Not Rated
2016    1 h 39 minAction, Terror
5.775%46%5.7
Kill Command é um thriller de ação sci-fi num futuro próximo onde a sociedade coloca o homem para combater suas próprias máquinas assassinas. Contra esse pano de fundo, existe uma unidade de elite do exército que é deixada por um helicóptero remoto, num centro de treinamento isolado. O que começa como um exercício de treinamento simples para o Capitão Bukes e sua unidade, se torna numa batalha terrível contra a morte, conforme os fuzileiros navais descobrem que a ilha é invadida por um inimigo que transcende o conceito humano do mal.
Dirigido por Steven Gomez
  • Vanessa KirbyMills
  • Thure LindhardtCaptain Bukes
  • David AjalaDrifter
  • Tom McKayCutbill
  • Deborah RosanLaboratory Technician
  • Bentley KaluRobinson
  • Mike NobleGoodwin
  • Osi OkeraforLoftus
  • Kelly GoughHackett
  • Sam HuntingtonS.A.R (voice)
  • Damian KellWinder
  • Tim AhernHarbinger Exec.
  • Steven GomezRealizador / Escritor
  • Jim SpencerProdutor
  • Rupert PrestonProdutor
  • Allan NibloProdutor
  • James RichardsonProdutor
  • Jamie LapsleyProduction Design
  • Laurel WearSet Decoration
  • Simon DennisDirector Of Photography
  • Richard19 de outubro de 2025
    This is what happens when someone says “Let’s do Aliens, but swap the xenomorphs for killer drones and give it a tech-noir polish.” Kill Command drops a squad of marines onto a remote island for a training exercise, only to have them hunted by AI combat machines that clearly didn’t read the manual on restraint. Thure Lindhardt leads the squad with grim determination and Vanessa Kirby plays Mills, a cybernetically enhanced specialist who’s not quite trusted by the team. The setup is classic: isolation, malfunctioning tech and a creeping sense that the machines are learning faster than anyone expected. It’s Southern Comfort meets Terminator, with a dash of Predator and a healthy respect for its budget. Kill Command is lean, mean and full of killer robots. It’s the kind of movie you watch expecting cheese and end up impressed.
  • Butler19 de junho de 2025
    Interesting concept.
  • Dads7 de março de 2025
    Good action, good cast.
  • Shaydeknight21 de abril de 2026
    This is a film that mistakes basic competence for depth. It looks like it knows what it's doing. It doesn't Vanessa Kirby doesn't act, she's a prop. The role asks for observation, not interpretation. She stares, blinks, processes. That's not entirely her fault. The script reduces her to a delivery system for exposition and a visual cue for the tech gimmick. There is no profound interior for her to explore, so she spends the film pretty much as luggage. Thure Lindhardt is a bigger problem. His accent work is crud and pulls focus in almost every scene. Beyond that, he's just a painfully poor actor. His performance leans on stock "tough commander" signals: narrowed eyes, clenched jaw, habitual sneer. None of it feels observed from reality, it feels borrowed from better films and filtered through his incompetence. The effects and production design, on the other hand, are where the film earns its keep. The robots have weight and presence. They're designed with a kind of practical logic that sells the threat. Movement, sound design, and spatial awareness in the action sequences are handled with more care than the script deserves. There's a clear understanding of how to stage pursuit and escalation, even on a tight budget. But the film collapses the moment it asks for anything beyond mechanical tension. The premise is thin, and worse, it's just bland and uninteresting. Autonomous warfare, machine learning, human obsolescence - all these themes are indicated and then abandoned. The narrative doesn't build, it loops. Encounter, retreat, regroup, repeat. The soldiers aren't characters either, they're just inventory. No differentiation, no conflicting motivations, no texture in their relationships. When they start dropping, it registers as a change in headcount, not a loss. The film never offers stakes, so the action, however competently staged, becomes hollow repetition. "Look, another one died. Meh." The pacing exposes this weakness. As soon as the gunfire stops, there's nothing underneath. No subtext, no tension, no curiosity about what comes next. Just dead air filled with crappy dialogue that sounds like it was assembled from a 17-year-old nerd's sci-fi LARP journal. Calling it "OK" is generous, but defensible if the bar is strictly "it delivers functional action on a limited budget". Outside that narrow lane, it's inert.

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