Andy Park
Herec
Andy Park is the former director of Visual Development at Marvel Studios.
Park has been a prolific artist in the entertainment industry for well over two decades. In the first part of his career, he made a name for himself as a comic book artist, illustrating the top-selling comic book titles Tomb Raider, Excalibur, Weapon X, and Uncanny X-Men, working for companies like Marvel, Image, Dark Horse, and DC Comics.
In the past half of his career, Andy has expanded his artistic repertoire as an art director and concept artist/visual development artist working in the video game, television, and film industries. He was one of the leading concept artists at Santa Monica Studio on the award-winning God of War video game franchise from 2006 until 2013. In 2010, Andy joined Marvel Studios' newly created Visual Development department to help create the look and feel of the stories and characters of the Marvel Cinematic Universe. He has worked on every single Marvel Studios film since 2010. In 2015, Andy became the director of the department and led a team of artists on several movies and projects under the guidance of Ryan Meinerding, the head of Visual Development.
Park has been a prolific artist in the entertainment industry for well over two decades. In the first part of his career, he made a name for himself as a comic book artist, illustrating the top-selling comic book titles Tomb Raider, Excalibur, Weapon X, and Uncanny X-Men, working for companies like Marvel, Image, Dark Horse, and DC Comics.
In the past half of his career, Andy has expanded his artistic repertoire as an art director and concept artist/visual development artist working in the video game, television, and film industries. He was one of the leading concept artists at Santa Monica Studio on the award-winning God of War video game franchise from 2006 until 2013. In 2010, Andy joined Marvel Studios' newly created Visual Development department to help create the look and feel of the stories and characters of the Marvel Cinematic Universe. He has worked on every single Marvel Studios film since 2010. In 2015, Andy became the director of the department and led a team of artists on several movies and projects under the guidance of Ryan Meinerding, the head of Visual Development.
Filmografie
| 2005 | How I Met Your Mother · as Guy |
| 1994 | Pentathlon · as Olympic Viewer |
| 2022 | Marvel Studios Assembled: The Making of Thor: Love and Thunder · as Self - Visual Development Supervisor |
| 2021 | Marvel Studios: Assembled · as Self - Visual Development Supervisor |
| 2016 | COMIX: Beyond the Comic Book Pages · as Self - Artist - Marvel Comics, Dc Comics |
| 2014 | The Image Revolution · as Self |
| 2012 | Collection Intervention · as Self |
| 2006 | Made in Hollywood: Teen Edition · as Self |
| 2026 | Avengers: Doomsday · as Art Director |
| 2026 | Avengers: Doomsday · as Visual Development |
| 2025 | Ironheart · as Visual Development |
| 2025 | Thunderbolts* · as Visual Development |
| 2024 | Agatha All Along · as Visual Development |
| 2024 | Deadpool & Wolverine · as Visual Development |
| 2023 | The Marvels · as Visual Development |
| 2022 | Thor: Love and Thunder · as Visual Development |
| 2021 | Shang-Chi and the Legend of the Ten Rings · as Visual Development |
| 2021 | Black Widow · as Visual Development |
| 2021 | WandaVision · as Visual Development |
| 2019 | Captain Marvel · as Visual Development |
| 2018 | Ant-Man and the Wasp · as Visual Development |
| 2017 | Thor: Ragnarok · as Visual Development |
| 2017 | Guardians of the Galaxy: Vol. 2 · as Visual Development |
| 2011 | Captain America: The First Avenger · as Visual Development |