Critical RoleCampaign 3: Bells Hells

Set in the magical world of Exandria, on the continent of Marquet, Critical Role's third campaign is the story of an eccentric band of adventurers who find themselves entangled in fey chaos within the city of Jrusar and embroiled in the ancient mysteries surrounding the red moon Ruidus.

Critical Role • Campaign 3: Bells Hells ansehen bei

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  • The Draw of Destiny
    F1
    The Draw of DestinyDisparate souls collide in the mountain spires of Jrusar when three different groups of adventurers meet during a battle against an unusual array of enemies...
  • Trial by Firelight
    F2
    Trial by FirelightThe three groups of adventurers slowly begin to form a cohesive unit as a tentative alliance is forged with the vigilant and mysterious Lord Eshteross...
  • The Trail and the Toll
    F3
    The Trail and the TollWhile investigating a series of thefts at the behest of their potential patron, the group stumbles onto something much more dangerous than they anticipated, with lasting consequences...
  • On the Trail of a Killer
    F4
    On the Trail of a KillerDetermined to avenge a tragic loss, the group takes to the streets in search of answers, but their probing into Jrusar's secrets could have dangerous ramifications...
  • The Threat Between the Walls
    F5
    The Threat Between the WallsAfter stumbling into a literal den of thieves, the group picks up their quarry’s trail and seek the end of the thread they’ve pulled…
  • Growing Bonds and Teasing Threads
    F6
    Growing Bonds and Teasing ThreadsThe group celebrates their success by getting to know each other better and looking into the background of Orym's contact in the city, but the past is following one of them closely...
  • Behind the Curtain
    F7
    Behind the CurtainAfter a performance goes slightly awry, the group begins investigating the strange disappearances that have all taken place in and around the Dreamscape Theater...
  • A Woodworker's Quandary
    F8
    A Woodworker's QuandaryThe group gets to know a very unusual new friend who requests their help in a missing person's case while Dorian receives some unwelcome tidings from a beloved family member...
  • Thicker Grows the Meal and Plot
    F9
    Thicker Grows the Meal and PlotThe group continues their search for Chetney's missing friend, even as their discoveries yield stranger and stranger reports about the man they're looking for...
  • Ghosts, Dates, and Darker Fates
    F10
    Ghosts, Dates, and Darker FatesAfter a successful but interrupted burglary, the party splits in order to follow leads, go on a date, and investigate the machinations of the mysterious Nightmare King...
  • Chasing Nightmares
    F11
    Chasing NightmaresThe group comes face to face with the terrifying entity known as the Nightmare King but the interaction leaves only questions to an increasingly perplexing puzzle...
  • Make It Fashion
    F12
    Make It FashionThe group readies themselves for the ball while beginning to piece together a cryptic puzzle of criss-crossing threads of fate...
  • A Dance of Deception
    F13
    A Dance of DeceptionWith a heist somewhat planned, the group attends the masquerade ball but have trouble keeping a low profile as various complications arise...
  • In Too Deep
    F14
    In Too DeepThe ball takes several unexpected twists and turns when dancing shifts to fighting and fighting shifts to fleeing...
  • The Tunnels Below
    F15
    The Tunnels BelowBells Hells awaken to the repercussions of their antics at the ball, but the unwanted attention of certain parties could be the key to unraveling some of Jrusar’s mysteries…
  • The Shade Mother
    F16
    The Shade MotherWith a new alliance made, Bells Hells discover an unsettling entity within the mines beneath the city whose terrors are more potent than any of them bargained for...
  • Heart-to-Heartmoor
    F17
    Heart-to-HeartmoorWith a strange job to take and stranger mysteries to chase, Bells Hells prepares for their journey into the Oderan Wilds while opening up about their lives and their secrets...
  • A Hungry Jungle
    F18
    A Hungry JungleWhile traveling to the Heartmoor Hamlet, Bells Hells find their night's rest interrupted by an enormous fey plant creature intent on devouring them whole...
  • Omens Above
    F19
    Omens AboveNewly arrived in the Heartmoor Hamlet, Bells Hells seek answers to long-sought questions and prepare for the midnight museum heist...
  • Breaking and Entering...
    F20
    Breaking and Entering...With the heist underway, Bells Hells explore the traps and trinkets of the Twilight Mirror Museum, finding unexpected dangers as they venture deeper into the vault...
  • Fight at the Museum...
    F21
    Fight at the Museum...Bells Hells may have located their quarry, but the heist is far from over as they face down freshly formed formidable foes...
  • Promise and Potential
    F22
    Promise and PotentialNow returned to Jrusar, Bells Hells meet with old and new allies to catch up on the city news and determine their next mission...
  • To The Skies
    F23
    To The SkiesBells Hells finish their business in Jrusar and take to the skies on The Silver Sun skyship, where wonders and dangers lurk among the clouds…
  • The Hellcatch Valley
    F24
    The Hellcatch ValleyBells Hells’ fantastical flight takes them to the lawless town of Bassuras, where danger, deception, and delight lurk behind every corner…
  • A Taste of Tal'Dorei
    F25
    A Taste of Tal'DoreiBells Hells explore Bassuras and the Paragon's Call stronghold while getting to know their new friend Dusk, whose past strangely intersects with one of their own...
  • Hidden Truths
    F26
    Hidden TruthsBells Hells seek out allies and options in their evolving plan to infiltrate Paragon’s Call…
  • A Race for the Prize
    F27
    A Race for the PrizeBells Hells tend to their inner relationships before returning to the Seat of Disdain, but a surprising face in Paragon's Call rattles several members of the group...
  • The Deathwish Run
    F28
    The Deathwish RunBells Hells enter the deadly crawler race known as Deathwish, where survival is the only rule and winning is the only option...
  • Dark Portents
    F29
    Dark PortentsWith a mother-daughter reunion interrupted by deception, Bells Hells must decide who they can trust and how to navigate the tides of dangerous new knowledge...
  • Reunion & Revelation
    F30
    Reunion & RevelationBells Hells entangle themselves further in dangerous Fey business as they ride across the treacherous Hellcatch Valley to find answers to a growing mystery…
  • Breaking Point
    F31
    Breaking PointBells Hells process their feelings as they work through moon mysteries, family conflict, and a shocking revelation about one of their own...
  • A Stage Set
    F32
    A Stage SetBells Hells tinker with former friendships and robotic inner workings before returning to Paragon's Call, this time as newly minted members...
  • Blood and Dust
    F33
    Blood and DustSurrounded by chaos, Bells Hells act quickly to secure their quarry, but their attempted escape leads to an unexpected confrontation with a deadly foe...
  • What Dreams May Come
    F34
    What Dreams May ComeBells Hells grapple with a devastating loss, refusing to accept fate's machinations as they attempt to stay a step ahead of Paragon's Call...
  • Pyrrhic Return
    F35
    Pyrrhic ReturnBells Hells sail the stormy skies as they return to Jrusar and reconnect with allies in a race to keep hope alive...
  • A Desperate Call
    F36
    A Desperate CallBells Hells magically arrive in the city of Whitestone and meet a few legendary heroes in their search to save Laudna, but discover that her soul is not so easily retrieved...
  • From the Boughs
    F37
    From the BoughsBells Hells traverse a dark and corrupted Whitestone and face twisted traumatic shadows of the past in their effort to save Laudna's soul...
  • A Dark Balance
    F38
    A Dark BalanceBells Hells return to safety from the treacherous shadow realm with renewed hope to save their lost friend...
  • The Momentum of Murder
    F39
    The Momentum of MurderBells Hells must contend with the bureaucracy of being murder suspects before they can begin their turbulent travels to southern Marquet...
  • Compulsions
    F40
    CompulsionsBells Hells reflect upon the latest and strangest moon developments as they near the Gloomed Jungles and prepare for a potential rendezvous with the Gorgynei lycans...
  • Call of the Wild
    F41
    Call of the WildBells Hells travel deep into the Gloomed Jungles with the Gorgynei to seek a godly trial that may help Chetney's plight...
  • The City of Flowing Light
    F42
    The City of Flowing LightBells Hells depart from their new allies and head to Yios, where they are quickly dazzled by the lake-top metropolis' glamor and gambling...
  • Axiom Shaken
    F43
    Axiom ShakenBells Hells seek out answers about the stolen texts from members of the Grim Verity, but the knowledge revealed could change everything they know about the gods of Exandria…
  • Bawdy Basement Belligerence
    F44
    Bawdy Basement BelligerenceTrapped in the basement of a fugitive, Bells Hells turn to chaos in an effort to escape their hunters and learn more about who leads their adversaries...
  • Ominous Lectures
    F45
    Ominous LecturesBells Hells return to the Aydinlan Seminary to speak with two professors about the mysteries affecting their friends, but an unexpected guest complicates everything...
  • Night at the Ligament Manor
    F46
    Night at the Ligament ManorBells Hells travel to the Fey Realm, where they meet Fearne's curious Nana Morri and learn more about Fearne's unconventional upbringing...
  • The Fey Key
    F47
    The Fey KeyBells Hells carefully traverse the shadowy side of the Fey Realm and dodge numerous dangers in their attempt to destroy the first Malleus Key…
  • An Exit Most Fraught
    F48
    An Exit Most FraughtBells Hells need to leave the Fey Realm behind, but the threats on their scent are extremely unkind...
  • The Aurora Grows
    F49
    The Aurora GrowsBells Hells travel the aurora-filled skies of the Hellcatch Valley, concocting plans and gathering allies as the days tick down to the apogee solstice...
  • Red Moon Rising
    F50
    Red Moon RisingWith the apogee solstice imminent, Bells Hells begin their infiltration of the Tishtan ruins, where they encounter new faces in the fight against the Ruby Vanguard...
  • The Apogee Solstice
    F51
    The Apogee SolsticeBells Hells race against time and lifelong plotting as they attempt to stop the Ruby Vanguard from releasing the god-eater Predathos and potentially dooming the world...
  • Far From The Others
    F52
    Far From The OthersWith the magic of the apogee solstice having split the party across Exandria, half of Bells Hells must contend with the dangers and surprising connections of Northern Wildemount...
  • Ripples
    F53
    RipplesThe Team Wildemount half of Bells Hells arrive in Uthodurn, where they get a wider sense of how magic is responding to the events of the apogee solstice...
  • Treacherous Toys
    F54
    Treacherous ToysBells Hells' Team Wildemount tangles with the pasts of some of their own through enigmatic dreams and illuminating confrontations...
  • Hope Within History
    F55
    Hope Within HistoryBells Hells' Team Wildemount meets with the King and Queen of Uthodurn, where insight on Ludinus Da'leth reveals a new focus and destination for the group...
  • By Goat or By Boat
    F56
    By Goat or By BoatBells Hells' Team Wildemount travel through the cursed Savalirwood as they attempt to locate the ruins of the corrupted city Molaesmyr...
  • The Sorrow of Molaesmyr
    F57
    The Sorrow of MolaesmyrBells Hells’ Team Wildemount venture deeper into the haunted ruins of Molaesmyr and search for the tower that once belonged to the imperious mage Ludinus Da’leth…
  • Escape From The Past
    F58
    Escape From The PastBells Hells' Team Wildemount are assailed by the corrupted creatures of Molaesmyr as they attempt to flee with the secrets they've obtained from the ruins...
  • Somewhere Out There
    F59
    Somewhere Out ThereOrym, Ashton, and Laudna find themselves in an unfamiliar land, meeting unfamiliar people, as they attempt to piece together why they were separated from their friends and where exactly they are in the world...
  • Faith or Famine
    F60
    Faith or FamineTeam Issylra makes their way towards civilization, where a small town's troubles with an overbearing temple offers a new perspective on how helpful the gods can be...
  • Crisis of Faith
    F61
    Crisis of FaithTeam Issylra battles agents of the Dawnfather as they attempt to release the temple's unwanted and autocratic rule over the town of Hearthdell...
  • A Long Walk of Reflection
    F62
    A Long Walk of ReflectionTeam Issylra trek towards the mountains of the Demithore Valley in search of a teleport spell while taking time to bond as friends and as a team...
  • A Haunted Past
    F63
    A Haunted PastTeam Issylra must battle a strange shadow entity in order to find a way home, but plans stall when a shocking revelation rocks the group to its core...
  • Reunited
    F64
    ReunitedThough split across the continents of Exandria and separated by the constraints of weird magic, both teams of Bells Hells converge in Jrusar to finally reconvene with their companions...
  • A Path of Vengeance
    F65
    A Path of VengeanceBells Hells settle into their reunion, comparing notes between experiences and dealing with the consequences of past actions...
  • Aid of the Tempest
    F66
    Aid of the TempestBells Hells arrive in Orym's hometown of Zephrah and learn of a possible solution to Keyleth's lingering wounds, but acquiring the key ingredient is a dangerous endeavor...
  • Bloody Flowers
    F67
    Bloody FlowersBells Hells search for a way to cure Keyleth and confront the demonic denizens that have made the cursed Grey Valley their homebase.
  • For The Tempest
    F68
    For The TempestBells Hells race to return to Zephrah with faith that their gains in the Grey Valley will save Keyleth and return hope to their fight.
  • Nice
    F69
    NiceOur heroes prepare to venture forth for answers surrounding recovered artifacts, and the mysterious nature of Ashton's fate.
  • Embattled in Bassuras
    F70
    Embattled in BassurasGathering their strongest engineer-minded allies, Bells Hells arrives in Bassaras once more, now under the red light of Ruidus.
  • Mist and Whimsy
    F71
    Mist and WhimsyBells Hells travel to the fog shrouded islands of the Shattered Teeth and meet several of the unusual denizens of the chaotic land.
  • Phantasmal Parley
    F72
    Phantasmal ParleyBells Hells engage with a cursed pirate ship filled with ghosts, seeking passage across the waters of the Shattered Teeth, but a parley is not easily granted.
  • Kindling the Spirits
    F73
    Kindling the SpiritsBells Hells continue their journey through the fog-shrouded ocean of the Shattered Teeth with the skeletal crew of the Crimson Abyss, where surprising requests lead to surprising results.
  • Roots Between Worlds
    F74
    Roots Between WorldsBells Hells explore the island of Kalutha and prepare themselves to take counsel from the fated wisdom of the Great Tree of Atrophy.
  • An Ancient Flame
    F75
    An Ancient FlameBells Hells delve into the claustrophobic caverns of Athos Peak, seeking the resting place of an ember of the great fire primordial Emperor Rau'shan.
  • A Gathering of Heroes
    F76
    A Gathering of HeroesBells Hells return to Whitestone in search of allies and refuge, taking time to reflect on the weight of their choices and the path ahead.
  • The Promise and the Price
    F77
    The Promise and the PriceBells Hells' resident witches delve into the hidden horrors of Whitestone Castle and a choice is made regarding the shard of Rau'shan.
  • Fractures
    F78
    FracturesBells Hells face interparty turmoil as they grapple with the consequences of choices made and broken trust at a crucial crossroads.
  • To Hurt Is to Heal
    F79
    To Hurt Is to HealBells Hells find respite in the Fey Realm while they seek ways to mend their broken trust and rebuild their friendships.
  • A Test of Trust
    F80
    A Test of TrustBells Hells put their trust in each other to the test as they tackle Nana Morri's final task for them among tangled and lost ruins within the Fey Realm.
  • The Eve of the Red Moon
    F81
    The Eve of the Red MoonBells Hells ponder fey bargains and prepare for their dangerous race through Ruby Vanguard territory.
  • Rush for the Bloody Bridge
    F82
    Rush for the Bloody BridgeWith their Fey Realm tasks complete, Bells Hells turn their attention to the ruddy moon and the foes that block the bridge…
  • Ruidus
    F83
    RuidusBells Hells take their first steps on Ruidus and begin their investigation of the mysterious ruddy moon…
  • Red Rural Revelations
    F84
    Red Rural RevelationsBells Hells are introduced to a village on Ruidus and learn about the way of life on the moon…
  • Intense Interrogations
    F85
    Intense InterrogationsBells Hells question their captured enemies, but their search for information is interrupted by the pursuing hunt from another foe.
  • Doorways to Darker Depths
    F86
    Doorways to Darker DepthsBells Hells stumble upon a secret entrance to Exandria from Ruidus, but this lucky portal leads to a place just as dangerous as the one waiting for them in the sky.
  • Arrival at Kreviris
    F87
    Arrival at KrevirisBells Hells reach the city of Kreviris, where they explore the surface details of the Ruidian capital…
  • Seeking Sedition
    F88
    Seeking SeditionWhile seeking contact with the Volition rebellion, Bells Hells find themselves cornered with no way out of their underground hideaway as enemies close in.
  • Divisive Portents
    F89
    Divisive PortentsBells Hells join the Volition rebellion, where they learn about the inner workings of Kreviris and its leaders known as the Weave Mind.
  • Mission Improbable
    F90
    Mission ImprobableBells Hells split the party in order to take on two different missions to prove themselves to the Volition, but as the stakes rise, so does the danger.
  • True Heroism
    F91
    True HeroismChaos reigns as Bells Hells attempt to find each other and leave Kreviris, but an old enemy complicates their attempted escape.
  • Broken Roads
    F92
    Broken RoadsRattled and reeling, Bells Hells prepare to leave Ruidus and return to Exandria, where tensions are escalating and pressure is building…
  • Bittersweet Reunions
    F93
    Bittersweet ReunionsThe Crown Keepers endure a battle for their lives and the very heart of their team, with dire consequences for every move.
  • Where The Red Fearne Glows
    F94
    Where The Red Fearne GlowsBells Hells begin their hunt for Ludinus' whereabouts and how to slow his plot, but not before an old foe arrives to test one of their own to the brink.
  • Gathering of Needs
    F95
    Gathering of NeedsBells Hells take time to focus inwards on their grief and their healing, but inner demons threaten the harmony of their bond.
  • Shadows New and Old
    F96
    Shadows New and OldBells Hells work to fortify their bonds and friendship in the face of darkness before engaging in a whirlwind of travel stops on the way to Aeor.
  • Ancient Sins
    F97
    Ancient SinsBells Hells encounter Aeorian terrors as they explore the ruined city and seek out the wrinkle in Ludinus' plans.
  • The Nox Engine
    F98
    The Nox EngineLive at the Greek Theatre! Bells Hells battle the creeping terror of an unleashed demon, but their own darkest thoughts may prove to be the real enemy...
  • Downfall (1)
    F99
    Downfall (1)In the midst of a lull in the Calamity, a group of powerful individuals embark on a divine mission to the flying city of Aeor...
  • Downfall (2)
    F100
    Downfall (2)The Divine continue their infiltration of Aeor, looking deeper into the city's flaws and virtues as they seek out the center of its hubris...
  • Downfall (3)
    F101
    Downfall (3)All of the Divine planning and improvising comes to a head in the final battle within Aeor's underbelly...
  • Reconciliation
    F102
    ReconciliationBells Hells contemplate the revelations of the Occultus Thalamus while one of their own is brought low by darkness and desire.
  • Cages
    F103
    CagesBells Hells seek a way to cut Delilah's puppet strings once and for all.
  • The Cradle's Convocation
    F104
    The Cradle's ConvocationBells Hells meet with the Exandrian Accord in Vasselheim, where plans begin to form and connections begin to solidify.
  • Collecting Legends
    F105
    Collecting LegendsBells Hells take center stage in the Platinum Sanctuary, where they must prove themselves as worthy potential heroes to the Exandrian Accord.
  • Unseelie Interrupted
    F106
    Unseelie InterruptedBells Hells return to the Fey Realm in an attempt to tangle an upcoming meeting between Ludinus and the Unseelie Court.
  • Under the Arch Heart's Eye
    F107
    Under the Arch Heart's EyeBells Hells endure rocky combat and fey wiles within a temple of the Arch Heart, but come face to face with a surprising eavesdropper with plans of their own..
  • Looming
    F108
    LoomingBells Hells learn just how resilient the Fey can be when it comes to matters of the mind and seek answers from Fearne's estranged, strange father.
  • A Test of Fate
    F109
    A Test of FateBells Hells make haste to the Raven's Crest temple in Vasselheim by invitation from the Matron of Ravens, but the welcome they receive puts them all on the edge.
  • In the Shadow of War
    F110
    In the Shadow of WarBells Hells reel from their recent conversations with the divine and seek out calmer heads and resolute monoliths within the city of Vasselheim.
  • The Nein Hells
    F111
    The Nein HellsBells Hells meet their new allies on the road to Kreviris and learn just what makes this team so mighty.
  • The Assembling of Legends
    F112
    The Assembling of LegendsBells Hells introduce the Mighty Nein to the moon before flashing backwards to the reunion of Exandria's most legendary heroes.
  • Assault on the Malleus Key
    F113
    Assault on the Malleus KeyVox Machina, reunited at long last, prepare to join the forces of Exandria in an assault on the Malleus Fortress.
  • Fight for the Bloody Bridge
    F114
    Fight for the Bloody BridgeVox Machina assail the Malleus Key, intent on rescuing the trapped Vax’ildan as enemies attack from all sides…
  • To the Arx Creonum
    F115
    To the Arx CreonumBells Hells and the Mighty Nein wait in the shadows of the moon city before launching an explosive attack on the Weavemind’s stronghold…
  • The Weave Mind
    F116
    The Weave MindThe Mighty Nein steal their way through the Arx Creonum to confront the psychic minds that control the Ruidian populace.
  • Race to the Ruidian Core
    F117
    Race to the Ruidian CoreBells Hells delve into the fungal network of Ruidus, seeking Ludinus, Liliana, and the Hallowed Cage.
  • The Hallowed Cage
    F118
    The Hallowed CageWith the action paused, Bells Hells take a moment to delve into the mind of Ludinus Da'leth.
  • Predathos Awakened
    F119
    Predathos AwakenedWith one of their own absorbed and threats from all directions, Bells Hells bring the fight to Predathos itself.
  • The Red End
    F120
    The Red EndWith the final form of Predathos revealed, Bells Hells battle to lay the God Eater low.
  • A New Age Begins
    F121
    A New Age BeginsBells Hells, Vox Machina, and the Mighty Nein return to Vasselheim to see what will become of the gods themselves.
  • Matthew MercerGame Master
  • Travis WillinghamBertrand Bell / Chetney Pock O'Pea
  • Laura BaileyImogen Temult
  • Taliesin JaffeAshton Greymoore
  • Ashley JohnsonFearne Calloway
  • Liam O'BrienOrym, of the Air Ashari
  • Sam RiegelFresh Cut Grass / Braius Doomseed
  • Marisha RayLaudna

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