Deafplanet.com

Stagione 2

One day, while goofing around in a museum rocket display, our hero Max, somehow managed to launch himself into space. After a giddy ride, he crashed into the home of Kendra, a Deaf teenager, and inhabitant of Deaf Planet. Max is at first confused by the sign language used on the planet, but is helped by his ship's Wondrous, Indispensable Language MAchine (WILMA), a robot capable of interpreting every language in the universe. Kendra promises to get Max home with the help of the many wise and eccentric inhabitants of Deaf Planet.

Dove guardare Deafplanet.com • Stagione 2

10 Episodi

  • Bad Vibrations
    E1
    Bad VibrationsWhen Kendra's attention is diverted away from Max to her friend Hank, Max tries to get her attention in any way possible. When a dance-off between Max and Hank at Kendra's birthday party gets out of hand, it's Max who thinks quickly to save the party from all of the bad vibrations.
  • Purple Hayz
    E2
    Purple HayzAfter a lesson from the Infomatic teaches the gang about complementary colours they get word that a confused Moggle Bear is attacking Aunt Leona's house. Thinking quickly, the gang uses the colour wheel to help the Moggle Bear get over its confusion and save the house.
  • Reflex Effects
    E3
    Reflex EffectsMax is slacking off from ship repair to play video games, claiming the help his reflexes. Realizing that Max is lying, Kendra and WILMA enter Max in the Deaf Planet dodgeball championships. Max wins the big match, by accident, and realizes video games won't get him home - no matter how fun they may be.
  • See-Thru Me Too
    E4
    See-Thru Me TooWhen Aunt Leona's bird, Blinky, is trapped in an underground cave Max and Kendra volunteer to help rescue it. They realize that Blinky is hiding and must be lured out with its favourite food, the palooka root. With the help of the Infomatic, they learn how to find the translucent palooka root and lure Blinky to safety.
  • Learn or Burn
    E5
    Learn or BurnMax is collecting sand to help fix his ship on a visit to the beach. Kendra warns him that he'll get sunburn if he doesn't apply some sunscreen - by the time Max learns his lesson, it's too late and WILMA and Kendra must give Max more sand than he can handle to save him from himself.
  • Buzzing Off
    E6
    Buzzing OffWhen Max scares away the only bee in Kendra's garden, she becomes worried that her flowers may not be pollinated and grow. Thinking fast, Kendra uses the Infomatic to learn about pollination and the gang becomes bees themselves in order to keep Kendra's garden alive and well.
  • Eye Spy
    E7
    Eye SpyWhen Aunt Leona's glasses are broken, Kendra suggests they make her some new ones. With a quick lesson from the Infomatic, they learn about lenses and travel off to the Crystal Caverns where they might see through a monster to find just the right lens.
  • Power Trip
    E8
    Power TripWhen Max's insistence that there's plenty of power to go around causes a power outage, he risks losing the information on his ship that's needed to return to Earth. With precious little time, Max, Kendra and WILMA seek out a form of energy that won't run out and learn that power is fleeting if not conserved.
  • Shake N' Quake
    E9
    Shake N' QuakeWhile out in the hoverpod to fix a broken piece of art, Max, Kendra, and WILMA decide to take a break on a mountain top. Unfortunately, they are placed in danger by an earthquake and must act quickly to avoid being splattered onto a canvas themselves.
  • What Goes Up, Must Come Down
    E10
    What Goes Up, Must Come DownWhile on a trip to the fair, Max learns about gravity after failing to impress Kendra at the hammer strike game. Later, when the trio find themselves suspended in mid-air on a ride, they must use quick thinking and the help of gravity to get them down.

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