BalamoryŘada 3

This article contains episode information and plot summaries from the television show Balamory.

Season Three was broadcast in 2004.

⁕Main cast are listed on the main Balamory page.

Kde se dívat na Balamory • Řada 3

63 dílů

  • Oh Dear
    D1
    Oh DearEdie wants to go deer spotting with PC Plum, but when she finds out Archie has her tent and his nephews are enjoying using it, Archie suggests another way – by dressing up as a pantomime horse. This new plan however causes trouble around Balamory.
  • Plonk Blocks
    D2
    Plonk BlocksJosie Jump searches for special building blocks to help her tell a fairground story.
  • Postcards
    D3
    PostcardsPenny gets distracted by watching a football match, and forgets to make an important order for the shop.
  • Suzie's Flying Lesson
    D4
    Suzie's Flying LessonSuzie takes a flying lesson, but needs someone to go with her so they can tell the children what the island looks like from the air.
  • Beach Bonanza
    D5
    Beach BonanzaMiss Hoolie faces a dilemma when she makes too many promises of taking people to the beach.
  • Sausages
    D6
    SausagesEdie has so much to do, and is so caught up on rushing tasks in order to prepare for a visit to the farm with the children that she forgets to close her bus door and the sausages she bought are taken. Who has stolen them?
  • Gospel Choir
    D7
    Gospel ChoirPC Plum organises a gospel choir performance at the nursery. But he spends so much time practicing his singing that he neglects his police work – leaving Penny to solve a mystery involving missing flowers.
  • Ballet
    D8
    BalletJosie asks Miss Hoolie to help think of a ballet the children might enjoy watching her class perform.
  • Tantrums
    D9
    TantrumsArchie keeps getting angry when things aren't going the way he wants. However, there is someone in Balamory to help him calm down.
  • Spaghetti Day
    D10
    Spaghetti DayIt is PC Plum's Birthday, and he promises to take Miss Hoolie to an Italian restaurant to celebrate. However, after getting caught up on work, they both miss the ferry. What can they do?
  • Buggies and Prams
    D11
    Buggies and PramsJosie is meant to be taking the mums and toddlers with their buggies and prams to the soft play centre in the big city, but is worried that she'll get lost.
  • Couch Potato
    D12
    Couch PotatoEdie is tired out, she is having to do favours for Archie. When they both get wiped, who will help them get back on their feet again?
  • Horsepower
    D13
    HorsepowerMiss Hoolie and her visitors are meant to tour Balamory on Edie's bus, but it develops a problem that even Archie can't fix.
  • Broken Down Bus
    D14
    Broken Down BusPC Plum is really looking forward to umpiring the cricket match, but he has a flat tyre. Who can help him?
  • Five a Side
    D15
    Five a SideSuzie organises a five-a-side football match, but she doesn't know how to play football.
  • The Street Party
    D16
    The Street PartyThe nursery holds a street party, but Miss Hoolie and Spencer worry that it's too cold for anyone to come.
  • The Rhyme Machine
    D17
    The Rhyme MachineArchie invents a fantastic rhyme machine, but he doesn't know what it should be used for. Josie Jump gets so excited about testing his new invention, but who can help Archie put the finishing touches to it?
  • Paper Chase
    D18
    Paper ChaseMiss Hoolie wants Spencer to paint a large picture of Balamory for the nursery wall.
  • Lost Then Sorted
    D19
    Lost Then SortedPC Plum is on the case when many things start to go missing in Balamory, but he is surprised to discover who the culprit is.
  • Whale of a Day
    D20
    Whale of a DayPC Plum arranges to take Miss Hoolie whale-watching.
  • The Boat Race
    D21
    The Boat RacePenny Pocket organises a boat race for her sailing company.
  • Reflections
    D22
    ReflectionsA puddle inspires Archie to create a reflecting machine.
  • The Lost Bicycle
    D23
    The Lost BicyclePC Plum's bicycle goes missing and he investigates its disappearance.
  • Pirate Radio
    D24
    Pirate RadioPC Plum investigates strange emanations coming from his police radio, and from taps and kettles all over Balamory.
  • Seaside Inside
    D25
    Seaside InsideIt's a rainy day, so the café is packed with people. PC Plum cancels his bird-watching plans to do crowd control. The children want to go to the beach, but the rain is preventing them. What can they do?
  • Marching Band
    D26
    Marching BandSuzie organises a street parade.
  • Hub Caps
    D27
    Hub CapsPC Plum finds a lot of old hubcaps but doesn't know what to use them for.
  • Anansi
    D28
    AnansiJosie Jump decides to tell the children a story about Anansi the Spider, although Miss Hoolie appears to be arachnophobic.
  • The Fiddle Player
    D29
    The Fiddle PlayerToday, the famous fiddle player Shiona Docherty comes to visit Miss Hoolie. Shiona and Spencer give the nursery children a concert.
  • The Pixie Picnic
    D30
    The Pixie PicnicSpencer organises a Pixie Picnic. He has prepared some Pixie costumes, but has forgotten to prepare the games.
  • Otters
    D31
    OttersJosie is frustrated with all the litter around Balamory. She starts a campaign to discourage it, but soon finds out what is happening.
  • Whale Bank
    D32
    Whale BankA lot of money has been left on Edie's bus, and she is unsure about what to do with it.
  • Party Games
    D33
    Party GamesArchie invents a party pack, but he soon realises that it looks dull and boring.
  • The Clown
    D34
    The ClownGiggles the Clown is performing at the nursery today, but, rather carelessly, he has lost his make-up, juggling balls, magic wand and the rest of his clown stuff.
  • Anyone for Tennis?
    D35
    Anyone for Tennis?PC Plum tries to solve the mystery of why coloured spots have suddenly appeared around town.
  • Sand Shapes
    D36
    Sand ShapesPC Plum learns how important it is to be responsible when he tries to juggle his job with helping out at the nursery.
  • Leaking Roof
    D37
    Leaking RoofIt is raining in Balamory, and when the drips in the nursery become too much, who will come to the rescue?
  • Noise Annoys
    D38
    Noise AnnoysSpencer is full of beans, but not everyone shares his enthusiasm for the day.
  • The Juggler
    D39
    The JugglerJosie's juggling friend comes to visit the nursery.
  • A Ship at the Bottom of the Sea
    D40
    A Ship at the Bottom of the SeaArchie finds an anchor from an old ship at the bottom of the sea.
  • Light Festival
    D41
    Light FestivalEdie hears some strange noises outside her house this morning.
  • Vibrations
    D42
    VibrationsEdie hears some strange noises outside her house this morning.
  • The Love Letter
    D43
    The Love LetterWhen Edie comes to Miss Hoolie's house to help feed her cat, Ted, the house is in a mess and there is no sign of the cat.
  • Bedtime
    D44
    BedtimeArchie gets confused by his latest invention; a wakeup machine, but someone helps him find a solution.
  • Ten Pin Bowling
    D45
    Ten Pin BowlingChaos reigns when fun and games get out of control at Miss Hoolie's house.
  • The Storyteller
    D46
    The StorytellerA storyteller has come to the nursery to tell the children a tale about a Leprechaun.
  • The Puddle Walk
    D47
    The Puddle WalkPC Plum takes the children on a puddle walk in the forest.
  • The Dentist
    D48
    The DentistArchie has a new invention to help him organise his day.
  • Guide Dog
    D49
    Guide DogIt's a foggy day in Balamory, and someone has to lead the way.
  • Counting
    D50
    CountingIt's a crazy golf day in Balamory, but who is winning?
  • Bring and Tell Day
    D51
    Bring and Tell DayIt is Bring and Tell Day at the nursery, and PC Plum is in for a surprise!
  • The Stick Up
    D52
    The Stick UpIt's Sports Day at the Balamory Nursery. When Suzzie’s money sticks to PC Plum, it inspires Penny for games the children can play.
  • Hospital Radio
    D53
    Hospital RadioSuzie trains Penny to be the next hospital DJ.
  • The Lost Cow
    D54
    The Lost CowPC Plum investigates the disappearance of Roddy Macleod's cow, Alison.
  • I Want a Dog
    D55
    I Want a DogSuzie and Penny take Miss Hoolie to the dog's home to see Tootsie.
  • Train Ride
    D56
    Train RideThe Balamory Choir is going on an outing, but someone creates a muddle.
  • Blossom
    D57
    BlossomSpring is in the air, but Spencer is too busy to stop and notice.
  • The Flicker Book
    D58
    The Flicker BookJosie wants to teach everyone how to tell a story, so Spencer gives her a hand.
  • Spooks
    D59
    SpooksIt's a foggy day in Balamory and Edie tells Archie he's ironing some blankets for ghosts.
  • Sandcastle Competition
    D60
    Sandcastle CompetitionA very important person is coming to judge a sandcastle competition at the beach, but will they arrive on time?
  • The Actor
    D61
    The ActorArchie is very impressed with Miss Hoolie's special guest.
  • Steam Tractor
    D62
    Steam TractorPC Plum delays his outing with Miss Hoolie while he investigates a mystery object.
  • Skiing
    D63
    SkiingIt's a snowy day in Balamory and Josie goes missing. Spencer needs to find her so the band can play.
  • Kim TserkeziePenny Pocket
  • Julie Wilson NimmoMiss Hoolie
  • Andrew AgnewPC Plum
  • Miles JuppArchie
  • Kasia HaddadJosie Jump #2
  • Buki AkibJosie Jump #1
  • Mary Rigganssuzie sweet
  • Juliet CadzowEdie McCredie
  • Rodd ChristensenSpencer

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