Extra Credits

Sezon 2012

A weekly show discussing various topics on the video game industry and the consumers.

Where to Watch Extra Credits • Sezon 2012

47 Episodes

  • Skyrim's Opening
    E1
    Skyrim's OpeningThis week, we carefully examine and critique the first fifteen minutes of Skyrim's play experience.
  • SOPA & PIPA
    E2
    SOPA & PIPAThis week, we give a (somewhat belated) criticism of SOPA and PIPA.
  • Mailbag #3
    E3
    Mailbag #3This week, we suddenly realize that we haven't done a mailbag episode is AGES.
  • Mailbag #4
    E4
    Mailbag #4This week, we return to the mailbag and answer a few more popular questions.
  • So You Want to be a Developer (Part 1)
    E5
    So You Want to be a Developer (Part 1)This week, we discuss the skills it takes to be a great developer (with lots of help from the folks at Stack Exchange).
  • So You Want to be a Developer (Part 2)
    E6
    So You Want to be a Developer (Part 2)This week, we finish discussing the skills it takes to be a great developer (with lots of help from the folks at Stack Exchange).
  • Western & Japanese RPGs (Part 1)
    E7
    Western & Japanese RPGs (Part 1)This week, we begin a three-part series discussing (and defining) Western RPGs and JRPGs.
  • Western & Japanese RPGs (Part 2)
    E8
    Western & Japanese RPGs (Part 2)This week, we continue discussing (and defining) Western RPGs and JRPGs, this time with a special guest!
  • Western & Japanese RPGs (Part 3)
    E9
    Western & Japanese RPGs (Part 3)This week, we conclude our series on Western RPGs and JRPGs.
  • Mass Effect 3 DLC
    E10
    Mass Effect 3 DLCThis week, Mass Effect 3 gives us a chance to talk some more about DLC.
  • TransGaming
    E11
    TransGamingThis week, we try (and fail) to contain our excitement about connected gaming experiences.
  • Games You Might Not Have Tried #3
    E12
    Games You Might Not Have Tried #3This week, we rattle off yet another list of games worth checking out.
  • Kinect Disconnect
    E13
    Kinect DisconnectThis week, we look back on the last year and a half of Kinect and offer some new observations about the device.
  • Crowdfunding
    E14
    CrowdfundingThis week, we discuss the exciting possibilities of crowd-funded games.
  • Harassment
    E15
    HarassmentThis week, we tackle the rampant bullying, misogyny and hate speech that occurs within the gaming community.
  • ARGs (Part 1)
    E16
    ARGs (Part 1)This week, we begin a two-part discussion on ARGs, starting with Alternate Reality Games.
  • ARGs (Part 2)
    E17
    ARGs (Part 2)This week, we conclude our discussion on ARGs, this time with Augmented Reality Games.
  • EC Fund Update
    E18
    EC Fund UpdateThis week, we give a progress update on the EC Indie Fund.
  • Spectrum Crunch
    E19
    Spectrum CrunchThis week, we discuss a major bandwidth problem we're about to run into.
  • Hard-Boiled
    E20
    Hard-BoiledThis week, we discuss the AAA industry's trend toward hard-boiling its franchises, and what it means to be "mature".
  • Politics
    E21
    PoliticsThis week, we offer a handy guide to making your voice heard in U.S. politics (with special guest)!
  • Games You Might Not Have Tried #4
    E22
    Games You Might Not Have Tried #4This week, we recommend some more interesting, "under the radar" games.
  • Power Creep
    E23
    Power CreepThis week, we finally get around to talking about the trouble with power creep (with special guest)!
  • The Hero's Journey (Part 1)
    E24
    The Hero's Journey (Part 1)This week, we begin a two-part series on the Hero's Journey as applied to games.
  • The Hero’s Journey (Part 2)
    E25
    The Hero’s Journey (Part 2)This week, we conclude our two-part series on the Hero's Journey as applied to games (like Journey).
  • Perfect Imbalance
    E26
    Perfect ImbalanceThis week, we discuss the benefits of subtle imbalances in games (and welcome our newest team member)!
  • Games You Might Not Have Tried: 16-bit
    E27
    Games You Might Not Have Tried: 16-bitThis week, we list some under-appreciated titles from the beloved 16-bit era.
  • Digital Resale
    E28
    Digital ResaleThis week, we speculate on the future possibilities of reselling digital copies of games.
  • Mechanics as Metaphor (Part 1)
    E29
    Mechanics as Metaphor (Part 1)This week, we discuss how games can convey meaning through mechanics alone.
  • Mechanics as Metaphor (Part 2)
    E30
    Mechanics as Metaphor (Part 2)This week, we finish discussing how games can convey meaning through mechanics alone.
  • Spec Ops: The Line (Part 1)
    E31
    Spec Ops: The Line (Part 1)This week, we talk about what makes Spec Ops: The Line so great (without spoilers).
  • Spec Ops: The Line (Part 2)
    E32
    Spec Ops: The Line (Part 2)This week, we continue our dissection of Spec Ops: The Line (SPOILERS AHOY).
  • On Game Schools
    E33
    On Game SchoolsThis week, we give a step-by-step guide on how to choose a good game school.
  • Energy Systems
    E34
    Energy SystemsThis week, we talk about those playtime-limiting systems often found in social games.
  • Starting Off Right
    E35
    Starting Off RightThis week, we talk about the crucial "first five minutes" of a game.
  • Digital Rentals and the Online Arcade
    E36
    Digital Rentals and the Online ArcadeThis week, we discuss two alternate monetization methods that could work for certain games.
  • Mailbag #5
    E37
    Mailbag #5This week, we are reminded once again that Mailbags are a thing we do.
  • Beyond Fun
    E38
    Beyond FunThis week, we explain why games shouldn't be constrained exclusively to "Fun".
  • Aesthetics of Play
    E39
    Aesthetics of PlayThis week, we talk genres and some game design theory.
  • Demo Daze
    E40
    Demo DazeThis week, we explain why you don't see more game demos being released.
  • Horror Protagonists
    E41
    Horror ProtagonistsThis week, we talk about the importance of protagonists in the horror genre (and wear costumes).
  • "My Name Is Ozymandias…"
    E42
    "My Name Is Ozymandias…"This week, we discuss the unfortunate lack of preservation for gaming's history.
  • Counter Play
    E43
    Counter PlayThis week, we discuss the design concept of Counter Play (with thanks to Tom Cadwell).
  • Combining Genres
    E44
    Combining GenresThis week, we discuss the best way to approach genre blending.
  • Balancing for Skill
    E45
    Balancing for SkillThis week, we talk about the factor of player skill when balancing multiplayer games.
  • Religion in Games (Part 1)
    E46
    Religion in Games (Part 1)This week, we start discussing religion in games. Finally.
  • Religion in Games (Part 2)
    E47
    Religion in Games (Part 2)This week, we talk a bit about Faith in games.

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