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- Alessandro Luca Cremasco30 de abril de 2026A series that from my point of view should have ended so many years ago, actually, considering the poorness of the story itself by the 3rd and 4th seasons(except the representation of great characters as Eddie)...in it's last season had found the right way to make the show interesting again as the first 2 seasons where eveything was covered by the mistery and by the "not knowing". On thing about Stranger Things that really impressed me , was the capacity to unify Science and Fantasy in a single show, actually really difficult in these times.
- Gwyneth Llewelyn19 de abril de 2026Honestly — I don't understand why anyone would rate this season down. To say the least, it was breathtaking. Or, rather, I couldn't breathe for most of the episodes. There used to be a rule in terms of directing motion pictures: you need adrenaline boosts every now and then, and a bit of relax between those spikes. That was masterfully understood for the most popular sports (think football, rugby, soccer... but also basketball): a few seconds of intensity, then a minute or two to relax, and pump it up again. The same rule has been observed in many of the most suspenseful movies ever. But not here. Stranger Things is... 90% adrenaline. You can take a breath... when it's over. But not during the episodes. There, you'll be maxed out in adrenaline: everything happens too fast, too quickly, and hardly ever go according to the best-laid plans. The action moves towards a direction, then yanks you back and throws you into another sub-arch, and another one, and another one. You'll get lost, even if you've got a map. And when you finally exhale, thinking: "Now, everything has gone right!" ... it didn't. It just gets worse in unpredictable ways. Of course, this is a series made for the Gen-Xers like me. Like all the nerds in the series, I also played Dungeons & Dragons. We had the luck of having fantastic story-tellers as well; but more often than not, there was this mystic bond between the different players, which this series captures so well. D&D is the direct ancestor of all the role-playing games that we now have as Triple-A computer games: a generation of story-tellers was born, or perhaps revealed, and the nerds triumphed in the end. Even Prof. Yuval Noah Harari thoroughly explained how you can't have humanity without narrative. It's not bigger brains, or the ability to use and make tools that sets Homo Sapiens apart — Neanderthals had the same abilities and went extinct (one way or another). No, what made us Cro-Magnons rise to the top of the evolution pyramid and conquer this world (for better — for us — but mostly for the worse — for everybody else) was our ability in telling stories, stories that define us, place our role in the universe, tie us together in successive layers of narratives that eventually cover the whole species under the umbrella of the Internet's World-Wide Web. Again, it's not all for the good, neither all for the bad. It's just how we, humans, define ourselves as species: by telling stories. "Stranger Things" is about the spirit of D&D players — nerds! — who mastered the art of the narrative (again!) and spread it like wildfire across countries and cultures: in just a few years, a tiny little company sitting at a distant corner of the world (from the perspective of someone in Europe like myself, that is) managed to rekindle the love of the narrative, and the love of being part of that narrative — even *change* it, not merely "go on for the ride" — to the point of reshaping everything. It's not just that "Stranger Things" is infused with all we could read on the D&D's Monster Manual. Of course, for D&D fans (even those who haven't played it in decades), the story feels more "real" just because we share a common narrative — and here's a few spoilers: as soon as the name "Vecna" is first mention, D&D fans will know *exactly* who (or what) is meant, and why the Hand of Vecna is so crucial in this whole series. All monsters straight out of the Monsters Manual become alive, not merely haunting our nightmares in our teens, but rekindling our imagination once again: here they are, here is what they can do (or cannot do), and here's how we expect things to end. And, like a clever Dungeon Master, the story twists and twists, and nothing is ever what it seems to be. If you skipped all that role-playing gaming fun during your teens... well, then probably "Stranger Things" is really not for you. That said... Pay very, very close attention to the Season's Finale. It closes almost all threads — except for a handful. One is barely noticeable (I *did* notice it and found it strange) but the Duffers Brothers point it out *again* — no, you weren't overthinking; no, it wasn't an annotation error; no, there isn't any flaw there. It's a deliberate thread that remains open — deliberately so, according to the Duffers, so you can choose your own preferred ending (indeed, that's the *essence* of what D&D is!). Others... raise questions. Will these ever be explained? Maybe. There won't be a sequel, or a 6th Season of "Stranger Things"; Season 5 is all we get, nothing more. But allegedly there will be some "missing threads" that will be explained... in a forthcoming series. Or live action movie. We shall see. Don't expect our heroes again, though: The campaign is finished, and all heroes go home at the end. But new campaigns may be opened in the future. Who knows? Only the Dungeon Master is able to say...
- Enes Şahin8 de fevereiro de 2026I have a classic saying: Every good thing comes to an end, and so does this one. Every scene was meticulously crafted from beginning to end; one of the best fantasy series I've ever seen. Every episode gave me goosebumps and brought tears to my eyes. A series can only be this beautiful. Even the opening music is captivating. I wanted Eleven to still be alive, and she is. Everyone moved on with their lives. Of course, I wished their fight with the monster had lasted longer, but this was a very good ending. They didn't leave it unresolved. Five seasons in total. Every good thing comes to an end... We grew along with the characters throughout the season, and everyone eventually went their own way. It was a perfect journey. The acting is perfect, the effects are perfect, and the script is independent and perfect. Even writing this gives me goosebumps. Truly, congratulations on your hard work. In short, friendship, courage, and the fight against the unknown... PERFECT 👌
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Stranger Thingstem 5temporadas
Stranger Thingstem 42episódios
Os personagens principais de Stranger Things são Joyce Byers (Winona Ryder), Jim Hopper (David Harbour), Eleven / Jane Hopper (Millie Bobby Brown).
Stranger Thingsfoi dirigido por Ross Duffer, Matt Duffer, Shawn Levy, Andrew Stanton, Nimród Antal, Frank Darabont, Uta Briesewitz, Rebecca Thomas.
Stranger Thingsfoi produzido por Rand Geiger, Paul Dichter, Justin Doble, Hilary Leavitt.
Quando um garoto desaparece, a cidade toda participa nas buscas. Mas o que encontram são segredos, forças sobrenaturais e uma menina.
Stranger Things é avaliado com 16.
Stranger Thingsé um show de Fantasia, Terror, Ficção científica.
Stranger Things tem uma classificação de audiência 8.3de 10.
Os episódios de Stranger Things são 60 min duração.
Ainda não há informações do estúdio se haverá outra temporada.



























