A weekly show discussing various topics on the video game industry and the consumers.
Where to Watch Extra Credits • Seizoen 2012
47 Episodes
Skyrim's Opening
A1
Skyrim's OpeningThis week, we carefully examine and critique the first fifteen minutes of Skyrim's play experience.
SOPA & PIPA
A2
SOPA & PIPAThis week, we give a (somewhat belated) criticism of SOPA and PIPA.
Mailbag #3
A3
Mailbag #3This week, we suddenly realize that we haven't done a mailbag episode is AGES.
Mailbag #4
A4
Mailbag #4This week, we return to the mailbag and answer a few more popular questions.
So You Want to be a Developer (Part 1)
A5
So You Want to be a Developer (Part 1)This week, we discuss the skills it takes to be a great developer (with lots of help from the folks at Stack Exchange).
So You Want to be a Developer (Part 2)
A6
So You Want to be a Developer (Part 2)This week, we finish discussing the skills it takes to be a great developer (with lots of help from the folks at Stack Exchange).
Western & Japanese RPGs (Part 1)
A7
Western & Japanese RPGs (Part 1)This week, we begin a three-part series discussing (and defining) Western RPGs and JRPGs.
Western & Japanese RPGs (Part 2)
A8
Western & Japanese RPGs (Part 2)This week, we continue discussing (and defining) Western RPGs and JRPGs, this time with a special guest!
Western & Japanese RPGs (Part 3)
A9
Western & Japanese RPGs (Part 3)This week, we conclude our series on Western RPGs and JRPGs.
Mass Effect 3 DLC
A10
Mass Effect 3 DLCThis week, Mass Effect 3 gives us a chance to talk some more about DLC.
TransGaming
A11
TransGamingThis week, we try (and fail) to contain our excitement about connected gaming experiences.
Games You Might Not Have Tried #3
A12
Games You Might Not Have Tried #3This week, we rattle off yet another list of games worth checking out.
Kinect Disconnect
A13
Kinect DisconnectThis week, we look back on the last year and a half of Kinect and offer some new observations about the device.
Crowdfunding
A14
CrowdfundingThis week, we discuss the exciting possibilities of crowd-funded games.
Harassment
A15
HarassmentThis week, we tackle the rampant bullying, misogyny and hate speech that occurs within the gaming community.
ARGs (Part 1)
A16
ARGs (Part 1)This week, we begin a two-part discussion on ARGs, starting with Alternate Reality Games.
ARGs (Part 2)
A17
ARGs (Part 2)This week, we conclude our discussion on ARGs, this time with Augmented Reality Games.
EC Fund Update
A18
EC Fund UpdateThis week, we give a progress update on the EC Indie Fund.
Spectrum Crunch
A19
Spectrum CrunchThis week, we discuss a major bandwidth problem we're about to run into.
Hard-Boiled
A20
Hard-BoiledThis week, we discuss the AAA industry's trend toward hard-boiling its franchises, and what it means to be "mature".
Politics
A21
PoliticsThis week, we offer a handy guide to making your voice heard in U.S. politics (with special guest)!
Games You Might Not Have Tried #4
A22
Games You Might Not Have Tried #4This week, we recommend some more interesting, "under the radar" games.
Power Creep
A23
Power CreepThis week, we finally get around to talking about the trouble with power creep (with special guest)!
The Hero's Journey (Part 1)
A24
The Hero's Journey (Part 1)This week, we begin a two-part series on the Hero's Journey as applied to games.
The Hero’s Journey (Part 2)
A25
The Hero’s Journey (Part 2)This week, we conclude our two-part series on the Hero's Journey as applied to games (like Journey).
Perfect Imbalance
A26
Perfect ImbalanceThis week, we discuss the benefits of subtle imbalances in games (and welcome our newest team member)!
Games You Might Not Have Tried: 16-bit
A27
Games You Might Not Have Tried: 16-bitThis week, we list some under-appreciated titles from the beloved 16-bit era.
Digital Resale
A28
Digital ResaleThis week, we speculate on the future possibilities of reselling digital copies of games.
Mechanics as Metaphor (Part 1)
A29
Mechanics as Metaphor (Part 1)This week, we discuss how games can convey meaning through mechanics alone.
Mechanics as Metaphor (Part 2)
A30
Mechanics as Metaphor (Part 2)This week, we finish discussing how games can convey meaning through mechanics alone.
Spec Ops: The Line (Part 1)
A31
Spec Ops: The Line (Part 1)This week, we talk about what makes Spec Ops: The Line so great (without spoilers).
Spec Ops: The Line (Part 2)
A32
Spec Ops: The Line (Part 2)This week, we continue our dissection of Spec Ops: The Line (SPOILERS AHOY).
On Game Schools
A33
On Game SchoolsThis week, we give a step-by-step guide on how to choose a good game school.
Energy Systems
A34
Energy SystemsThis week, we talk about those playtime-limiting systems often found in social games.
Starting Off Right
A35
Starting Off RightThis week, we talk about the crucial "first five minutes" of a game.
Digital Rentals and the Online Arcade
A36
Digital Rentals and the Online ArcadeThis week, we discuss two alternate monetization methods that could work for certain games.
Mailbag #5
A37
Mailbag #5This week, we are reminded once again that Mailbags are a thing we do.
Beyond Fun
A38
Beyond FunThis week, we explain why games shouldn't be constrained exclusively to "Fun".
Aesthetics of Play
A39
Aesthetics of PlayThis week, we talk genres and some game design theory.
Demo Daze
A40
Demo DazeThis week, we explain why you don't see more game demos being released.
Horror Protagonists
A41
Horror ProtagonistsThis week, we talk about the importance of protagonists in the horror genre (and wear costumes).
"My Name Is Ozymandias…"
A42
"My Name Is Ozymandias…"This week, we discuss the unfortunate lack of preservation for gaming's history.
Counter Play
A43
Counter PlayThis week, we discuss the design concept of Counter Play (with thanks to Tom Cadwell).
Combining Genres
A44
Combining GenresThis week, we discuss the best way to approach genre blending.
Balancing for Skill
A45
Balancing for SkillThis week, we talk about the factor of player skill when balancing multiplayer games.
Religion in Games (Part 1)
A46
Religion in Games (Part 1)This week, we start discussing religion in games. Finally.
Religion in Games (Part 2)
A47
Religion in Games (Part 2)This week, we talk a bit about Faith in games.