

Scooby-Doo, Where Are You!
Season 1
TV-Y7
93%
A group of teenage friends and their Great Dane (Scooby-Doo) travel in a bright green van solving strange and hilarious mysteries, while returning from or going to a regular teenage function.
Where to Watch Season 1
17 Episodes
- A Clue for Scooby-DooE2
A Clue for Scooby-DooThe kids' beach party is interrupted by a ghost in a glowing deep sea-diver suit, who they think is connected with the disappearance of several yachts. The mystery leads the gang to a bay known as "The Graveyard of Ships" where they have a run-in with the ghost. - Mine Your Own BusinessE4
Mine Your Own BusinessThanks to Shaggy's slightly flawed map reading skills, the gang finds themselves in an abandoned western town. The owner tells them that guests were scared off by a strange man who came to the town centuries ago and won't leave until he finds the last remains of his gold claim. - What the Hex Going On?E6
What the Hex Going On?The gang sees a strange man go into a weird mansion. They learn that he is a friend of their Uncle Stewart. Stewart tells them that the ghost of the Kingston Mansion caused him to turn old. Strange things start happening when Sharron and Uncle Stewart vanish. - A Gaggle of Galloping GhostsE11
A Gaggle of Galloping GhostsThe gang, on their way to the Frankenstein castle, visits a gypsy fortune teller who warns them not to go to the castle. They ignore her warning and go anyway. The trouble begins when Daphne is taken hostage and the gang finds themselves in the clutches of a trio of monsters. - Scooby-Doo and a Mummy, TooE12
Scooby-Doo and a Mummy, TooThe gang, at the college museum, gets the lead on a dead Egyptian ruler named Inca. According to an ancient superstition, if he were ever removed from his crypt, he would turn the people who moved him into stone. Shaggy finds a rare coin that the Professor is trying to study. The trouble begins when Shaggy accidentally takes the coin and the mummy is on the loose looking for it. - A Night of Fright is No DelightE16
A Night of Fright is No DelightScooby-Doo inherits a mansion after saving Colonel Beauregard Sanders from drowning some years ago. He and some other heirs will each get a fortune if they stay the night but there's a warning that the house is haunted. The warning appears justified when someone (or something) comes to frighten the heirs away.