Four misfit adventurers set out on a quest to rescue their lost party members, and try their hand at saving the world in the process.

Standard Action • Staffel 1 ansehen bei

13 Folgen

  • The Barbarian
    F1
    The BarbarianEdda the barbarian learns that not all problems can be solved with violence.
  • The Druid
    F2
    The DruidMartin’s boss gets more than he bargained for when he turns payday into a surprise performance review.
  • The Bard and Sorcerer
    F3
    The Bard and SorcererWendy and Fernando find themselves beaten, alone, and without the better half of their adventuring party.
  • The Tavern
    F4
    The TavernMartin, Edda, Fernando and Wendy find themselves in The Lonely Dragon, and the team meets up for the first time.
  • Adventure Hook
    F5
    Adventure HookThe newly-formed adventuring party finds a clue that leads them stumbling through the woods after Wendy and Fernando’s misplaced Ranger and Cleric. Unfortunately, the are reminded that adventuring isn’t nearly as glamorous as the papers would have you believe.
  • Questing
    F6
    QuestingFinally on the road and (maybe?) heading in the right direction, the team face the rite of passage for all adventurers: low-level questing. Fernando tries his hand at riddles, Martin draws the ire of a really big bird, and Edda gets more than she bargained for when Wendy takes her out on the town.
  • Don’t Split the Party
    F7
    Don’t Split the PartyAfter being jumped in the night by a band of halflings with… unusual tastes, the party finds itself fragmented, and faces an even greater danger, this time from within.
  • Hail to the King, Baby
    F8
    Hail to the King, BabyWho says charisma is a dump stat? The party tracks down the thieving little cannibals that stole their gear, and Fernando shows them all what bards do best – spin a good story.
  • Hero Worship
    F9
    Hero WorshipArmed with a foolproof strategy and a whole lot of enthusiasm, the party attempts to rescue the cleric Torval from hobgoblin clutches in as heroic a manner as they possibly can. Chaos ensues!
  • The Breaking of the Fellowship
    F10
    The Breaking of the FellowshipAs the hobgoblin fortress draws ever closer, our adventurers make a new ally… but lose a few more.
  • Of Keys and Cages
    F11
    Of Keys and CagesImprisoned by the enemy, our party starts to learn the extent of the evil villain’s dastardly plan. Wendy questions her convictions, Fernando learns a little too much about his family history, and Torval introduces a new player to the game.
  • Will and Fortitude
    F12
    Will and FortitudeAs our villain puts his nefarious plans into motion, the party splits up in a desperate attempt to rescue Wendy. Everyone’s skills are put to the test in this explosive first half of Season 1′s finale!
  • Hell Hath No Fury
    F13
    Hell Hath No FuryThe party – bumbling as they are – is the only thing that stands between our villain’s lust for power and the sleepy land they call home. Crom help us.

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