The adventures of Punky Brewster and her pet Glomer, who was a magical leprechaun gopher.

Kde se dívat na It's Punky Brewster • Řada 1

26 dílů

  • Punky to the Rescue / The Quartersize Quarterback
    D1
    Punky to the Rescue / The Quartersize Quarterback"Punky to the Rescue" - Punky convinces Henry to take a skydiving photo job in Florida, only for Henry to get lost in swamp, leaving Punky feeling guilty that she has led Henry to be captured by a swamp monster. "The Quartersize Quarterback" - Glomer gives Allen the abilities of a pro football player causing Allen to win a spot on the Chicago Bears roster, but Glomer later confides in Punky that the magic spell lasts only for a limited time.
  • The Quartersize Quarterback
    D2
    The Quartersize QuarterbackTHE GOLD RUSH - Glomer accidentally releases an evil leprechaun, Bad Barney, from the plate he was imprisoned in for stealing the gold from Glomer's home world of Chaundoon. Barney then goes on a gold stealing spree. PHAR OUT PHAROAH - Margaux buys a necklace that turns out to be an Egpytian artifact. When Glomer takes the kids to ancient Egypt to return it, Margaux is mistaken as the princess Tut Tut.
  • The Gold Rush / Phar Out Pharoah
    D3
    The Gold Rush / Phar Out PharoahPRETTY UGLY - Punky talks Margaux into attending dweeb Avery Bigelow's dad's party so that Punky can win a photo job for Henry. While primping Margaux up, Glomer prepares a facial that turns Margaux's face into an ugly mess forcing Punky to disguise herself as Margaux until the facial wears off. GLOMER'S STORY - Punky recalls the day she met Glomer.
  • Phar Out Pharoah
    D4
    Phar Out PharoahBRANDON THE DIALOGUE DOG - When Glomer gives Punky's dog Brandon the ability to talk, a sleazy magazine reporter takes notice and steals Brandon with the hopes of getting rich. WINNING ISN'T EVERYTHING - Punky and her friends get locked in a department store after closing time while attempting to win a new television.
  • Pretty Ugly / Glomer's Story
    D5
    Pretty Ugly / Glomer's StoryGlomer accidentally frees a bad leprechaun, Bad Barney, from a plate he was imprisoned in for stealing Chaundoon's gold. Barney goes on a gold-stealing spree.
  • Glomer's Story
    D6
    Glomer's StoryPunky recalls the day she met Glomer.
  • Brandon the Dialogue Dog / Winning Isn't Everything
    D7
    Brandon the Dialogue Dog / Winning Isn't EverythingMargaux buys a necklace which Glomer learns is an Egyptian artifact. Glomer takes the kids to ancient Egypt to return it, where Margaux is mistaken as the princess Tut Tut.
  • Winning Isn't Everything
    D8
    Winning Isn't EverythingThe kids try to win a new TV set at a department store contest and get locked in the store after closing time.
  • Punky Wise and Pound Foolish / A Small Mistake
    D9
    Punky Wise and Pound Foolish / A Small MistakePunky talks Margaux into attending dweeb Avery Bigelow's dad's party so she can win a photo job for Henry. In primping Margaux up, Glomer prepares a facial that turns Margaux's face into a glomley face. Punky has to disguise herself as Margaux until the facial wears off.
  • A Small Mistake
    D10
    A Small MistakeGlomer's beverage makes the kids shrink.
  • Return to Chaundoon
    D11
    Return to ChaundoonThe rainbow gateway to Chaundoon appears, and Glomer can finally go home. Glomer takes Punky with him only to find his parents, along with all the other residents of Chaundoon, asleep due to the town's clock being stolen.
  • Return to Chaundoon / Christmas in July
    D12
    Return to Chaundoon / Christmas in JulyPunky recalls the day she met Glomer.
  • Halloween Howlers / Fish Story
    D13
    Halloween Howlers / Fish StoryGlomer gives Punky's dog Brandon the ability to talk. A sleazy magazine reporter notices it and dognaps Brandon with the dream of getting rich.
  • The Perils of Punky
    D14
    The Perils of PunkyGlomer transports the kids into an adventure movie.
  • Glomer Punks Out
    D15
    Glomer Punks OutGlomer enters a musical contest adopting a punk persona and wins. A sleazy manager takes notice and signs Glomer to a U.S. tour. Punky has to find a way to break Glomer's contract.
  • Louvre Affair
    D16
    Louvre AffairGlomer fools around and turns Henry into a statue of Julius Caesar, which is sent from Chicago to Paris. Problems worsen when the Louvre's curator declares him a forgery, and Punky must save Henry before he is smashed to pieces
  • Growing Pain
    D17
    Growing PainPepperoni pizza makes Glomer sneeze, and every time he sneezes he grows. Punky tries to find a way to reduce him before his size gives him away.
  • Double Your Punky
    D18
    Double Your PunkyWill the real Punky Brewster please stand up?: While Punky is at a school picnic, Glomer creates a clone of her from a photo to keep him company at home. But he creates an obnoxious Punky who escapes. In his confusion, Glomer zaps the sweet Punky back into the photo and throws it away.
  • Spellbound
    D19
    SpellboundPunky makes the national spelling bee. To help her out, Glomer zaps a bee with the ability to make people spell out words when it lands on them. Punky refuses because that would be cheating, so Glomer lets it go leading the kids to disrupt a senator's picnic.
  • The Shoe Must Go On
    D20
    The Shoe Must Go OnGlomer makes Cherie a pair of shoes that help her to dance. School diva Leonora Crump wants them for herself.
  • Switchin' Places
    D21
    Switchin' PlacesGlomer's beverage gets spilled on the kids, causing them to shrink. They are pursued by a cat who is on the scent of the tuna and banana sandwich in Allen's pocket.
  • How the Midwest Was Won
    D22
    How the Midwest Was WonIn 1803 Chicago, Punky, Allen and Glomer run afoul of poacher Pierre LePelt.
  • Any Wish Way You Can
    D23
    Any Wish Way You CanThe wish spell Glomer intended for Punky hits Margaux instead. Margaux uses one of the wishes that she were a queen and the others are her servants. Punky conspires to make Margaux use her last wish to get everyone home.
  • The Bermuda Tangle
    D24
    The Bermuda TangleGlomer takes the kids to a deserted tropical island and then loses his powers after getting hit on the head by a coconut. In the interim, Cherie and Allen build a shelter, Margaux looks for a hotel and Punky builds a raft.
  • Unidentified Flying Glomer
    D25
    Unidentified Flying GlomerPunky has to keep Glomer in the tree house after an animal groomer spots him chasing a bird and Henry spots him in the house thinking he's a rat.
  • Fish Story
    D26
    Fish StoryPunky wants to win the role of a mermaid in a school play over Margaux, so Glomer goes one better. He turns Punky into an actual mermaid.

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