

Captain Planet and the Planeteers
Season 3
TV-Y7
67%
Eco-villains beware: Captain Planet is here to save the day! With the guidance of Gaia, five Planeteers - representing Earth, Fire, Water, Wind and Heart - come together to defend our planet from environmental destruction. With their powers combined, the team becomes the solution to pollution!
Where to Watch Season 3
13 Episodes
- A Creep from the DeepE2
A Creep from the DeepGi, while repairing the Eco-Sub, became irritated with Suchi's presence, and ignored his warning to install the new part to the sub's turbines. Now, they have no control over it's direction. This causes problems when they go after Sly Sludge, who is dumping toxic waste into an Asian sea. The waste causes mutations in the sea life, especially a squid, which grows large in size, and begins to attack people, and later a nearby city. The Planeteers must stop Sludge's illegal sea dumping, and rescue the city from the mutated creature. - The Deadly GlowE3
The Deadly GlowThe Planeteers have little time to track down a radioactive isotope that was released by two capsules from an old chemotherapy machine. But where there's radioactivity, there's Duke Nukem, and he's already got his hands on one of the capsules. Now the Planeteers must find the two little children that took the other capsule before Nukem does. - The Dream MachineE5
The Dream MachineZarm, who calls himself the Dream Maker, grants Carlos his every wish. Carlos is a farm boy who gets very jealous of his cousin who returns from the city. Very soon the people in town discover the Dream Maker and demand he grants them their wishes. Soon the people realize their natural resources are being drained in order to create the things they wish for. - Bitter WatersE6
Bitter WatersWhen visiting Skyrunner (from "Stardust"), the Planeteers come across a faulty irrigation project, engineered by Looten Plunder, who has manipulated the Tribe into allowing him to put the project into effect. Blinded by promises of riches, new jobs, and a good harvest, the Tribe must be convinced by the Planeteers that the project is more destructive than productive, before Plunder drains them of their water, and thier livelihood. - Canned HuntE9
Canned HuntThe Planeteers are vacationing on a cruise, where they meet Trevor, a big game hunter. Linka, totally misunderstanding Trevor's reasoning for enjoying hunting, takes an immediate disliking to him. They soon discover that Greedly is running a bogus "hunting" business, where tamed animals are being used (and slaughtered) to allow his clients to enjoy the ultimate hunting experience. The Planeteers and Captain Planet are captured, but Trevor comes to the rescue and helps turn the tables on Greedly. - If It's Doomsday, This Must Be BelfastE12
If It's Doomsday, This Must Be BelfastTo prove to Duke Nukem that the human race will self-destruct; Verminous Skumm steals and plants nuclear devices in war-torn areas across the globe. He then plays a little war gaming and gives triggers to the warring factions in those areas. With a potential Armageddon on their hands the Planeteers race to make the opposing sides in each location see peace before they act on war. - The Night of the WolfE13
The Night of the WolfThe ranch of Lon Talbot is under attack from wolves, and the Planeteers are called in to investigate. Talbot blames the attacks on a local occult known as "Friends of the Wolf," a group dedicated to reintroducing wolves back into Yellowstone national park, after they were forced out when the park became an attraction. The Planeteers investigate further, resulting in a confrontation with a mechanical "robo-wolf," owned and operated by Looten Plunder! Captain Planet, with the help of REAL wolves, bring an end to the robo-wolf's rampage before further destruction can be caused.