Geared for children ages 5-8, "Odd Squad" follows two young agents, Olive and Otto, who are part of an agency that seeks to save the day using math when odd things happen.
Kde se dívat na Zvláštní skvadra • Odd Squad UK
24 dílů
Odd Ones In, Part 1
D1
Odd Ones In, Part 1With a spike in oddness in the UK, Department of Help agent Ozzie suggests they send for help from the best agent in the world.
Odd Ones In, Part 2
D2
Odd Ones In, Part 2With a creature on the loose, and Captain O unable to help, Ozzie and Orli must work together to capture it and save HQ.
A Dish Served Odd
D3
A Dish Served OddWhen things start turning into delicious puddings, Ozzie and Orli are taken on a tour of the town, which leads them to... a tour of the town.
Odd Jubilee
D4
Odd JubileeOdd Squad UK is celebrating its jubilee, but the party can’t get started until Orli locates the missing Ozzie, who has a bad case of the Saturdays.
The New Ozzie
D5
The New OzzieOzzie is torn between helping his replacement, Opie, on her first day manning the Odd Squad Department of Help desk, and an important mission with Orli and Onom.
Bad Luck-itis
D6
Bad Luck-itisWhen Ozzie catches bad-luck-itis, Orli and Osgood must go on a magical quest to find the ingredients for the antidote before his increasing bad luck blows apart HQ.
The Triangle Sisters
D7
The Triangle SistersWhen a museum has square objects stolen and two villains obsessed with triangles are seemingly involved, Orli and Ozzie investigate how the villains can be related to the crime.
Miss Information
D8
Miss InformationVillain Miss Information is using graphs to spread falsehoods about Odd Squad, which is leading to the public not trusting them. Can Captain O get the public back on side?
A Dicey Situation
D9
A Dicey SituationOver a board game, Captain O takes Ozzie and Orli back to her time at sea with the case of villain Dottie Dubloon and how she used dice to throw Odd Squad off.
Lift Off
D10
Lift OffOrli has rescued a clam which needs to be returned to its home in the 60th dimension via a portal on the 60th floor. However, to get there, she must negotiate HQ’s odd lift network.
A Tour of Odd Squad
D11
A Tour of Odd SquadOpie leads her first public tour through HQ, but when Orwell discovers one member of the tour group is a villain, they must work out who it is before it’s too late.
Club 37
D12
Club 37When the exclusive Club 37 opens up in HQ, Orli and Ozzie set out to crack 37 cases so they can enter it. But with more fun clubs opening, will the agents’ club obsession get the better of them?
Odd Way Round
D13
Odd Way RoundTwo strange villains team up to stop Orli from making it to her Odd Squad UK exam so that she will fail and be sent back to Niagara Falls.
Strictly Odd Dancing
D14
Strictly Odd DancingIn this musical episode, agents Ostin and Olyla tell the story of their face off against The Music Maestro, and how they learnt to sing and dance to solve cases.
Villain of the Year
D15
Villain of the YearWhen the Odd Squad realise two dastardly villains are set to win Villain of the Year, they attempt to help a less frightening foe to victory.
Planes, Trains and Oddmobiles
D16
Planes, Trains and OddmobilesWhen he's unable to use the tube system, Onom has to use different types of transport to get 15 creature eggs to Orli and Ozzie before it’s too late.
Part of the Furniture
D17
Part of the FurnitureOrli takes on too many jobs. She must juggle questioning a villain, changing the watermelon, and her commitments to various Odd Squad societies on the same day.
The Odd Ness Monster
D18
The Odd Ness MonsterOrwell and Onom must protect the world against Odd Squad’s greatest secret: a giant monster that sleeps in the basement and will wake up at some point this year.
Oddtober the Thirteenth
D19
Oddtober the ThirteenthWhen some villains are invited into HQ for the annual Oddtober the 13th holiday, Orli and Ozzie find they’re a tough bunch to please.
Agent Overhill's Last Day
D20
Agent Overhill's Last DayIt’s the legendary Agent Overhill’s last day at Odd Squad, and their mysterious nemesis is still causing oddness. Can Orwell help Overhill finally catch Villain X?
The Other Ozzie
D21
The Other OzzieOrli and a different Ozzie from a movie star dimension need to stop a villain who’s making the town go purple one person at a time.
Three is the Oddest Number
D22
Three is the Oddest NumberKid villains The Terrible Three plot to steal three shapes from Odd Squad gadgets in the next phase of their plan to stop Odd Squad for good.
Should Odd Acquaintance Be Forgotten, Part 1
D23
Should Odd Acquaintance Be Forgotten, Part 1When villains break into Odd Squad HQ, the agents must figure out where they're heading before they unleash oddness everywhere.
Should Odd Acquaintance Be Forgotten, Part 2
D24
Should Odd Acquaintance Be Forgotten, Part 2With oddness unleashed in HQ and across town, Ozzie and Orli must find enough agents to help shut the containment units.