Featuring real inventors and their brilliant ideas, the reboot includes eight new episodes, four judges and 24 new inventors. Everyday Edisons connects inventors with a team of mentors who provide invaluable advice in advance of their pitch before a panel of judges. The Everyday Edisons inventors gain insight on how extraordinary ideas are taken from, for example, a sketch on a napkin to a store shelf. Each episode features three inventors, each of whom has been coached by Everyday Edisons mentors including 2019 PBA Player of the Year Jason Belmonte. The mentors offer expert advice and help the inventors refine their pitch before presenting their unique idea to a panel of respected industry professionals. The panel includes Foreman, Ferguson, and Kelly Bagla, CEO of Go Legal Yourself, as lead judges. One winner will be announced at the end of each episode. This inventor will receive a monetary prize of $5,000 plus a chance to work with Edison Nation to bring their product to market. This season will showcase various products ranging from new oral care products for individuals with disabilities to innovative new shovels, blow dryer accessories, 3-dimensional playing cards, customizable blankets, and more.

13 Episodi

  • I'm an Everyday Edison
    E1
    I'm an Everyday EdisonSeason 2 opens with a look at the first-aid bandage, ping-pong, and a cat's scratching post.
  • The Dream Team
    E2
    The Dream TeamA bubble machine, a pet accessory, an alarm clock and a picture-hanging device are among the items examined.
  • Designing Dreams
    E3
    Designing DreamsA cat-post product gets a green light; a new kind of bandage is examined; and a prototype for a new shopping bag is debated.
  • Cat Scratch Fever
    E4
    Cat Scratch FeverThe bandage product gets high-tech packaging; a new prototype for the table game is presented; and industrial designers work on the cat-post product.
  • The Name Game
    E5
    The Name GameThe inventors learn a lesson about what makes products successful; the branding team presents its ideas; work begins on the Web sites and packaging.
  • Drawing and Bread Boards
    E6
    Drawing and Bread BoardsFour new inventors join the competition; a bubble machine gets a new look; a book product is polished; and a pet product is tested with dogs.
  • Squeeze Me
    E7
    Squeeze MeThe fitness product presents a challenge for the team; a prototype is made for the bubble device; and the team has problems with the design of the book product.
  • Tiny Bubbles
    E8
    Tiny BubblesProduct names are revealed for the bubble fountain and the nurses' invention.
  • Ideation Creation
    E9
    Ideation CreationAn alarm clock, a skateboard, an electrical-storage product and a picture-hanging invention are worked on.
  • Engineers Gone Wild
    E10
    Engineers Gone WildThe development team reveals its recent efforts on the latest round of inventions.
  • Prototypes & Web Sites
    E11
    Prototypes & Web SitesBranding and packaging concepts are presented to the inventors.
  • Take My Breath Away
    E12
    Take My Breath AwayThe inventors learn how their products will be marketed.
  • The Happy Beginning
    E13
    The Happy BeginningOne product is introduced to the marketplace.

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