TV-Y
Follows the mischievous adventures of a Monkey by the name of George.

Kde se dívat na Zvědavý George • Řada 6

20 dílů

  • School of Dance
    D1
    School of DanceEveryone in the country is excited about Allie's big dance party. Everyone, that is except Bill, who wants to avoid going to the party because he can't dance. George sees Mr. and Mrs. Renkins practicing the box step for the dance and that's when he decides that all he needs to do is teach Bill to dance. But George can't seem to figure out how to teach Bill unable to speak. That's when he decides that maybe, if a map can tell you how to get someplace, maybe he can make one to tell Bill and the others who also want to dance. All he has to do is figure out how to design the map to show which foot is left and right, which steps are small and big, and where to move your feet.
  • Curious George Sounds Off
    D2
    Curious George Sounds OffSteve's pet hamster, Hogie, is on the loose in the city streets with nothing but a small video camera tied to his back. It's mystery movie night at Chef Pisghetti's restaurant. But the big mystery really begins when Chef Pisghetti's cookbook suddenly vanishes! A fan of Detective Basil Know-it-All, George understands thatclues are the key to solving a mystery.
  • George Buys a Kite
    D3
    George Buys a KiteA bored George and Allie decide to make a ginormous sculpture of Bill's sprained thumb. The duo quickly run out of clay and turn to less conventional art supplies. Betsy's "Out of Sight Shapes" entry for the photo contest is sure to win first prize--that is until George and Steve accidentally ruin her pictures.
  • Train of Light
    D4
    Train of LightLittle monkeys love to dance, which is why George can't wait for Allie's dance party. When Bill announces he's leaving town because he doesn't know how to dance the box step, George creates a footsteps dance step map to help. Chef Pisghetti is distraught: his chickens won't lay any eggs! After spending a night in the chicken coop, George discovers that the chickens aren't sleeping and are too tired to lay eggs.
  • Auctioneer George
    D5
    Auctioneer GeorgeGeorge and Marco are attending their first-ever auction in the city. The Man has to explain to George that in an auction you don't buy the items, you bid on them. And the person with the highest bid at the end wins the item. George has been given a dollar to bid on whatever he wants and he winds up bidding on and winning a pair of red mittens. Unfortunately, George later finds out that the mittens cost $101.00 not $1.00. Without the money to pay for the mittens, he has to re-auction them. Nobody at the auction seems to want the mittens but George remembers that Mr. Glass had his eyes on the same mittens.
  • Sock Monkey Opera
    D6
    Sock Monkey OperaGeorge, the Man, Aunt Margret, and Steve are going to see one of Betsy's favorite operas, Hansel & Gretel, but Betsy has to stay home because she has the chickenpox. When George sees the opera, he really enjoys it and feels sorry for Betsy having missed it. So, since he had gotten a copy of the music from the opera, he decides to recreate it for Betsy. He soon finds out he has trouble playing all the parts, so he decides to make sock puppets of all the characters and draw the scenery. Now all George has to do is find a way to control the scenery as well as the characters.
  • Hamster Cam
    D7
    Hamster CamSteve is appointed head of Pretty City Committee Pod 7 on a mission to lead George, the Man with the Yellow Hat, Aunt Margaret, Betsy, and Charkie to clean up litter in their neighborhood. But where others see trash, George sees treasures hidden in alleys, sidewalk, and recycling bins. One cold winter's day, George and the Man with the Yellow Hat find an unexpected houseguest living in their country home -- Jumpy Squirrel!
  • The Great Monkey Detective
    D8
    The Great Monkey DetectiveAfter a gust of wind destroys their kite, George and Bill are determined to buy the Ultimate Kite on display at Ada & Luke's country store. During a trip to Mabel's Department Store, George helps wrap presents, watches himself on TV, rides the escalator, and becomes fascinated by a lamp that casts a shadow of a moving train onto the wall.
  • George and the Giant Thumb
    D9
    George and the Giant ThumbIt's George's lucky day when the Man with the Yellow Hat wins tickets to a Bonnie Smooth concert over the radio. But at the radio station, George's luck turns when he accidentally locks himself into the DJ booth just as Bonnie Smooth herself is scheduled to call in for an interview. While visiting the Quints during their desert vacation, George is thrilled when his new Native American friend makes a colorful sand painting of the happy monkey.
  • Shutter Monkey
    D10
    Shutter MonkeyGeorge always has the time to stop for a good picture with his friend The Man With the Yellow Hat. When Betsy takes his picture, she says she is entering a children's photography contest. Her pictures all have a basic shape hidden somewhere in them. She takes George to her apartment and shows him how she downloads the pictures on to her computer and prints them out. After a freak accident, Steve winds up destroying all of her pictures. So he sends George to take new ones while he distracts Betsy. George remembers how all of the pictures have a basic shape and must find those shapes to get those pictures.
  • Wind Symphony
    D11
    Wind SymphonySomething unique is coming to the roof of George's Apartment Building-a symphony made out of wind put on by Mr. Zoobel and sponsored by Mr. Glass. The only propblem is that Mr. Zoobel does not know how to put on a wind symphony. Mr. Zoobel wants a loud "Bong!", a long "Whoo", a "Tink-tink-tink", and lastly a nice "Snap!", and George may be just the monkey to help. All he needs are ordinary household objects, and wind.
  • George and Allie's Automated Car Wash
    D12
    George and Allie's Automated Car WashOn a sunny Saturday afternoon in the country, George and The Man normally wash the cars, The Man's big car and all of George's toy cars. But today they are doing something a little different and getting the car washed, at the country town's new automatic car wash. George and Allie are fascinated by how the car wash works and how it pulls the car through a line of different operations in a set order. When they get home, George and Allie decide to build an automatic car wash of their own to wash George's toy cars.
  • Feeling Antsy
    D13
    Feeling AntsyOne morning in the city, a breakfast mishap leads to a mess of food all over the floor of the apartment. The Man leaves George to clean it up before ants come into the apartment because "Once ants come into an apartment you can never get rid of them." Sure, enough, George finds one ant, then two, then an entire army, and Hundley's quest for a clean hallway leads him into George's apartment. Now George and Hundley have to work together to find how to get rid of the ants without hurting them and stop more ants from coming. Turns out, they discover that ants are scavngers-they will constantly move to find food, no matter where it is.
  • Maple Monkey Madness
    D14
    Maple Monkey MadnessIt's a winter morning in the country, the perfect time for pancakes, but George and The Man seem to be out of syrup! The Man tells George that syrup comes from trees, but not growing ON them, growing IN them! You just have to tap the trees. Unfortunately George and Allie cannot get any syrup to come out no matter how hard they tap the trees. Then Mr. Renkins shows them that to tap a tree you need a few tools and a small hole in the tree, and once you do that, a small liquid starts dripping out of the tree. But this liquid is gray and very bitter, not like syrup, because as Mr. Renkins explains, it is sap, and needs to be boiled into syrup.
  • DJ George
    D15
    DJ GeorgeGeorge and The Man With the Yellow Hat are excited because The Man's favorite jazz musician, Bonnie Smooth is coming to town and Howlin' Hal, the DJ at the local radio station is giving out front-row tickets to her concert. George and The Man win the tickets and go to the local radio station to claim them, where Howlin' Hal shows George how the radio station works. In a mishap, George winds up locked inside the DJ room with Howlin' Hal and The Man locked out and Bonnie Smooth about to call in to the station to debut her new song! The two need to find a way for George to take the call and broadcast it.
  • Curious George Paints the Desert
    D16
    Curious George Paints the DesertGeorge, The Man With the Yellow Hat, and Mr. and Mrs. Quint are going to the desert to dig for fossils. When they arrive, George meets an Indian chief named John, who shows him how he paints out of desert sand colored with natural chemicals. John paints a picture of George in the sand but a few bunnies come and eat his painting! After John leaves to help The Man and Mr. Quint, George decides to make his own sand paint and paint his own picture. George soon finds that all the sand in the desert is the same shade of light brown, but he discovers how fruits and vegetables can be used to color the sand. He also needs to make sure that the sand is dry so it can flow from his hands. Once he figures out the recipe for good colored sand paint, he just needs to find a way to stop it from blowing away in the desert sand, and to make it bunny-proof.
  • No Knowing Gnocchi
    D17
    No Knowing GnocchiChef Pisghetti has a problem and it has stopped him from cooking his pasta al dente, Gnocchi seems to be running away from the restaurant during the day for no reason at all, and it began after the chef did some cleaning up around the place to stop her from scratching a few items, including the restaurant's wooden back door. George decides to follow her around to see where she is going all day and every day. He finds Gnocchi at a shipyard scratching bags of rice, the park scratching a tree, dump scratching cardboard, the construction site scratching a painted canvas and a Mexican restaurant scratching a menu board, which has the chef worried that Gnocchi now prefers Mexican food. George later discovers that all the things she has been scratching feel the same as a few items the chef threw out, so he needs to create a new area of items that feel the same so she can stay around the restaurant.
  • Here Comes the Tide
    D18
    Here Comes the TideGeorge and Marco have gone on vacation with Professor Wiseman and The Man with the Yellow Hat to the beach. They have all come for a vacation on the beach as well as to observe the tides and the tidal pools. Professor Wiseman explains to George and Marco that in ancient times, items left on the beach had been buried by the tides almost like buried treasure, leaving George and Marco to try to bury a box of treasure on the beach themselves, including Marco's favorite toy, Silverwolf, a small silver plastic wolf. They later decide to locate and dig up the treasure but they can't seem to find it, and the water is deeper than it was before. They also get distracted by a friendly and playful dolphin in the water. They later see how the tides constantly change the shore and how they are always moving, even surfacing the treasure they couldn't find before.
  • Junky Monkey
    D19
    Junky MonkeyIt is Pretty City Day in the Big City. George is a member of Steve's pod, a group of people that will help clean up the city, and his group has been assigned to clean up George's street! The winner gets their face on a poster. George begins his work cleaning the city but a lot of the things he sees being thrown out are amazing, too amazing to put in the trash. When he decides to bring those things home, he winds up with more keepsakes than trash! That's when The Man With the Yellow Hat explains that a collection is made up of things that are related or the same, like his collection of pig sculptures. Now George has to decide what to keep and what kinds of the same things to keep.
  • Jumpy Warms Up
    D20
    Jumpy Warms UpIt is a record-setting winter in the country-one of the coldest in recent years! Even Jumpy, normally an outdoor animal has to find refuge in George and The Man's Country House. The Man himself finds though, that the country house seems to be extra cold. He then finds that the house has several small holes in the walls, and others areas where cold air, and the occasional squirrel can leak in. He decides that he needs to insulate the house, because insulation is designed to keep a house warm, and unfortunately, sealing up all those holes makes Jumpy unwelcome. Feeling sorry for him, George decides to make a fully insulated house for Jumpy that will keep him warm and happy all winter.
  • Frank WelkerGeorge / Bill's Bunnies (voice)
  • Jeff BennettThe Man with the Yellow Hat (voice)
  • Rino RomanoNarrator (voice)
  • Jim CummingsJumpy Squirrel (voice)
  • Rob PaulsenCharkie (voice)
  • Kath SoucieThe Renkins (voice)
  • E. G. DailySteve (voice)
  • Annie MumoloBill (voice)
  • Dee Dee GreeneGnocchi (voice)
  • Lara Jill MillerAllie Whoops
  • Jon ShapiroVýkonný producent
  • David KirschnerVýkonný producent
  • Ron HowardVýkonný producent
  • Carol GreenwaldVýkonný producent
  • David WilcoxProducent
  • Jacqui DeeganProducent
  • Brian GrazerVýkonný producent
  • Dorothea GillimVýkonný producent
  • Ellen CockrillVýkonný producent
  • Dr. JohnTheme Song Performance

Získat Plex na Vaše zařízení

Zdarma na 20+ platformách. Vyberte tu svou.
Zobrazit všechna podporovaná zařízení →