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Extra Credits
Saison 2013
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A weekly show discussing various topics on the video game industry and the consumers.
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Où regarder Extra Credits • Saison 2013
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49 épisodes
God Does Not Play Dice
E1
God Does Not Play Dice
This week, we address the rather large reaction to our previous episode.
Depth vs. Complexity
E2
Depth vs. Complexity
This week, we talk about the importance of balancing a game's Depth and Complexity.
How to Start Your Game Narrative
E3
How to Start Your Game Narrative
This week, we explain why settling on a story before you've started your game may be a bad idea.
The Beast Macabre
E4
The Beast Macabre
This week, we do a (somewhat premature) Horror Monsters episode.
Global Games: Brazil
E5
Global Games: Brazil
This week, we begin a series on the potential for game industry growth in new regions around the world. First up: Brazil!
Funding XCOM (Part 1)
E6
Funding XCOM (Part 1)
This week, we entertain ourselves by pondering the question: "Should we fund a real-life Xcom?"
Funding XCOM (Part 2)
E7
Funding XCOM (Part 2)
This week, we conclude our musing on the need for a real XCOM program.
More Than Exposition
E8
More Than Exposition
This week, we discuss some basic story principles as they apply to games.
Word Choice
E9
Word Choice
This week, we continue talking about effectively handling exposition in games.
Intrinsic or Extrinsic
E10
Intrinsic or Extrinsic
This week, we explain the difference between intrinsic and extrinsic rewards.
Why Console Specs Don't Matter
E11
Why Console Specs Don't Matter
This week, we enjoy some speculation on Sony's Playstation 4.
Differences in Scale vs Differences in Kind
E12
Differences in Scale vs Differences in Kind
This week, we discuss two fundamental game design principles (the ones in the title).
Raising the Dead
E13
Raising the Dead
This week, we begin a three week series on various topics relating to Telltalle's The Walking Dead.
For Whom the Bell Tolls
E14
For Whom the Bell Tolls
This week, we talk about one of The Walking Dead's major themes.
Minority
E15
Minority
This week, we conclude our little series about The Walking Dead's numerous strengths.
Games You Might Not Have Tried #5
E16
Games You Might Not Have Tried #5
This week, we list off a few more interesting games you may not have looked into yet.
Like a Ninja
E17
Like a Ninja
This week, we talk about how to make good stealth games.
Global Games: Mexico, Argentina & Chile
E18
Global Games: Mexico, Argentina & Chile
This week, we take a look at some more Latin American nations and their potential for game industry growth.
The JCPenney's Effect
E19
The JCPenney's Effect
This week, we examine the pros and cons of Firefall's loot system design.
Toxicity
E20
Toxicity
This week, we discuss how members of the gaming community treat each other.
Dansky
E21
Dansky
This week, we talk about an early example of games attempting to push boundaries and do good.
Moving Forward
E22
Moving Forward
This week, we discuss the need to change the conversation around video games.
In Service to the Brand
E23
In Service to the Brand
This week, we discuss Bioshock Infinite and the problem with clinging to "the brand"
When Difficult is Fun
E24
When Difficult is Fun
This week, we discuss how to make a game challenging, yet still enjoyable.
Not a Babysitter
E25
Not a Babysitter
This week, we talk about how games can be a shared experience between kids and their parents
Used Games
E26
Used Games
This week, we talk some more about the used games issue.
Designing for a Touch Screen
E27
Designing for a Touch Screen
This week, we lay out some basic guidelines for designing a game on touch devices.
A Little Bit of Yesterday
E28
A Little Bit of Yesterday
This week, we try to figure out why it is we cherish that "retro" era of games so much.
Game Compulsion (Part 3)
E29
Game Compulsion (Part 3)
This week, we return to the subject of Game Compulsion and its causes.
So You Want to be an Indie
E30
So You Want to be an Indie
This week, we offer some tips on how to be a successful indie game developer.
Games in Education
E31
Games in Education
This week, we discuss some of the difficulties of integrating games into our education system.
A Case for Board Games
E32
A Case for Board Games
This week, we discuss the importance of board games in the study of game design.
Myers Briggs and Character Creation
E33
Myers Briggs and Character Creation
This week, we discuss a handy method for broadly defining one's characters.
Games You Might Not Have Tried #6
E34
Games You Might Not Have Tried #6
This week, we bring you a fresh batch of interesting games worth checking out.
The Feeling of Agency
E35
The Feeling of Agency
This week, we kick off a series of episodes on Choice in games.
The Illusion of Choice
E36
The Illusion of Choice
This week, we discuss the use of the illusion of choice in game design.
How Much Agency Do Games Need?
E37
How Much Agency Do Games Need?
This week, we attempt to reframe the question of how much choice a game needs to successfully engage the player.
Negative Possibility Space
E38
Negative Possibility Space
This week, we conclude our month-long discussion of Choice in video games.
Overlooked
E39
Overlooked
This week, we familiarize ourselves with an often-ignored game genre.
Competitive Storytelling
E40
Competitive Storytelling
This week, we examine the difficult challenge of storytelling in a competitive game space.
Spectacle Creep
E41
Spectacle Creep
This week, we discuss the increase in franchise scale and spectacle over time.
Games You REALLY Might Not Have Tried
E42
Games You REALLY Might Not Have Tried
This week, we pull out some creepy games you REALLY may never have heard of.
Collectable Games (Part 1)
E43
Collectable Games (Part 1)
This week, we begin a two-part series on the Collectable monetization model.
Collectable Games (Part 2)
E44
Collectable Games (Part 2)
This week, we continue our discussion of Collectable Games, their benefits and their potential dangers.
Community Management
E45
Community Management
This week, we discuss the under-appreciated role of the Community Manager.
What Is a Game?
E46
What Is a Game?
This week, we discuss the debate over what does and doesn't qualify as a "game".
Incentive Systems and Politics (Part 1)
E47
Incentive Systems and Politics (Part 1)
This week, we start a series looking at design problems in the US political system.
Incentive Systems and Politics (Part 2)
E48
Incentive Systems and Politics (Part 2)
This week, we continue our series about design problems in the U.S. political system.
Incentive Systems and Politics (Part 3)
E49
Incentive Systems and Politics (Part 3)
This week, we conclude our series on design problems in the US political system.
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