Flash Gordon, Dale Arden, and Dr. Alexis Zarkov visit the planet Mongo to thwart the evil schemes of Emperor Ming the Merciless, who has set his planet on a collision course with Earth.

13 dílů

  • The Planet of Peril
    D1
    The Planet of PerilWhen a mysterious planet comes hurtling through space threatening to destroy Earth, Flash fearlessly meets the challenge. He falls into the clutches of the merciless Ming and is forced to battle for his life against huge, ape-like man-killers.
  • The Tunnel of Terror
    D2
    The Tunnel of TerrorEscaping the threat of the ape-like killers in the arena, Flash must now face a battle with Thun and the Lion Men in a struggle that almost costs him his life.
  • Captured by Shark Men
    D3
    Captured by Shark MenAfter thwarting Ming, who intended to force Dale into marriage, Flash faces the terrors of the dreaded King Kala and his Shark Men.
  • Battling the Sea Beast
    D4
    Battling the Sea BeastWhen Aura cuts off the air supply to Kala's underwater palace, Flash rushes to the aid of Dale.
  • The Destroying Ray
    D5
    The Destroying RayMing saves the doomed Shark City and delivers Flash and his friends into the hands of the Hawk Men. At the same time, King Vultan plots against the Prince of Justice.
  • Flaming Torture
    D6
    Flaming TortureUpon landing in Sky City, Flash and his friends are immediately taken prisoner by Vultan, who demands that Dale renounce Flash forever.
  • Shattering Doom
    D7
    Shattering DoomFlash is threatened by Vultan's atom furnaces and electro-charged mechanical devices.
  • Tournament of Death
    D8
    Tournament of DeathFlash is pitted against his own friend, Prince Barin, in a deadly battle that results in another battle with the Orangopoid.
  • Fighting the Fire Dragon
    D9
    Fighting the Fire DragonOutraged by Flash's defeat of the Orangopoid, Ming orders an injection of "drops of forgetfulness" and sends him to the abode of the sacred Fire Dragon.
  • The Unseen Peril
    D10
    The Unseen PerilFlash's memory is gone, but Zharkov accomplishes a memory restoration.
  • In the Claws of the Tigron
    D11
    In the Claws of the TigronWith the aid of an invisibility machine, Flash releases Vultan, and together they prepare to return to Earth, while enemy Aura makes plans to intercept them.
  • Trapped in the Turret
    D12
    Trapped in the TurretPrince Barin persuades Aura to help with their escape. The Earth party assembles in the Turret House, which is set aflame by fire from a mysterious rocket ship.
  • Rocketing to Earth
    D13
    Rocketing to EarthEscaping from the Turret House by an underground passage, Flash and his friends return to an electrically protected laboratory. Ming, under attack by Thun's rocket ship, flees to exile in the Palace of Tao.

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