One day, while goofing around in a museum rocket display, our hero Max, somehow managed to launch himself into space. After a giddy ride, he crashed into the home of Kendra, a Deaf teenager, and inhabitant of Deaf Planet. Max is at first confused by the sign language used on the planet, but is helped by his ship's Wondrous, Indispensable Language MAchine (WILMA), a robot capable of interpreting every language in the universe. Kendra promises to get Max home with the help of the many wise and eccentric inhabitants of Deaf Planet.

Kde se dívat na Deafplanet.com • Řada 1

10 dílů

  • To Air is Human
    D1
    To Air is HumanMax tries being his breath, in preparation for his flight back to Earth, but fails miserably. Trapped in a whale, the team worries about breathing, until Kendra materializes plants.
  • The Clever Lever
    D2
    The Clever LeverWhen Kendra's Aunt Leona is squashed beneath one of her own prize-winning mega melons, it's Kendra, Max, and WILMA, to the rescue. Unfortunately, the melon is too much for even them, and some extra help must be leveraged._________________________________
  • The Itch
    D3
    The ItchWith the professor suffering from an incurable itch, Kendra, Max, and WILMA agree to be shrunk down to investigate the problem. Ready for almost anything, they are still shocked with what they discover at the source.
  • Muscle Mania
    D4
    Muscle ManiaMax has grown weak from sitting around Kendra's loft and must work to regain his Earthly physique. With Kendra and WILMA in his corner, he must find the eye of the tiger to avoid being shown up by a slippery slug.___________________________________
  • Lightning the Load
    D5
    Lightning the LoadContinuing on their quest to repair Max's ship, Kendra and Max head out in their hoverpod in an attempt to harness the power of lightning. Always looking to have fun while they learn, what better way than to fly a kite in a thunderstorm?_____________________
  • Math-O-Maniac
    D6
    Math-O-ManiacA glitch in the repair process activates the auto-destruct function on Max's ship. Max and Kendra must quickly hone their multiplication skills to disarm the system and save their skins.
  • Max Overdrive
    D7
    Max OverdriveWhile examining new guidance systems, Max realizes he'll have to learn to sign to steer a ship on Deaf Planet. In his quest to avoid another hoverpod crash, he learns how sign language was introduced into his favourite sport - baseball._______________________
  • I'm Stuck on You
    D8
    I'm Stuck on YouWith a pocket full of change to buy a new engine for his ship, Max heads off to the rocket wrecking yard with Kendra and WILMA. Unfortunately, a lesson in electromagnets leaves Max's plans up in the air.__________________________________________
  • Heat
    D9
    HeatWhen Max sets off the security system on a trip to the art gallery, the trio find themselves in a hot spot. Now, they must use their knowledge of expanding and contracting metals (and a refrigerated robot) in order to beat the heat.________________________________________
  • The Silent Giant
    D10
    The Silent GiantWhen Max sets off the security system on a trip to the art gallery, the trio find themselves in a hot spot. Now, they must use their knowledge of expanding and contracting metals (and a refrigerated robot) in order to beat the heat.___________________________________

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