Two inseparable best friends, a unicorn and a pegasus, strive to make their world of Galloping Grove a better place.
Corn & Peg • Staffel 2 ansehen bei
39 Folgen
Dinosaur Do-Good
F1
Dinosaur Do-GoodOn a museum sleepover, Corn and Peg discover a lost baby dinosaur. It's up to the do-gooders observe and compare the dino's traits in order to reunite their new friend with its mother.
The Legend of Bighoof
F2
The Legend of BighoofThe mail carrier wishes she could celebrate Friendship Day with her sister who lives a great distance, thus Corn and Peg travel to find that sibling. Corn and Peg help Clarissa find her mobile phone which falls into the bottom of the canyon.
Friendship Day
F3
Friendship DayWhen Corn and Peg find out that Carrier Pintock won't be able to see her sister on Friendship Day, the two do-gooders set off on a journey to bring the siblings back together!
Cowboy Canyon
F4
Cowboy CanyonWhen Clarissa loses her cell phone – containing photos of all her favorite memories – Corn and Peg cross the wild, wild west of Cowboy Canyon in order to find it.
Lost in the Frost
F5
Lost in the FrostCorn and Peg find a lost plushie doll on a ski trip and pledge to return it to its rightful owner.
An Eggcellent Adventure
F6
An Eggcellent AdventureOn a spooky Horse-O-Ween night, Corn and Peg befriend a bat and pledge to give it the best home ever; After being elected Mayors for the Day, Corn and Peg have to find a fair way to make sure the citizens of Galloping Grove are all happy.
Beached Day
F7
Beached DayWhen Clarissa and The Posies break up, Corn and Peg showed the group that they're better off working as a team; Corn and Peg start up a Do-Good hotline, but become frustrated when they keep getting calls from the same cilent.
Welcome Baby Marissa
F8
Welcome Baby MarissaFerris builds a robot for the science fair, but an accident throws its sequence code out of order; Corn and Peg welcome newcomer Abraham, to Galloping Grove by showing him around town and making him feel welcome in his new community.
Galloping Ghost
F9
Galloping GhostWhen Ferris believes he is being haunted, it's up to the Corn and Peg to prove that ghosts aren't real. Or are they…
Bluehoof's Treasure
F10
Bluehoof's TreasureCorn and Peg attempt to keep everyone cool on a hot summer's day by building a cooling station, but soon discover that it uses too much water. Corn and Peg lend a hoof to Farmer Shire, who has a problem with crows eating her corn.
Trick or Squeak
F11
Trick or SqueakOn a spooky Horse-O-Ween night, Corn and Peg befriend a bat and pledge to give it the best home ever!
Mayors for a Day
F12
Mayors for a DayAfter being elected "Mayors for the Day", Corn and Peg have to find a fair way to make sure the citizens of Galloping Grove are all happy.
Trot Together
F13
Trot TogetherWhen Clarissa and the Posies break up, Corn and Peg show the group that they're better off working as a team!
Do Good Hotline
F14
Do Good HotlineCorn and Peg start up a do-good hotline, but become frustrated when they keep getting calls from the same client.
Catch a Code
F15
Catch a CodeFerris builds a robot for the school science fair but an accidentally throws its sequence code out of order.
Stripe Hype
F16
Stripe HypeCorn and Peg welcome newcomer, Abraham, to Galloping Grove by showing him around town and making him feel welcome in his new community.
Forever Home
F17
Forever HomeCorn and Peg help out at the Hoofchester Hotel by making a homesick visitor feel better. After Clarissa confesses that she's afraid to put her head underwater, Corn and Peg help her feel included in the Camp Wanna Trotta fun.
Broken Telephone
F18
Broken TelephoneWhen the telephones aren't working, Corn and Peg help deliver messages for Miss Sassy.
Hot Hooves
F19
Hot HoovesCorn and Peg attempt to keep everyone cool on a hot summer's day by building a cooling station, but soon discover that it uses too much water.
Corn Fest
F20
Corn FestCorn and Peg lend a hoof to Farmer Shire, who has a problem with crows eating her corn.
Saddle Up Sidekicks
F21
Saddle Up SidekicksAfter Captain Thunderhoof's world is threatened by the evil Megafrost, Thunderhoof turns to Corn and Peg for help.
Hooked on Comics
F22
Hooked on ComicsCorn and Peg do-good by watching Todd's shop so he can go to a comic book convention.
Badge of Appreciation
F23
Badge of AppreciationCorn and Peg try to show Sheriff Swiftstone how much they appreciate him, but he keeps zipping off to his next call before they can.
Hoofsgiving
F24
HoofsgivingWhen a thick fog rolls into Galloping Grove on the eve of the Hoofsgiving Festival, Corn and Peg set off to light up the community.
Capture the Carrot
F25
Capture the CarrotCorn and Peg help Ferdy play "Capture The Carrot".
Happy Hoofmas
F26
Happy HoofmasCorn and Peg do good by helping deliver the gifts that Santa dropped on Hoofmas Eve.
Snow Service
F27
Snow ServiceAfter a big winter storm, Corn and Peg assist Snow Plow Percy and the residents of Galloping Grove by providing snow shoveling services.
Game Interrupted
F28
Game InterruptedCorn and Peg set out to solve a mystery after their Field Ball game is cancelled due to flooding.
Miss Sassy's Musical
F29
Miss Sassy's MusicalWhen Slater, the star of Miss Sassy's big musical, loses his voice right before showtime, Corn and Peg attempt to find a replacement.
Pedal Power
F30
Pedal PowerWhen Ferdy can't keep up with his friends on his tricycle, Corn and Peg teach him how to ride a big kid bike.
Super Do-Gooder
F31
Super Do-GooderCorn and Peg make Ferdy a junior Do Gooder, showing him how to succeed by helping others.
Homesick Hotel
F32
Homesick HotelCorn and Peg, who are bellhops at a hotel, try to cheer up a pony who is glum about her visit
Camp Wanna Trotta
F33
Camp Wanna TrottaClarissa is excited to try the swimming pool at the camp, but she retreats upon finding its depth exceeds her height.
Lights, Camera, Gallop
F34
Lights, Camera, GallopCorn and Peg help Mayor Montagu take a video of Galloping Grove and its services.
Bouncy Knights
F35
Bouncy KnightsA bouncy house at a festival is ruptured, thus Corn and Peg need to obtain the tools to fix it
Comic Mystery
F36
Comic MysteryAt the comic book store, a package that contained the new comics is empty, thus Corn and Peg search for whoever took the books.
A Trailblazer Birthday
F37
A Trailblazer BirthdayA new trailblazer is celebrating his birthday at the trip. The coach assigns Corn and Peg to show the birthday celebrant around in the woods while the rest secretly set up the party.
Karate Corn
F38
Karate CornCorn is a karate student who tries to break a wooden plank with his bare hoof but fails, thus his instructor helps by assigning him to less intuitive but effective methods.
Together. Apart!
F39
Together. Apart!Corn and Peg are arranged to take separate classes at school which is hard for them as they are not accustom to not going out together.