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The Atlantis expedition team, led by Dr. Elizabeth Weir, arrives in the Pegasus Galaxy and discovers the lost city of Atlantis. They encounter a powerful new enemy, the Wraith, and face various challenges to protect their new home while exploring the galaxy and seeking new allies.

20 Episodes

  • Rising (1)
    A1
    Rising (1)Dr. Elizabeth Weir leads an expedition to find the Ancients' lost city of Atlantis, a journey that brings her and a carefully selected crew of Earth's best and brightest to the Pegasus galaxy, where they embark on the adventure of a lifetime, and awaken among the stars an enemy none of them could have predicted, endangering themselves and the native people of Pegasus alike.
  • Rising (2)
    A2
    Rising (2)Sheppard tries to convince Weir to mount a rescue mission to free Colonel Sumner, Teyla, and the others captured by the Wraith.
  • Hide and Seek
    A3
    Hide and SeekRodney can't remove an Ancient device that makes him invincible but prevents him from eating or drinking. Meanwhile, there are power malfunctions throughout the city and one of the Athosians mentions seeing a shadow.
  • Thirty Eight Minutes
    A4
    Thirty Eight MinutesA Jumper gets stuck in a Stargate when it was carrying Sheppard, Teyla, Ford and Rodney, making it impossible to pass through it. The fact that Major Sheppard is deadly injured and the Stargate will get closed in thirty eight minutes (which would mean their death) makes necessary to find out quickly a way to fit in the Stargate and escape.
  • Suspicion
    A5
    SuspicionAfter a series of run-ins with the Wraith, the team begins to suspect their Athosian allies of having a spy in their midst.
  • Childhood's End
    A6
    Childhood's EndSheppard and the team visit a world where no one is over 24 years old -- because of a ritual suicide practice they believe keeps the Wraith at bay.
  • Poisoning the Well
    A7
    Poisoning the WellThe team finds a world whose people are on the brink of a discovery that may make them immune to the Wraith feeding.
  • Underground
    A8
    UndergroundEfforts to open trade relations with a species called the Genii turn sour when the team discovers their new "allies" have ulterior motives.
  • Home
    A9
    HomeMcKay's efforts to harness the energy of an alien planet's atmosphere allows for a return trip to Earth -- but the team may not be able to return to Atlantis.
  • The Storm (1)
    A10
    The Storm (1)When a massive storm threatens the city, Atlantis is evacuated, only to be taken over by the team's newest enemy.
  • The Eye (2)
    A11
    The Eye (2)Major Sheppard plays a dangerous game of cat and mouse with soldiers who have seized control of Atlantis and taken Weir and McKay hostage.
  • The Defiant One
    A12
    The Defiant OneMajor John Sheppard, Dr Rodney McKay and two other scientists explore a planet where a Wraith spaceship, which crashed there 10,000 years ago, during the Atlantis-Wraith War, is still sending an SOS signal.
  • Hot Zone
    A13
    Hot ZoneNearly a third of Atlantis's residents are infected with a deadly virus that causes hallucinations and death, forcing a lockdown of the city.
  • Sanctuary
    A14
    SanctuaryThe team arrive to a new planet that has never been attacked by the Wraith. The Wraith ships are suddenly destroyed before they can approach the planet, its inhabitants assure they don't have any weapons and have never heard about the Wraith. High Priestess Chaya Sar, a beautiful and intriguing woman, could have the key to the mystery, so Mayor Sheppard invites her to spend a few days in Atlantis.
  • Before I Sleep
    A15
    Before I SleepA woman is found in suspended animation in Atlantis, and the team is shocked to see that it is Dr. Weir herself, who tells them of her trip 10,000 years into the city's past.
  • The Brotherhood
    A16
    The BrotherhoodThe team searches for a valuable Zero Point Module rumored to be hidden on the planet Dagan. But their new allies have motives of their own.
  • Letters From Pegasus
    A17
    Letters From PegasusGiven a brief opportunity to send a data transmission to Earth, members of the Atlantis expedition compose video messages home to their loved ones.
  • The Gift
    A18
    The GiftPlagued by terrifying nightmares, Teyla begins to recall a time when she and her father were captured by the Wraith and subjected to disturbing experiments.
  • The Siege (1)
    A19
    The Siege (1)With a group of Wraith hive ships on the way to Atlantis, the team searches for a place to flee and a way to destroy the city. McKay leads a team to try and activate the Ancients' orbital weapons platform.
  • The Siege (2)
    A20
    The Siege (2)All hope seems lost, until Colonel Everett arrives suddenly from Earth. He is determined to defend the city until the arrival of a ZPM, brought by a new ship.
  • Joe FlaniganJohn Sheppard
  • David HewlettRodney McKay
  • Rachel LuttrellTeyla Emmagan
  • Torri HigginsonElizabeth Weir
  • Rainbow Sun FrancksAiden Ford
  • Joseph MallozziProducent
  • Robert C. CooperProducent
  • Paul MullieProducent
  • Carl BinderProducent
  • Peter DeLuiseProducent
  • Martin GeroProducent / Story Editor
  • Martin WoodProducent
  • Mario AzzopardiProducent
  • Joel GoldsmithOriginalmusikkompositör

Stargate: Atlantis • Säsong 1 Ratings & Reviews

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