Fallout


Years after a nuclear apocalypse devastates America, a violent raid by bandits on an underground fallout shelter forces one of its residents to set out into a barren wasteland filled with radiation, mutated monsters, and a lawless society of those who remained on the surface.
⭐⭐⭐⭐½ (out of 5) Fallout – War never changes, but great adaptations finally do.
“Fallout” takes one of gaming’s most beloved post-apocalyptic worlds and brings it roaring to life with style, grit, and just the right amount of absurdity. While it doesn’t follow the games beat-for-beat — and wisely so — it perfectly captures the spirit of the Fallout universe: dark humour, retro-futurism, moral decay, and the occasional mutant with more personality than sense.
Ella Purnell delivers what many consider her breakout performance, embodying both the optimism and trauma of surviving in a world where civilisation has been nuked back to barter. Her portrayal brings heart to a setting built on ruin, standing out even amidst the chaos of vault dwellers, raiders, and irradiated wastelands.
The show walks a fine line between faithful adaptation and creative freedom. It’s not about replicating the lonely single-player experience of the games; it’s about expanding the world — showing what the Fallout ethos looks like when you add multiple perspectives and a dash of cinematic polish.
With razor-sharp writing, impressive production design, and a wicked sense of irony, Fallout doesn’t just adapt the game — it evolves it. It’s funny, bleak, stylish, and surprisingly thoughtful.
War never changes… but TV adaptations apparently can, and this one’s a rare wasteland treasure.