FunpakFunpak Season 1

Packages as 13 half-hours, FunPak is a collection of creator driven animated shorts developed and produced by Nelvana's celebrated studio talent. From Miracle Koala to a town full of zombies, FunPak showcases many different styles of animation, humour and storytelling. Enjoy our ever expanding shorts.

Where to Watch Funpak • Funpak Season 1

52 Episodes

  • Home Sweet Home
    A1
    Home Sweet HomeMs. Witcherson is forced to move into the city after breaking several laws in the fairy tale world.
  • Avery's Game
    A2
    Avery's GameMartini and Meatballs build a statue that becomes a robot when Avery's video game falls into it.
  • Off the Map
    A3
    Off the MapThe Circus Company take a wrong turn and end up lost.
  • Deep Sea Blues
    A4
    Deep Sea BluesUpon purchasing a pet fish, Lester imagines himself in an underwater paradise.
  • Maxum Mobile
    A5
    Maxum MobileEric and Trevor fool around in the Maxum Mobile, Maxum Man's prized car.
  • Audit of Evil
    A6
    Audit of EvilHarold must protect an important file from a band of thugs.
  • Belt for Punishment
    A7
    Belt for PunishmentJoe and Nero enter a wrestling tournament.
  • Serenity Now
    A8
    Serenity NowSherman and Ronald are working as meat packers, but Sherman's other lives attempt to ruin their duties.
  • Clark's New Home
    A9
    Clark's New HomeClark and his family move into the town of Rotting Hills. His clueless parents don't mind their new zombie neighbors, but he, on the other hand, is terrified.
  • Return of the Manly Bee
    A10
    Return of the Manly BeeThe Manly Bee comes out of retirement to stop the town's latest threat.
  • Dr. Heckl and Mr. Jyde
    A11
    Dr. Heckl and Mr. JydeA robber boards a train to find a small man who transforms into a monster when no one's looking.
  • Hiccups Begone
    A12
    Hiccups BegoneMeatballs gets the hiccups.
  • Fishy Memories
    A13
    Fishy MemoriesThe train conductor thinks about his past memories with fish.
  • Jazz-Matazz
    A14
    Jazz-MatazzLester keeps hearing the same jazz song everywhere he goes.
  • Secret Lair
    A15
    Secret LairEric and Trevor challenge Maxum Brain to a game of tic-tac-toe to access the secret lair.
  • Bad Dream Machine
    A16
    Bad Dream MachineThe Manly Bee must thwart a villain who's causing everyone to suffer from nightmares.
  • Girly Guys
    A17
    Girly GuysJoe and Nero disguise themselves as girl scouts selling cookies.
  • Chili Con Carnage
    A18
    Chili Con CarnageSherman's lives cause more mayhem as he and Ronald try to work as firemen.
  • Drive to School
    A19
    Drive to SchoolClark, his dad, and Zoe take a detour and end up in a gang area.
  • Depreciation to Death
    A20
    Depreciation to DeathHarold and the crew attempt to find the whereabouts of X.
  • Ping Pong Panda
    A21
    Ping Pong PandaMartini attempts to convince Meatballs to play against a panda who's skilled at ping pong.
  • Hootchy Kootchy Haiku
    A22
    Hootchy Kootchy HaikuLester enrolls in a poetry class and must write a haiku.
  • Duel of the Twins
    A23
    Duel of the TwinsThe Circus Twins' performance quickly turns into an argument.
  • Freddie and the Yeti
    A24
    Freddie and the YetiA father and son encounter a yeti while on a hunting trip.
  • The Plasticine Clone
    A25
    The Plasticine CloneThe Manly Bee must stop a group of frog robbers who've discovered a substance that changes into various objects and people.
  • Slumber Party
    A26
    Slumber PartyEric and Trevor attempt to crash Vana's slumber party.
  • Albino I Know
    A27
    Albino I KnowJoe attempts to pass himself off as an albino koala.
  • Cloak & Stagger
    A28
    Cloak & StaggerSherman and Ronald make their rounds as auto repairmen, but Sherman's lives come by again to try and make a mess of things.
  • The Taxable Trap
    A29
    The Taxable TrapHarold finds out X's whereabouts, and his thugs end up kidnapping Ledger.
  • Zombie Clark
    A30
    Zombie ClarkTo fit in more, Clark props himself up to resemble a zombie and quickly becomes popular.
  • The Worst Date
    A31
    The Worst DateA man arrives at his date's house only to realize she's related to monsters.
  • The Voodoo Cursed
    A32
    The Voodoo CursedA witch arrives and curses the town into resenting The Manly Bee.
  • A Daydream in the Life
    A33
    A Daydream in the LifeLester imagines a higher class life after being bored of work.
  • Sputnik to Paris
    A34
    Sputnik to ParisMartini and Meatballs end up being launched to Paris.
  • Acrobuddies
    A35
    AcrobuddiesIt's shown how the two Acrobats met and formed.
  • Close Encounters of the Bird Kind
    A36
    Close Encounters of the Bird KindJoe and Nero end up abducted by aliens.
  • Candy Bandit
    A37
    Candy BanditAs policemen, Sherman and Ronald must catch a thief who is stealing candy in the neighborhood.
  • Ledger Lad Liquidation
    A38
    Ledger Lad LiquidationLedger is rescued by Harold, while X has a backup plan to stop our detective.
  • Doomsday Dog
    A39
    Doomsday DogMaster XOX creates a mutated hot dog for Eric and Trevor to consume.
  • Night at the Office
    A40
    Night at the OfficeThinking his dad is being mauled by zombies, Clark races to the office to save him.
  • Russell's Tussle
    A41
    Russell's TussleMs. Witcherson's pet, Russell, ends up in a feud with the neighbor's pet owl.
  • X-Mas Salmon
    A42
    X-Mas SalmonMartini and Meatballs' winter vacation doesn't go according to plan.
  • Tennis Any 101011?
    A43
    Tennis Any 101011?At the arcade, Lester imagines himself in a tennis match with a robot.
  • Under the Weather
    A44
    Under the WeatherThe Manly Bee must stop a kid who develops a machine that alters the weather.
  • Kiss of the Chameleon
    A45
    Kiss of the ChameleonA chameleon's kiss proves to be a motivation for the Company's dog.
  • Pamplemoose's Playground
    A46
    Pamplemoose's PlaygroundThe backstory of Professor Pamplemoose is revealed.
  • Dam It's Exploding
    A47
    Dam It's ExplodingX captures the crew and reveals his true identity.
  • Moving Target
    A48
    Moving TargetSherman and Ronald's days as movers are nearly crushed by Sherman's lives.
  • Aflevering 49
    A49
    Aflevering 49
  • The New Girl
    A50
    The New GirlA new vampire girl uses her seductive nature to trap Clark.
  • Pop Tarts
    A51
    Pop TartsJoe and Nero disguise themselves as famous pop stars.
  • A Wolf in Geek's Clothing
    A52
    A Wolf in Geek's ClothingAn unpopular high schooler turns out to be a werewolf.

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