Around the VerseTemporada 3

A web series in which different hosts take us on a tour of the coolest tech on sci-fi creative work.

Where to Watch Around the Verse • Temporada 3

73 Episodes

  • 3.1 – LA
    E1
    3.1 – LAATV SEASON 3: NEW SHOW! This week, join our Los Angeles studio as we check in with the Studio Update, take a look at the flight-ready Reliant, and explore new clothing options coming to GrimHex Station.
  • 3.2 – UK
    E2
    3.2 – UKThis week, join our Manchester studio as we check in with the Studio Update, take a look at the flight-ready Argo, and go Behind the Scenes with... well, you should just watch to find out...
  • 3.3 – Austin
    E3
    3.3 – AustinThis week, join our Austin Studio where we find out what's new in Star Citizen, enjoy a fire side game design chat with Tony Z, then take a look at a new ship ready to enter our universe!
  • 3.4 – DE
    E4
    3.4 – DEThis week, join our Frankfurt Studio where we find out what's new in Star Citizen, take a look at an awesome recap of GamesCom, then experience what it took to create the spectacular GamesCom Demo in two special behind the scenes featurettes.
  • 3.5 – UK
    E5
    3.5 – UKThis week, join our UK Studio where we find out what's new in Star Citizen! Get a complete update of what the studio is working on from Nick Elms. A deep dive into the making of the Dragonfly as well as a special look at the future of ships from Nathan Dearsley.
  • 3.6 – LA
    E6
    3.6 – LAThis week, join our LA Studio where we find out what's new in Star Citizen! Get a complete update of what the studio is working on from Eric Kieron Davis. A look at what makes the Caterpillar so exciting as well as a peek behind the curtain of the Cloud Imperium Tech Content Team.
  • 3.7 – Austin
    E7
    3.7 – AustinThis week, we go out to our Austin Studio where John Erskine gives us an update on what the studio is working on. We go into the code with DevOps, take a look at the Herald as it nears completion and take a first look at our Music Logic system.
  • 3.8 – DE
    E8
    3.8 – DEThis week, we go out to our Frankfurt Studio, where Brian Chambers updates us on the studio's progress and we get a complete look at the Vision Stabilization system from Ivo Herzeg himself.
  • 3.9 – UK
    E9
    3.9 – UKAs Citizen Con approaches, this week's Around the Verse checks in with the UK studio and unveils a sneak peak at some of the changes to the flight model and the updated Lobby Interface.
  • 3.10 – UK
    E10
    3.10 – UKAround the Verse visits the UK this week. See what went into making the Polaris, discover where we drew inspiration for the wrecked Javelin in the Homestead demo, and hear how the audio team whips up an auditory sandstorm. Check out all that and more in this week’s ATV.
  • 3.11 – DE
    E11
    3.11 – DEOur Frankfurt office is front and center in this week’s Around the Verse. Brian Chambers provides a studio update, and the planetary tech team does a deep dive into some of the cool features planned for future releases. Plus, get an update on Alpha 2.6 from hosts Sandi Gardiner and Forrest Stephan.
  • 3.12 – Austin
    E12
    3.12 – AustinChris Roberts and Sandi Gardiner host this week’s installment of Around the Verse. They provide details on the status of 2.6 before heading to Austin for a studio update. There's also a look behind the scenes at what it takes to get animations from the performance capture stage into the game.
  • 3.13 – LA
    E13
    3.13 – LAOur Los Angeles studio is the focus of this week’s Around the Verse. Chris Roberts and Sandi Gardiner host a super-sized episode featuring an update on the progress of 2.6, an extensive look at current Engineering tasks, and a special edition segment on the revamped character pipeline.
  • 3.14 – DE
    E14
    3.14 – DEChris Roberts and Forrest Stephan host this week’s Around the Verse, which travels to our studio in Frankfurt, Germany. The show includes updates to weapon and environment art and a special feature focused on Star Marine and its progress.
  • 3.15 – UK
    E15
    3.15 – UKSandi Gardiner and Sean Tracy host this week’s Around the Verse, which features updates from our UK office. In this episode, we show off a ton of cool features from Alpha 2.6, like new camera options and the implemented ship balance, and Sean Tracy challenges the community to GIF him.
  • 3.16 – ATX
    E16
    3.16 – ATXAnimation is the name of the game for this week’s Around the Verse. Animation Director Steve Bender and CG Supervisor Forrest Stephan host this week’s episode, which checks in on our Austin devs who update us on a bunch of different animations, and also reveal details about the new and improved Hornet.
  • Pirate Swarm
    E17
    Pirate SwarmAround the Verse returns with a new format that focuses on specific aspects of the game rather than one particular studio. Chris Roberts and Sandi Gardiner host this week’s show, which features a look at the work that went into the new and improved pirate swarm in Alpha 2.6.
  • Engineering Intelligence
    E18
    Engineering IntelligenceThis week’s Around the Verse does a deep dive into subsumption. Persistent Universe Director Tony Zurovec and Lead AI Programmer Francesco Roccucci sit down for an in-depth chat about what to expect and fields questions from the community. Also, our UK studio provides an update on the MISC Razor, VFX for the Caterpillar and Herald, and a glimpse at upcoming surface outposts.
  • The Music of Squadron 42
    E19
    The Music of Squadron 42Around the Verse explores the art and tech behind the score for Squadron 42. Composer Geoff Zanelli (Pirates of the Caribbean: Dead Men Tell No Tales, The Pacific, Outlander) walks us through his process, while Ross Tregenza and Lee Banyard discuss the technical challenges for the CIG Audio team. Sandi Gardiner and Josh Herman host this week’s episode, which also includes an update with Brian Chambers from Foundry 42 in Germany.
  • Ship Pipeline Pt. 1: Concept to Greybox
    E20
    Ship Pipeline Pt. 1: Concept to GreyboxDiscover how a ship like the Drake Buccaneer goes through our production pipeline. Sandi Gardiner and Forrest Stephan host this episode, which also features an update from Jake Ross in our Austin studio.
  • Super Hornet & Multi-Region Servers
    E21
    Super Hornet & Multi-Region ServersChris Roberts and Sandi Gardiner host this week’s Around the Verse, which focuses on the cloud architecture essential for multi-region servers and supporting Star Citizen's vast size and array of options. Also, Phil Meller and Mici Oliver provide an update from our UK office. Make sure you stick around for a special reveal at the end.
  • Spectrum and LA Studio Update
    E22
    Spectrum and LA Studio UpdateOn this week’s episode of Around The Verse, Chris Roberts and Sandi Gardiner get an inside look at our new community platform, Spectrum. They also show a sneak peek of the Anvil Hurricane concept fighter ship, so watch til the end for that special preview.
  • Hurricane & Character Customization
    E23
    Hurricane & Character CustomizationThis week on Around the Verse, Chris Roberts and Tony Zurovec reveal how the Star Citizen vehicular modular system was leveraged into a character customization system, we head to Frankfurt for a studio update, and a special installment of Ship Shape dives into the Anvil Hurricane. The 3Lateral presentation can be seen here: https://www.twitch.tv/videos/125625961?t=06h56m22s
  • Level Design
    E24
    Level DesignLead Technical Designer Kirk Tome joins Sandi Gardiner on this week’s episode to share a detailed look on level design. Studio Director & Global Head of Production Erin Roberts reports on the UK’s progress in this week’s studio update.
  • What is Mega Map?
    E25
    What is Mega Map?Sandi Gardiner and Forrest Stephan share how Mega Map improves playability in Star Citizen, while Eric Davis stops by with the Los Angeles studio update.
  • Ship Pipeline Pt. 2: Greybox to Flight Ready
    E26
    Ship Pipeline Pt. 2: Greybox to Flight ReadyIn this week’s episode, hosts Eric Kieron Davis and Steve Bender check in with Germany for their studio update and share part two of the Drake Buccaneer Ship Pipeline.
  • Trouble at Drake
    E27
    Trouble at DrakeChris Roberts and Eric Kieron Davis share the recent Drake Interplanetary controversy. Learn about the upcoming planetary outposts and hear the latest from the Austin and Turbulent offices.
  • Javelin: The UEE's Destroyer
    E28
    Javelin: The UEE's DestroyerSandi Gardiner and Forrest Stephan share the UK studio update and a look at the Aegis Javelin.
  • The Banu Defender
    E29
    The Banu DefenderChris Roberts and Sandi Gardiner are all about the Banu. Also, the Los Angeles studio shares their update.
  • Breaking the Game
    E30
    Breaking the GameChris Roberts and Sandi Gardiner share the Frankfurt studio update. Also, get some insight on the department responsible for assuring the quality of Star Citizen.
  • Connecting the Universe
    E31
    Connecting the UniverseChris Roberts and Sandi Gardiner share the Austin and Turbulent studio updates. They also share a look at Dev Ops, who make Star Citizen function.
  • Universal Interaction
    E32
    Universal InteractionHosts Eric Kieron Davis and Kirk Tome share a look at player interaction and get an update from the Manchester studio.
  • Lighting the Universe
    E33
    Lighting the UniverseSandi Gardiner and Forrest Stephan preview the Aegis Eclipse and share an in-depth look at game lighting. The Los Angeles studio checks in with their monthly update.
  • Eclipsing the Competition
    E34
    Eclipsing the CompetitionSean Tracy and Josh Herman host this week’s Around the Verse, which features an update from our German office and a Ship Shape segment focused on the Aegis Eclipse.
  • Upgrading Ships to Item 2.0
    E35
    Upgrading Ships to Item 2.0Learn how the implementation of Item 2.0 will affect your ship. Sandi Gardiner and Eric Kieron Davis host this week’s episode, which also features studio updates from Austin and Turbulent.
  • Upgrading Ships to Item 2.0, Part 2
    E36
    Upgrading Ships to Item 2.0, Part 2Chris Roberts and Sandi Gardiner host today's episode, which features a UK studio update and part two of our feature on how Item 2.0 affects ships.
  • Serialized Variables
    E37
    Serialized VariablesChris and Erin Roberts host this week’s episode, which focuses on how serialized variables make networking a game of this size and scope possible. Plus, Los Angeles provides a studio update.
  • Building Solar Systems & Nox Preview
    E38
    Building Solar Systems & Nox PreviewChris Roberts and Eric Kieron Davis host this week’s episode, which features a studio update from Frankfurt, a Ship Shape focused on the Nox and a deep dive into how we’re creating entire solar systems.
  • Engine Trails and VFX Particle Effects
    E39
    Engine Trails and VFX Particle EffectsChris Roberts and Sandi Gardiner host this week’s episode, which features an update from Austin and Turbulent. Plus, it explores some of the cool ship effects, like engine trails, being worked on by our VFX team.
  • Crafting Procedural Moons
    E40
    Crafting Procedural MoonsChris Roberts and Sandi Gardiner host this week’s episode, which explores how we craft our procedural moons. Plus, there’s an extensive update from our F42 offices in the UK.
  • The Shape of Derelict Ships
    E41
    The Shape of Derelict ShipsDerelict ships are the star of this week’s episode. Learn all about how we’re designing a diverse set of shipwrecks. Sandi Gardiner and Chris Smith host the show, while Eric Kieron Davis provides an update from our LA studio.
  • Kiosks and Commodities
    E42
    Kiosks and CommoditiesSandi Gardiner and Will Weissbaum host this week’s episode, which focuses on kiosks and commodities coming in 3.0 and beyond. Plus, Brian Chambers provides an update from F42 Frankfurt.
  • Cyclone and Ship Persistence
    E43
    Cyclone and Ship PersistenceChris Roberts and Sandi Gardiner host this episode, which features a look at the Tumbril Cyclone and an exploration of the tech needed to get one ship to persist in another ship’s hangar. Plus, Austin and Turbulent provide updates.
  • Secondary Viewports
    E44
    Secondary ViewportsChris Roberts and Sandi Gardiner host this week’s episode featuring a segment on the tech behind rendering holograms and comms in real time.
  • Making mobiGlas Matter
    E45
    Making mobiGlas MatterChris Roberts and Sandi Gardiner host this episode, which explores the mobiGlas. Plus, we debut “Burndown,” a segment featuring various bugs and blockers affecting 3.0.
  • Outposts and Environmental Storytelling
    E46
    Outposts and Environmental StorytellingSurface outposts are the focus of this week’s episode, as we explore all the details that go into crafting a memorable destination. Plus, hosts Sandi Gardiner and Forrest Stephan bring you another installment of “Burndown.”
  • Burndown Episode III
    E47
    Burndown Episode IIIAround the Verse is on hiatus this week while we’re at Gamescom, but we still have a “Burndown” tracking our work on 3.0. Get updates on bugs currently affecting animations, retractable landing gear and more.
  • Gamescom 2017 Behind the Scenes
    E48
    Gamescom 2017 Behind the ScenesSandi Gardiner and Steve Bender host this week’s episode, which features another installment of “Burndown” and an exclusive look behind the scenes at Gamescom.
  • Stamina and the Actor Status System
    E49
    Stamina and the Actor Status SystemBe sure to catch your breath before checking out this episode. Sandi Gardiner and Jeremiah Lee host and bring you an in-depth look at the new stamina system as well as another installment of “Burndown.”
  • Choice & Consequences, the Mission System
    E50
    Choice & Consequences, the Mission SystemSandi Gardiner and Josh Herman host this week’s episode of Around the Verse. This episode explores the upcoming mission system and includes another installment of “Burndown."
  • Flight Plan: Air Traffic Control
    E51
    Flight Plan: Air Traffic ControlChris Roberts and Sandi Gardiner take a look at the upcoming Air Traffic Controller system and bring you another installment of “Burndown.”
  • Usables: The Universe at Your Command
    E52
    Usables: The Universe at Your CommandChris Roberts and Sandi Gardiner host this week’s episode. It features a deep dive into the usables system and another episode of “Burndown.”
  • Manned Turret Makeover
    E53
    Manned Turret MakeoverChris Roberts and Sandi Gardiner host an episode focused on the improvements made to manned turrets and featuring another installment of “Burndown.”
  • Cockpits: Enhancing the Experience
    E54
    Cockpits: Enhancing the ExperienceChris Roberts and Sandi Gardiner host an episode that dives into the enhancements coming to cockpits. Plus, catch the first “Burndown” since the Evocati got there hands on 3.0.
  • Legacy Armor Update (Part 1)
    E55
    Legacy Armor Update (Part 1)Sandi Gardiner and Forrest Stephan host an episode focused on improvements coming to legacy armor. Plus, watch what bugs were dealt with in this week’s “Burndown.”
  • Legacy Armor Update (Part 2)
    E56
    Legacy Armor Update (Part 2)Sandy Gardiner and Forrest Stephan host this week’s episode. Catch the second part of our feature on legacy armor and see what issues developers dealt with during this week’s “Burndown.”
  • CitizenCon 2947 Retrospective
    E57
    CitizenCon 2947 RetrospectiveSandi Gardiner and Sean Tracy host this week’s episode that features a look behind-the-scenes at CitizenCon and another installment of “Burndown.”
  • The Evolution of Quantum Travel
    E58
    The Evolution of Quantum TravelChris Roberts and Sandi Gardiner host an episode featuring a look at the quantum travel system and another installment of “Burndown.”
  • The Process of Procedural Cities
    E59
    The Process of Procedural CitiesSee what it took to get our procedural city tech ready for CitizenCon. Chris Roberts and Sandi Gardiner host this episode, which also includes another installment of “Burndown.”
  • Thanksgiving Burndown
    E60
    Thanksgiving BurndownChris Roberts and Sandi Gardiner host this week’s episode, which features another installment of “Burndown.”
  • Exploring Gravlev Technology
    E61
    Exploring Gravlev TechnologyThe Star Citizen team explores recent advances in Gravlev technology that will be used extensively by players when exploring terrestrial surfaces in Alpha 3.0.
  • The Physics of Atmospheric Flight
    E62
    The Physics of Atmospheric FlightSandi Gardiner and Steve Bender host this week’s episode, taking a look at the physics and control systems being implemented for atmospheric flight. Plus, another installment of “Burndown” keeps you up to date on the development process.
  • 2017 Retrospective
    E63
    2017 RetrospectiveFrom Alpha 2.6 to Alpha 3.0, Star Citizen has seen a lot of changes throughout 2017. Join Chris Roberts, Sandi Gardiner and the rest of the team as they take a look at highlights from the year that was in this retrospective.
  • New Website Preview
    E64
    New Website PreviewThe first Around the Verse of the new year gives us an inside look at the new RSI website, redesigned by our team at Turbulent. See an exclusive preview here before the site goes live later this month.
  • Austin Studio Update
    E65
    Austin Studio UpdateSandi and Chris host this week's episode, featuring a studio update from our team in Austin, with an in-depth look at the Star Citizen publishing process.
  • The Origin of Spaceships
    E66
    The Origin of SpaceshipsChris Roberts is joined by Sean Tracy in this week’s episode, featuring 2018’s first installment of Ship Shape. Find out where ship ideas come from, meet the teams responsible for designing and developing them, and gear up for some high-speed thrills with the MISC Razor.
  • Welcome to the Coil
    E67
    Welcome to the CoilThis week, we present our latest Squadron 42 feature. Take an in-depth look at the foreboding, mysterious Coil, and the design challenges our devs had to overcome while bringing this distinctive setting to life in the game.
  • Frankfurt Studio Update
    E68
    Frankfurt Studio UpdateThis week, we head to Foundry 42 in Frankfurt, Germany for our Monthly in-depth Studio Update.
  • Bringing Balance to Force
    E69
    Bringing Balance to ForceThis week, Dave Haddock joins Chris Roberts for February's Star Citizen project update and a look at balancing weapons for the in-game combat experience. Remember, you can keep up with Star Citizen's development via the live Roadmap.
  • The Vulcan Hello
    E70
    The Vulcan HelloIn this week’s episode, February’s installment of Ship Shape gives us a look at Anvil’s mighty pathfinder, the Terrapin, and unveils the first concept ship of 2018.
  • The Living Idris
    E71
    The Living IdrisThis week's episode features our monthly Squadron 42 project update. Get the latest on what the devs have been up to and take a look at the complex AI systems being implemented in the game, using the massive crew of the Idris frigate as an example.
  • Los Angeles Studio Update
    E72
    Los Angeles Studio UpdateThis week, Sandi Gardiner and Dave Haddock check in with Los Angeles Studio Director Eric Kieron Davis to get the scoop on what's been going down in LA since last we checked in.
  • Performance and Optimization
    E73
    Performance and OptimizationOn a very special episode, Sandi Gardiner and Sean Tracy welcome a live studio audience to the ATV set for the first time ever. Our guests are treated to this month's Star Citizen Project Update, an in-depth look into the ongoing optimization process, and a few choice "jokes".

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