we discussed last week by picking apart a specific title: Call of Juarez: The Cartel.
  • Zombies
    E43
    ZombiesThis week (for some Halloween fun), we decided to talk about zombies.
  • Working Conditions
    E44
    Working ConditionsThis week, we take a hard look at just how miserable it can be to work in the game industry, and the causes behind these terrible conditions.
  • The Uncanny Valley
    E45
    The Uncanny ValleyThis week, we explain the theory behind the Uncanny Valley, and how best to avoid tumbling into it.
  • The Diablo III Marketplace
    E46
    The Diablo III MarketplaceThis week, we consider the intended goal (and possible results) of Blizzard's plan for a "real money" marketplace in Diablo III.
  • Deus Ex: Human Revolution
    E47
    Deus Ex: Human RevolutionThis week, we try to figure out exactly what it was about the new Deus Ex game we liked so much.
  • The Singularity
    E48
    The SingularityThis week, we begin our two weeks of "science distraction" by looking at what role games might play in man achieving technology singularity.
  • Technobabble
    E49
    TechnobabbleThis week, we examine that classic staple of mediocre science fiction: technobabble.
  • Playtesting
    E50
    PlaytestingThis week, we explain the value of playtesting your game, and offer some tips on how to get the best data possible.
  • Puzzle Games
    E51
    Puzzle GamesThis week, we dissect a popular puzzle game to show just how complex and elegantly-designed even a simple game can be.

 

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